Come on then doubters, quote video times on all these other alleged 'non-kills', I'm still waiting.
Some highly uninformed opinons here:
OK first up it isn't a singlular sad 'guy'; QDQ is a long-term project (read: over 10 years, long before these new-fangled games like "Quake 3") involving many people. QDQ runs are typically the best-of-the-best, demos from multiple players spliced together (as different players are better at different levels).
Secondly, the level 9mins in is E1M7. Anyone who has played through Quake, heck, even the shareware version, knows that that on that level there is only one enemy you directly kill (via electric shock), the boss Chton. Once you kill him, a bunch of other enemies get automatically gibbed by the game (and that's the only way to kill them as they don't 'appear' until then. If you look, you can see (and hear) them getting gibbed at the intermission screen.
Come on then doubters, quote video times on all these other alleged 'non-kills', I'm still waiting.
I take it you guys have never watched competitive Quake if you think he's aimbotting? Go youtube some Quake pro matches lol.

Cant help but agree - it seems to keep people interested theyve had to create a whole layer of enticement where in reality the game mechanics should really be the thing that hooks the gamer. Its hard for me not to look at MW2/BOPS and scoff at how utterly generic/simplistic it is if you removed such enticements...the newer games of today have nab enabled. this is why you have hardcore and stupid perks and other idiot ideas cause people want easy crap and not a learning curve. this is why games are boring and get old quick now cause they taking the core gaming out of it.


. Trying to find stuff by an old gaming server (iirc - Overdrive PC) that use to sponsor trick events - one of the first that had dedicated trick servers - Im sure b3nt was involved (tricker who use to start and end tricks with the glove/gauntlet)
ZG002 said:(The edge.. best map ever!)

