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Quake II RTX

Discussion in 'PC Games' started by The Old School Gamer, 27 May 2019.

  1. Rroff

    Man of Honour

    Joined: 13 Oct 2006

    Posts: 78,358

    Not with the stock game - it is fairly easy to mod in if you have any coding skill.
     
  2. apatia77

    Mobster

    Joined: 25 Mar 2005

    Posts: 4,814

    Downloading the demo now :)
     
  3. dave28

    Wise Guy

    Joined: 28 Jun 2013

    Posts: 1,446

    Quake 2, that is a blast from the past. I remember playing it in school in the IT class during break times. it was all rigged up so we could play death matches.
    Used to shout abuse at the campers sniping people with the Rail gun.
     
  4. Tommy_Here

    Wise Guy

    Joined: 30 Dec 2013

    Posts: 1,726

    Location: Liverpool

    Nope I haven't a clue :( shame as I would love to spawn a load of tank commanders vs the jorg/Makron
     
  5. silversurfer

    Capodecina

    Joined: 13 Jul 2004

    Posts: 19,448

    Location: Stanley Hotel, Colorado

    Quake Champions is free, its not RT but plays nice on these cards. The rail gun got nerf to not be insta kill but they give various native bonuses hence the champions.
    I need to test this out but I also hope RT keeps getting used more
     
  6. nukem2011

    Gangster

    Joined: 24 Feb 2011

    Posts: 100

    my rtx 3080ti loves this game and sop do i
     
  7. [email protected]

    Caporegime

    Joined: 8 Nov 2008

    Posts: 28,106

    Trying this out for the first time!

    I'm having to use resolution scaling to help with the framerate but at least I can run it.
     
  8. Rroff

    Man of Honour

    Joined: 13 Oct 2006

    Posts: 78,358

    There is an update coming soon with FSR support - you can build it yourself off the github but I had problems with doing it and due to other new features/changes a bit complicated.
     
  9. [email protected]

    Caporegime

    Joined: 8 Nov 2008

    Posts: 28,106

    I forgot to turn the hardware scheduler on, once enabled, the game runs much better. Getting very good performance at 1080p.
     
  10. Rroff

    Man of Honour

    Joined: 13 Oct 2006

    Posts: 78,358

    Next update should include masked textures/materials - which will allow for a range of effects in custom maps you can't really do now. As well as some other cool features. Hopefully at some point they include some kind of fog type effect so as to be able to really add atmosphere.
     
  11. Guest2

    Capodecina

    Joined: 6 May 2009

    Posts: 17,490

    The first good fog effect I can remember in a game was Unreal (the first)

    Imagine Unreal RTX and the initial Castle flyby :eek:
    I think my jaw would drop like when I was 14 watching Unreal at my friends house on a Voodoo GPU and 17" "massive" Iiyama CRT
     
  12. Quartz

    Capodecina

    Joined: 1 Apr 2014

    Posts: 14,097

    Location: Aberdeen

    I had both of those; I was rather older at the time, though.
     
  13. Guest2

    Capodecina

    Joined: 6 May 2009

    Posts: 17,490

    It was a friends dad who was / is quite well off. At the time I had onboard 2d graphics and a 15” crt
     
  14. Quartz

    Capodecina

    Joined: 1 Apr 2014

    Posts: 14,097

    Location: Aberdeen

    I would have been about 30 at the time. I have never stinted on monitors: my eyes are just too valuable. And I remember getting a Voodoo card when they first came out. Playing games with and without was like night and day.
     
  15. Rroff

    Man of Honour

    Joined: 13 Oct 2006

    Posts: 78,358

    Dunno when the next update is planned but lots of nice changes on the way including support for FSR - I'm struggling for some reason to build the latest source release but given there are other changes to resource formats, etc. coming with it I'm not rushing until there is an official release.

    Have to say I'm looking forward to this one as it will let me build some nice little tech tests of features not possible at the moment.
     
  16. Quartz

    Capodecina

    Joined: 1 Apr 2014

    Posts: 14,097

    Location: Aberdeen

    Much as i enjoy Quake 2, I much prefer Doom. I do hope some genius comes up with a way to RT it.
     
  17. Rroff

    Man of Honour

    Joined: 13 Oct 2006

    Posts: 78,358

    The combat in Quake 2 is a bit lacking compared to Doom. I tried to spice it up a bit with modding but to achieve what I really wanted to do would mean ripping the entire monster code out and reimplementing from scratch as well as reworking the spawns on all maps.
     
  18. HangTime

    Man of Honour

    Joined: 25 Oct 2002

    Posts: 29,599

    Location: Hampshire

    Combat is poor by modern standards, in fact it was already looking primitive just a year after release with the arrival of Unreal and Halflife which both have better AI.
    The weapons are generally satisfying to use (except the rocket launcher) but they don't offer much challenge especially once you know the the levels and how to utilise choke points etc. I remember I used to give myself arbitrary challenges to make the game harder, i.e. play on the secret Hard+ skill level and ban myself from saving mid-level or using quads.

    Maybe I ought to try Q2RTX sometime but I kinda feel what is the point compared to just playing a modern game with RTX.
     
  19. Distracted

    Wise Guy

    Joined: 30 Aug 2018

    Posts: 2,482

    When it came out I considered it a tech demo for RT more than anything else.
     
  20. Rroff

    Man of Honour

    Joined: 13 Oct 2006

    Posts: 78,358

    Yeah the only reason to play it really is for the RT tech demo - and even then the stock levels or any older level really which hasn't been created specially to show it off don't really do it justice.

    I created a mod for myself with gameplay modifiers to make things a bit more interesting - some of the combinations of them can make things challenging though I've never taken the time to fully balance them especially in combination.

    The vanilla game doesn't really hold up that well beyond the initial base levels with some clunky map design movement and flow wise without good layouts for combat, etc.

    What really separated it for me from other games was the modding potential - there are many ways the engine itself was well ahead of its time.