PS3 MMO the Agency

Soldato
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Anyone else heard about this? Sounds like it could be interesting, i guess it will be a monthly pay thing doubt it will be free.

Join The Agency and live the life of a spy

Monday 4 June 2007
The Agency, a massively multiplayer online game casting players as James Bond-a-like spy characters, is the first confirmed MMO for PlayStation 3. It should launch before Christmas this year.

Developed by Sony Online Entertainment, the brains behind EverQuest Adventures on PS2, The Agency will offer "action, adventure and intrigue", along with "betrayals ... the stuff that hasn't been tapped yet in the genre," promises executive producer Matt Wilson.

What's more, "you are what you wear," Wilson has told US games mag PSM, which reveals The Agency in its latest issue. In other words, if Tom Clancy-esque blasting is for you then strap on the flak armour and combat fatigues - but if undercover stealth is your preferred spystyle, you'll be wanting to pull on some less conspicuous threads.

There'll be two factions to align yourself with, hinting at PvP combat/espionage, but there's no word on RPG elements. We do know, however, that once you build a reputation you can start to collect your own AI-controlled secret agent team. We're excited to see MMOs taking a different direction from genre-busting World of Warcraft, and with luck our Agency dossier should be packed with brand new info real soon.
 
Unfortunately SOE are hopeless at making MMO's :(

However this could be like Halo - first time the console crowd get a MMO and they dont know anything else so it seems great!
 
Sounds interesting. I was wondering about the untitled MMO SOE had going. Hopefully it will be included in my Station Access :)

It is also a PC and PS3 release, which should mean the number of players being not too bad.
 
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Noxis said:
Unfortunately SOE are hopeless at making MMO's :(

However this could be like Halo - first time the console crowd get a MMO and they dont know anything else so it seems great!

Didnt actually think that Everquest 1 and 2 were bad, wasnt it the 77th richest country in the world once?
 
It'll be rubbish, MMO's need to cast you as someone non-important in the world otherwise you might as well just go play a single player "I'm massive and can do anything" game.
 
Zefan said:
It'll be rubbish, MMO's need to cast you as someone non-important in the world otherwise you might as well just go play a single player "I'm massive and can do anything" game.

wow, you can guarantee for certain it will be rubbish?

youve got some skills there
 
I hope it ends up something like a massive version of Splinter Cell's 2v2 multiplayer. Obviously, it would need to be tweaked to cope with the scale, but SC's MP rocked so much.
 
Reeve said:
wow, you can guarantee for certain it will be rubbish?

No, I just predict that it'll be rubbish...

It sounds rubbish, the developer's rubbish and every other MMO that's been based around you being super cool and powerful has been dire.
 
msmalls74 said:
Didnt actually think that Everquest 1 and 2 were bad, wasnt it the 77th richest country in the world once?

EQ1 was good, until about the 8th expansion. EQ2 was bad at start up but every credit to the team now, who've turned it around into a half decent game once Koster left.
 
Some more info about the agency

First Look: The Agency
A different kind of MMO from SOE Seattle.
by Charles Onyett

US, June 7, 2007 - Sony Online Entertainment's Seattle division is sick of the high fantasy, men in tights type of MMO. The team said so at a recent SOE event, which was a surprising statement considering that the EverQuest 2 and Vanguard: Saga of Heroes development staff was only feet away. Titled The Agency, the studio's upcoming game will be a first-person shooter MMO with spy and espionage themes. No release date is yet available (except that it won't be in 2007), but the Agency is in development for PS3 and PC, with the possibility of cross-platform interconnectivity.

In an interview with IGN, Matt Wilson, Studio Manager for SOE Seattle, said, "We are definitely considering it. It's not something that we're committed to at the moment, I mean there's a lot of gameplay ramifications to that kind of experience, but it is very interesting to us to explore both the PC and PS3 and maybe how they might interact together."

When starting the game players will pick between Unite, a traditional James Bond type of spy outfit, and Paragon, a brasher, up-front type of organization. Through them you'll get early missions for rewards and rise in rank, but eventually the goal is to break out and start your own organization. The majority of the game's missions will take place in instanced spaces. For those unfamiliar, an instanced space differs from public space in an MMO in that only yourself and those in your group exist there -- it's a unique version of the game world specifically for you. Enemies will drop items, but SOE Seattle is keeping mission focus on completion, not individual takedowns and drops. Beating missions gives you points to rank up, and after successive rank ups you open up access to more missions and better items, and other things the studio wouldn't reveal. We were told several forms of experience would be in the game, but their precise mechanics have yet to be determined.

Within missions of the main quest and sidequest variety you'll blast foes with a wide range of guns such as sniper rifles and SMGs, call in vehicles for support, and attempt to trigger specialized Agency moments. These moments will be of the more spectacular variety, such as hopping on a merry-go-round and firing while spinning, or driving a jeep off a cliff into a helicopter. At the end of a successful mission, players will earn money rewards, items, and eventually NPC operatives who function as the game's crafting system. These NPCs can be given schematics obtained from beating missions and commissioned to make new items for you like modded guns, vehicles equipped with special gadgets and weaponry, and other things. Once an order is placed, players will have to wait a certain amount of time before the item is ready, a process that progresses even while offline. Since every player will be compiling different sets of operatives, it'll encourage social interaction since some operatives will require items only produced by others. If you don't have all the necessary operatives in your pool, you'll need to ask around.

Eventually the goal is to become powerful or experienced enough to create your own spy organization with other players, something SOE Seattle is calling "World Domination mode." It's The Agency's endgame, but unfortunately they wouldn't mention exactly how it'll play out aside from it somehow involving player-versus-player combat on a large scale with some sort of mission elements. Aside from in world domination, it seems at any point players can engage in PvP, though to what degree isn't clear. "One of the things we want to do in the game is really provide what we call PvP anytime," says Wilson. "It's the ability for someone to jump in, shoot it up with their friends, and shoot it up against their friends."

In addition to the instanced mission areas, there'll be public spaces set around the globe where players can chat, party up, and play mini-games around towns such as Prague, Czech Republic. The game has a dynamic class system, where your role is determined by your uniform, of which there are three types. The Combat outfit type is geared more toward offensive maneuvers, Support outfits give you options for healing and hacking, and Stealth offers a more specialized skill set. How class skills balance each other we're not sure, but you're free to switch classes at will, at least before heading into an instance.

Completing missions allows your character to rise in rank and open up new skills for use. The skill element is still being worked on, but players can expect things like grenade tossing, melee bashing, and more dramatic actions. Though this could still all change, we were told the current group limit is set at four, though some spaces will accommodate more than one group. Each class outfit will come in multiple types, all of which have different numbers of slots for how many items and weapons you can bring into battle. Doing quests with groups will generally net better rewards than completing them solo; should you run out of ammunition during an instanced quest, we were told it's possible to pick up those from your enemies. SOE Seattle is also planning on including an auction house, but no specifics were available.

We didn't really get to see much of the game at the event, just a few brief gameplay snippets and some cinematics. From what was shown, it certainly looks like it plays as a first-person shooter. The game seems to possess an excellent sense of humor, something missing from many MMOs out there. SOE Seattle says there will actually be a storyline in the game that plays out along a series of main quests, though they wouldn't provide any specifics. After the somewhat limited showing, we're still looking forward to the game, mostly because of SOE Seattle's insistence in trying to make a different kind of MMO. We'd agree that there are far too many high fantasy MMOs out there - we need something different. Whether the gameplay will hold up remains to be seen. When last we talked with SOE Seattle, no pricing structure had been determined.
 
The only SOE MMO game i enjoyed was SWG when it was first launched, I played it to death until they started messing it up.

The worst has to be the Matrix online.

Ill keep my eye on this one.
 
Darkaber said:
The only SOE MMO game i enjoyed was SWG when it was first launched, I played it to death until they started messing it up.

The worst has to be the Matrix online.

Ill keep my eye on this one.

Oh the matrix was dull, to be fair though SOE bought that to save it. WB where gonna can it, and SOE just took it on.

EQ2 has to be their best yet, and should be an example to other MMO's like WoW. That game has came on leaps and bounds. The amount of content that you get for free (i know u pay your sub) is fantastic, i mean you are getting a new race and new city on the next update! Also 3 expansions since it has came out WoW is such a dissapointment when it comes to that, little/no meaningful updates. 1 expansion in 2 years. It is funny cos the 2 games came out at the same time (give or take a couple of months)

Anyway i will look forward to this, might get it for PS3 and PC so i can play on whatever takes my fancy lol
 
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