(plz only players with LOTRO and a SDD reply to this post :( )

Ty!! Hmm it is over my price range :( but has a lot better reviews :D I guess for an extra £20 it would be worth it >< ooo the choices lol

lmfao The overclocker gods must have heard me! Its now on sale near enough in my price range ;) ty overclockers
 
Have a 128gb C300 and still get the stutter you talk about, not everywhere though, Eregion and some Lothlorien/mirkwood to a degree, Moria doesn't have it at all, though not too surprisingly.

I think its mostly the game engine, setting really low settings does help, have WAY more than enough graphical power to push it maxed out at any res. I really don't know what it is, likely to be a lack of efficient predicting of what it wants to load next, so when textures pop in its doing something stupid. Maybe its keeping textures quite badly compressed so theres a little stuttering introduced as it loads, uncompresses significantly then loads to gpu, I'm not sure.

Its WAY worse than it used to be pre Moria expansion pack and in places with far more enviromental stuff going on like Misty Mountains it was never and isn't an issue.



Also I suspect, though can't be completely sure, I used to play the game maxed out at launch and still do, I think the pop in is more significant IE even on max settings the distance it draws to has been lowered, and rather than just rendering everything in sight from miles away, its now ignoring stuff then having it pop in much closer.

I really don't know, the game hasn't seemingly evolved efficiency wise from a basically perfect start years ago it hasn't really moved on graphically and seems to have gotten worse in performance on FAR superior hardware to what we were all using what, about 3 years ago?

Did u have the game on hard drive? :( I dont mind a little stutter here and there. Its just in the area after the main start area (the shire place) You run forward and the graphics stutter -_- if i run forward for a min i would have about 45 stutters. -_- its madness.
 
Wow does really well tho! massive islands and not one stutter (for me) even when i had a much slower HDD and stuff.. then again i may be wrong >< but thats what i have got from the research ive done ><

The textures on WOW don't look particualrly demanding. It's games like gta4 that really kill the page file, with unique textures for pretty much every building there is.

Using as SSD helped remove the stuttering I experienced in certain large-mapped games. GTA4, arma2, fallout 3 and just cause 2 all saw improvements when I installed the SSD. I've not played lotro, just going from my performance change in other games with similarly large maps.
 
Its true. I always had a few skips and jitters when you could see the engine was loading a new scene or location, very bad if you entered a city.

On my new corsair c300 128GB its as smooth as silk.. it plays very similar in terms of performance as wow now. Its clear that LOTRO is just badly designed to keep reading data from the disk.. and a fast SSD fixes this - at least for me!.

Strangely DX10 seems smoother as well. DX10 was generally ok for me, but it seemed to introduce a strange sort of refresh jitter when i looked down at the path as my char was running for example. However since i put my SSD in that seems to have gone as well, although i did reload win 7 x64 recently so maybe its unrelated.
 
It's a very well known issue, there are numerous posts about it on the LOTRO forums, and I've even seen a youtube vid of it happening. It's got nothing to do with how powerful or otherwise your PC is from what I can determine either.

I didn't get it with my 4870, but it started again with my 5770. Forcing the game to use a single CPU helps a bit, to the extent that I don't notice it anymore. It's a bugger when you start to focus on it though.
 
Certainly seems much more noticeable on ATI cards, I used to notice it on my old ATI but I barely even register it now on my Nvidia.

Now back to faffing with my custom UI so that its ready for the next patch. :)
 
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