Pirates Of The Burning Sea Published Announced

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Stole this from NeoGAF:

First of all, the Contract is signed. A joint press release will be going out tomorrow morning, but it’s important to all of us here that our community hear it first and here it straight from us. So without further ado:

Pirates of the Burning Sea will be published in partnership with Sony Online Entertainment’s Platform Publishing. This is an important deal for Flying Lab Software and we know how passionate our community is about this issue. So before you start posting your thoughts on our forums, let me share how this particular arrangement differs from publishing deals you may have read about in the past.

So what is “Platform Publishing”? It’s a partnership program in which SOE and an independent developer work together to release a game. It’s very different from SOE’s main publishing efforts, where they develop the games internally (i.e. Everquest 2, Star Wars: Galaxies). Instead the developer makes the game, SOE publishes it, and together we divvy up the various responsibilities.

Here is the breakdown:

Flying Lab Software

* Game Development
* Community
* Customer Support
* Server Operations

Sony Online Entertainment

* Billing
* Launcher
* Retail Distribution
* Localization
* Marketing

Here’s why we decided to work together.

First, we weren’t going to work with anybody unless we kept control of the game development and the community. That eliminated a lot of potential partners right off the bat. Let me tell you a few things that are different about working with SOE than with the other MMO publishers we talked with:

1) We keep complete ownership of Pirates of the Burning Sea.
2) We have no interference from SOE on the development/ideas of the game.
3) Because we financed Pirates ourselves, we keep most of the revenues so we stay strong and independent.
4) The contract they gave us actually says what we agreed to verbally.

Pretty basic stuff, I know, but we talked to maybe a dozen other development houses and MMO publishers, and many of them had one or more of the following in their relationships and contracts:

1) Publisher takes ownership of the intellectual property.
2) All sorts of verbal promises that never appeared in the contract.
3) Publisher approval over the game’s design.

All of this is why negotiating with SOE was such a breath of fresh air. I kept tensing at various points, expecting them to pull off the mask of humanity and say “Puny humans, our superior alien contract will take control of your game!” But thankfully for both us and all life on Earth, that never happened.

Here’s exactly what SOE brings to this that we want:

1) Strong distribution – We want Pirates of the Burning Sea to be in every retail store that carries games. SOE has that down cold.
2) Great localization process – We really want a simultaneous launch in Europe and the US because we think it could do as well over there as over here. Working with SOE gives us the best chance of making that happen.
3) Enthusiasm – I really can’t stress this enough. You can write a contract to say anything you want about how much work each party will do, but that’s nothing compared to having your partners genuinely excited to work with you, from the marketing people to the programmers to the executives. And boy, are they excited. (You would be, too, if a great game fell into your lap!)
4) Clockwork process – We want to launch Pirates this fall. The game is in great shape and we’re going into large-scale beta testing this week. To hit a fall launch date, we needed a partner who knows the entire process inside and out, someone who can just start turning the crank and making it happen.

We had two other paths to launching this fall: going it alone and working with another independent outfit we’ve been spending time with. Both of these were good options in general (especially the partnership approach, as we really like those guys). But for either of those approaches to work for a fall launch, everything would have to go right the first time and we’d still need some luck. By working with SOE we know it’ll just happen.

http://www.burningsea.com/pages/page.php?pageKey=news/article&article_id=10349
 
Wow been looking forward to this game along with conan and tabu rasu for ages.

about time they found a publisher, speculations been rife on the forums.
 
lol was about to post all this,

Didnt know there were other fellow Pirates Of The Burning Sea players waiting in here on the sidelines like myself.

Been a member of their forums since early 2005 lol.

Beta is supposed to be expanding by 10k soon as well.

Next 2 weeks or so, canna wait.
 
Yeah it sounds different :)

always wanted to play a online version of sid meirs Pirate and this was the next closest thing.

oh to kill a noob char and take his stuff.

Laughs evilly and parks his pirate ship outside the noob area.
 
w00t! Been waiting for this, been a avid reader of their forums for quite a while now. My heart sank when I saw the dreaded "SOE" however they look like they have got it all set and making sure that the dullards at SOE wont get near the development and community.
 
hrmmm this sounds familiar.

2) We have no interference from SOE on the development/ideas of the game

didnt SOE take over development on a recent MMO? i forget what it was called....
 
Vanguard was doomed before they took over.

Awful awful idea to appeal to the hardcore rpgers.

BRad whats his name was responsible for how bad it turned out
 
A friend and me are really excited about this. After the dive WoW took after TBC it was the only game that gave us any excitement. Hellgate looks good but that doesn't seem to be on the horizon any time soon.
 
I've never defended SOE before, being a SWG refugee, but in this case I feel I should at least say something.

SWG did not go downhill completely due to SOE. It went downhill because the LucasArts producer at the time, Julio Torres, told them to do it. For the record, he was an avid WoW fan. A few of the SOE top brass agreed, but most were very apprehensive. Several people at SOE lost their jobs because of it.

PlanetSide went downhill because it was not popular enough so they couldn't afford to keep a large dev team on the job, hence its development virtually stopped to the point where a few new crappy guns are classed as an awesome new feature :p The expansions were a good effort and as far as I can tell after playing it recently, the only bad things they have done are the BFRs. A lot of people love them though. I love PlanetSide, but sadly its been dying for a long time. Money has killed it, not SOE.

Vanguard went downhill because it was crap in the first place and Sigal games was run by a moron. Same with MxO, it was crap! Nothing to do with SOE! They were only bought by SOE as that was the only thing that would have meant the games could continue, and SOE knew it could still make some money out of them.

As for their own babies, they have now learnt their lesson. Hopefully it will help other game companies learn a lesson too, before they make the same mistake preferably.
Sony Online Entertainment president John Smedley said:
We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past.

SOE, despite popular belief, know what they are doing and do it very well. EverQuest, EverQuest 2 and Star Wars Galaxies are the 6th, 7th and 8th most popular MMOs ever. They have perhaps the best experience with the kind of things they are going to do with Pirates of The Burning Sea and thats exactly what they were after. This can be nothing but good news for the game. :)
 
Just to add.

SOE have sod all to do with the game.

Flying Labs are keeping all rights to the game, sony are taking care of the distribution and marketing and billing and deployment.

Flying Labs have all the rights to the game, the way it develops and how it will go forward in the future.

Rusty the ceo of flying labs seems like a decent bloke, he founded and paid for the whole thing himself, and has no wish so it seems to see Sony take his game and run it into the ground.

Lets hope it stays that way. The Forums over at burning sea are an excellent comunity with all the devs regurlarly posting and updating us as to whats going on, wish other software houses could take a leaf out of their books.
 
timmy1988 said:
mxo was crap before as well lol

MxO was excellent during closed beta (managed to get in pretty early) and was very good during the first few months of release.

Unfortunately they made some very grave mistakes. First one and the biggest was a open stress test when they CLEARLY were not ready nor had the hardware in place. Consequently a lot of people who were potential players got put off by the massive lag fest and complete unplayability of the game.

Secondly they provided little in the way of content and end game. They based the whole thing off storyline, events and mission grinds. There are PvP servers but absolutely no point to the PvP at all.

Many people left from boredom and it got bought by SOE..... and thats the MxO story :p
 
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