"PC gaming generates 43% of the total gaming revenue"

With the likes of Steam, these games are actually much much more profitable than they used to be. Developers earn a lot more from Steam sales than they do from retail sales, for example, and since Digital Distribution has actually overtaken retail sales of PC games, the developers should be making more than ever.

That is a good point.

Like for like sales are not as important any more as a similiar bottom line profit can be made on PC's by selling much fewer units than at retail or on consoles, although even more so consoles where you have production, distribution and licensing costs.

People need to remember though, this is one of the founding members of the PCGA so maybe they have finally started to turn the cogs on the PR machine which should have started a LONG time ago.
 
Half of that is free to play game revenue from advertising and MMOs. Loads of it is facebook games and stuff. Hardcore enthusiast PC games are still going downhill.
 
It's funny how everything is going along steadily without changing until now, 2011. Then their estimates kick in and then boom, PC gaming revenue rises :)

The only real significant change using their data is that free to play games are on the rise. Plus they also deduct an estimated amount of consoles that have broken or that sit unused in a cupboard from the total number of bought consoles and so reduce the console market share in that way.

It looks good but I wouldn't be using this graph to go chest beating to console forums :)
 
Which makes it even more shameful that developers focus more on consoles now and give PC gamers crappy ports.

It looks like the 360 is a pirates paradise, either that or it's just doing poorly.
 
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PC gaming is dead :rolleyes:

Future is a bit murky with all the cross platform games these days. I don't mind 5 dross games from a dev/publisher if they pay for one gem but it rarely happens like that.

What cross platform games? Only 1 i know of is gonna be Portal 2 with cross PS3 PC Coop.
 
That data is all very surprising to me.

- Free to play revenue represents nearly HALF that of traditional PC gaming revenue
- Total revenue from MMOG has hardly increased in the past few years when I thought it would have
-They project a decline in revenue for 360 and Wii sales this year, but an increase in PC and PS3 revenue

Would be interesting to how the data would look different if profit was taken into consideration.
 
Those numbers seem a tad... odd to me. Notebook sales are going to double in the next two years, but not hurt sales of desktop PCs at all? Xbox 360 SW sales will drop by over a third in 2012? I'm not sure I can quite bring myself to believe that PC games sell almost as much as their 360 and PS3 counterparts combined either, got a feeling some creative license has been used when defining what classes as 'PC Traditional Game Software'.

Ah well, I'm sure the spirit of it is right. The PC isn't struggling as much as some like to make out...
 
That data is all very surprising to me.

- Free to play revenue represents nearly HALF that of traditional PC gaming revenue
- Total revenue from MMOG has hardly increased in the past few years when I thought it would have

These two points arent that surprising. With the exception of WoW, the fee based MMOG has not been anywhere near as successful in any other game that has tried it. Instead when a lot of fee based games end up going free to play, they generate a lot more interest. More and more people begin downloading FTP games to try them out, and the player base ends up increasing rapidly. With more players comes more possible income from the cash shop model, and Turbine reported vastly more income for DDO after it changed to a FTP model than it was getting before when it was fee based, and I would assume that Lotro has been getting similar results too.

With the fee based business model such as WoW, players have to fork out over $100 per year to carry on playing the game. This model is severly limited in how many players will choose to subscribe to such games, because most people will only devote themselves to one fee based game, as playing several becomes too expensive, and players tend be unwilling to leave a game that they have sank so much fee money into for something else. In comparison to that, with the FTP model a player can play as many FTP games as they like, and only spend however much they want. Instead of paying out $100+ worth of fees for a single game only, they can now pay around $30 per year into several different FTP games, which means more games and more developers getting paid for their games. This approach to MMOs is the future, and makes MMO games far more accessible to lots more players.
 
Those figures are BS. Take away: Emerging markets like 3rd world, WOW, COD it would look shocking. PC gaming is still ticking along but many of the 300M + decent gaming gfx card owners do not seem to want to support PC gaming & buy the actual games when they can torrent most things............Its quite easy to answer your own question really!!!

What on earth do 300M + (its probably much higher than that more like closer to 400M I get the 300M from the figures ATI/Nvidia have released regrading chipset sales) PC gamers use their gfx cards for if their not buying many PC games nowadays.........................
 
It seems wrong that they focus more on consoles. Fair enough more people can afford a good gaming console than say a £1-2k gaming pc, but they still don't make a hell of a lot more profit though!
 
It seems wrong that they focus more on consoles. Fair enough more people can afford a good gaming console than say a £1-2k gaming pc, but they still don't make a hell of a lot more profit though!

What? Unless you're getting an absolute top of the range graphics card or the latest processors you won't go near £1000.

I for 1 wouldn't consider paying to play an MMO. I played GW for a long time but that was free so i could walk away any time i wanted and the only thing i ever bought (aside from expansions) was some more storage slots which didn't exactly cost much. But paying for something like WoW? No.
 
It seems wrong that they focus more on consoles. Fair enough more people can afford a good gaming console than say a £1-2k gaming pc, but they still don't make a hell of a lot more profit though!

Building games for consoles allows developers to tap 3 markets (360, PS3 & PC) with relatively little work. That's why most PC games these days are console ports with, at best, a new menu system. Building a PC version along-side eats in to profits. Porting from PC to console can be equally as costly.
 
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