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The mobile GPU: Well done AMD, well done.
Polaris 21XT which was used in the RX560 was 123mm2 and used a 128 bit memory controller. The RX6500 has a smaller GPU,a 64 bit memory controller and has worse media decode/encode capability.
No other 64 Bit card has ever had anything like Infinity Cache implementedIt has a memory bandwidth of 64 bit. No card in history with that memory interface has been a 1080p card without severe compromise.
4GB is absolutely fine for the target market - Counterstrike, Fortnite and the like still run fine at 1080P with 2gb cards from years ago.When all is said and done, no matter if this card boosts to infinity and beyond, it only has 4GB of memory, and that wasn't enough five years ago, never mind now.
Media decode is the same (its the encode which is different) Navi 14XTX 158mm2 , 128bit.
AMD are banking on the +1ghz higher clocks than 5500XT to carry it through
No other 64 Bit card has ever had anything like Infinity Cache implemented
4GB is absolutely fine for the target market - Counterstrike, Fortnite and the like still run fine at 1080P with 2gb cards from years ago.
There has to be some new low end cards launched at some point - you can't keep recommending people on a tight budget to keep buying RX480's and the like that have been mined on and are now unreliable.
Nah its low end in 2022 , the days of cheap cards are now long gone. With 7nm wafers over $20,000 (Ian Cutress from 3 days ago), nothing will be cheap anymore.
Its a case of wait and see with the 6500, the raw numbers dont help (and neiter do Asus with the f**k you AMD we going in at double what you want pricing.
I doubt the tiny 16mb cache is going to recover the 50% performance loss seen in some titles.