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PowerVR demonstrate x2 to x16 core GPU chip for mobile devices!

What does that even mean? x4 capability of what? And what's PowerVR going to run at 2048x1536 with free FSAA? It will certainly make the screens behold a few years on and these mobile devices can barely keep up with on tablets look a lot crisper but it won't be running any games at that res unless developers strip out most of the ploygons.

BTW you said it 'would overtake desktop chips in a few years'. Well low and Mediocre desktop video cards from 7 years ago.
I do not expect anyone to read the entire thread as it’s so old but I did go on to say years with Series 6 chips being a massive jump up in power. I think I was talking about a x20 power increase for series 6 chips. We are still a few months to 6months away from my target goal of Series 6. A few years as in a few years when Series 6 hits it what I ment all that time ago. If series 6 comes out this year then that would cover me for what I said about a few years would it not?

As for what you said on x4 I think I was talking about x4 the power/speed, x4 as many raw pixels being pushed to high res screens but I have not reread the entire thread.


What you said about developers strip out most of the ploygons that is not what we are seeing. I thought many of the best looking mobile games run at 2048x1536 with FSAA without cutting back on textures or polygons.


While mobile chips are limited to a tiny power envelope it will take years for them to catch up with today's offerings.
Not if they adopt real time ray tracing before desktops which is a possibility even if a low possibility. Real time ray tracing is what I invested in next after the success I made in mobiles.
 
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