***Quest Pro Owners Club***

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I thought I'd start a thread for those who may own a Quest Pro, or who maybe wanting to ask questions about the experience.

I have to say, the lenses and panels are awesome! The Clarity right up to near the edges of the lenses is very good in PCVR.

Trying to take a picture through the lenses to replicate what the human eye sees, is very challenging, as some images can show more screen door effect that you wouldn't normally see. Or trying to get a clear image without the screen refresh showing, by trying to match the shutter speed etc.



Half-Life ALYX
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ACC
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MSFS
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After owning many VR HMD's, from CV1, Samsung Odyssey, Rift S, HP Reverb, Quest 2, HP Reverb G2 Rev1. None of those compare to the sheer Clarity you get with this Quest Pro.

Panels, some of the best panels I've seen in a VR HMD, I know people are saying it has less pixels than Quest 2, but, pixel count is only part of it for clarity, ppi and pixels per degree is where these panels really shine over the Quest 2, the Quest Pro does feel like a next gen HMD.

Lenses, well, everywhere you look is almost the sweetspot, as you will see from the pics above showing the Clarity near the edge of the lenses. They truely are amazing, and the best lenses I've seen to date.

FOV, I can get so close to the lenses, that the FOV looks nice and wide, filling all my view and not feeling like you're looking through a letterbox like the Quest 2 does when you can see the edges of the display.

The face gasket/side blinkers, I actually like the idea of how they magnetically clip on and off. I know some reviewers say they prefer a full face gasket, but I like how open it is, as I can multi task without removing the HMD. Another benefit is having air circulating when you work out in games like Beat Saber, you don't end up with foggy lenses.

Comfort, well everybody's milage may vary, I have to get it to sit just right to not feel uncomfortable, but once you find that spot, there is no issues with long play sessions.
And definitely no marks left on your face unlike other HMD's.

Touch controllers, these feel very premium, track really well, even when reaching behind your back to grab a gun etc. they really are a step up over the Quest 2 controllers.
Haptics feel good, a little better than the Q2.
Battery life, they say 8hrs, they charge very quickly, but even in the sessions I've played, the controllers only get down to 75% before I've had enough for one day.

Build Quality, it is solid, and feels premium to the touch, everything has some weight to it, like the charging base, touch controllers etc.

Battery life, well 2hrs at the most when not plugged in, even with a lead plugged into the PC, and another to the wall, the cable I use would charge a Quest 2, and hold the charge at 80%.
On the Quest Pro, the battery still drains at a rapid rate, and doesn't give you that much extra play time. EDIT (Use the official cable for better charging support)
The way around this, is to connect via Air link, and use the original cable and 45W adapter, which charges it fully whilst using it.
Not sure if a firmware update can fix this, or that the Quest Pro is power hungry and requires that 45W adapter, which no PC link will give as the typical USB slot on a motherboard is only rated for 5V 1A (5W).

Quest home store, at current, only a select few games and Apps take advantage of the Quest Pro panels, eye tracking etc. Many games like Beat Saber etc look no better on the Quest Pro from the Quest 2 at this moment.

Conclusion, as I've had the Quest Pro a couple of days now, I am going to keep it, as PCVR is that good in it.
Price is high, but then the technology put into this HMD really makes up for it, especially when games and apps start to adopt eye tracking, it will really change the experience.

Happy to answer Questions, take more through the lense pics and different games requests if I have it.
 
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In some of the through the lense pics I've seen (not yours) there was a noticeable cross hatching effect. Do you see that? It doesn't look like it in the pics you've posted. The clarity, edge to edge, is amazing. I hope the q3 offers similar clarity, can't afford a pro, but hoping to get the q3 (will sell one of the q2s to help offset the cost).

So like in Tyriel woods videos, as he clearly states, the lenses are made for the eyes not for a camera lense. He also blows the images up to 600%.
You don't see the screendoor effect like in those clips. It is sharp and very clear.
 
Worst 'I couldn't afford a Varjo Aero' post ever!
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Yeah, that and then buying base stations on top, and then the import tax...
 
The most important accessory for any VR headset is................................



a sense of humour.

Enjoy your new shiny headset.

I took it as a joke, no hard feelings.
I don't have emojis on my phone to show my expression. ;)

EDIT and then I type a wink face and they convert to emojis after posting... lol
 
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I would imagine that most of us would like a Q pro.

It's great, but pricey, and has flaws that need addressing, like charging to extend the life in PCVR.

Quest 2 is still a great HMD, especially when it was £299 on launch. So I understand people's feelings about the price of the Quest Pro. Had it been £999, then I'm sure reviews would be different, especially when Valve Index is up near that price point.
 
The screenshots look great. We all know the resolution is not ground breaking but sometimes it's not all about specs on a sheet, this is 1 of those times, the whole is greater than the sum of its parts. I think the same about the Quest 2.
As I mentioned in my OP, the higher PPI and pixels per degree really makes the difference in Clarity. It's like comparing a 55" 4K TV with a 32" 4K, the pixels are going to be smaller on the latter.
I'm still waiting for a headset to replace my Index. I was hoping Quest Pro would be it, but it's just too expensive unfortunately.
Yeah, it is pricey, at a reduced price of say £999 I'm sure many people would jump on it. But the technology on the HMD is why it has a premium.
Colours and contrast look really good. Am interested if there’s been a change to the video encoding over USB/wireless compared to Quest 2. Difficult to see in the photos if distance objects are fuzzy and compressed looking such as trees and end of the track in ACC. Could be an upgrade to my G2 for PCVR sims stuff
I couldn't say, as I don't have a Quest 2 to do side by side comparisons.
As for the panels, they are very bright at max brightness, but in the screenshots in the OP, the Brightness was set to about 50%.
I have some more pictues to share on the distance, espeically in ACC. It's pretty clear looking into the distance, but then I am running VR Epic, View Distance Epic, DLSS Quality in the upcoming Pics. (The ones in the OP is VR Epic, View Distance High, DLSS Quality)

I am running all PCVR games with in the Oculus app at 90Hz 1.4x 4480x2256
In Steam VR, it is set to Auto for the resolution.
Better processor in theory can decode more information in the same time. I don't know if it actually does, just makes sense to me.
I couldn't say, all I know from owning a Quest 2 in the past, is the Quest Pro looks Amazing.
To be honest if my work bonus comes through I might be tempted.

The biggest issues I have with Quest 2 are the FOV, the IPD leaving screen edges visible and the visible compression on PCVR.

What's the FOV like on the Pro?
You always have a 14day return window, just pick a company to buy from that doesn't quibbly over the return. Main factor is how comfortable it feels, as everyones head is different...
FOV is a massive step up over the Quest 2, the closer you get to the lenses, the bigger the FOV. I will have an image to replicate as best I can the FOV in ACC to what I see with the headset on.
just been comparing the specs to the likes of pico 4, and the resolution per eye is lower, which surprised me
As I mentioned in my OP, it is not just about Resolution, but the PPI and pixels per degree makes the biggest difference.
that looks amazing getting lost in reality in reality.
It sure does! I was shocked, as I was convinced from owning a Quest 2 in the past, that USBC compression for PCVR sucks compared to DP. Quest Pro shows that is not really the case.
 
Why you can't just go off a screenshot of what the quality of looking through the lenses of a VR HMD, or Monitor for that matter when using a camera.

Here's an extreme example looking at my LG C1 48" OLED. Now if my Monitor looked like this with my eyes, then It wouldn't be on my desk!

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Notice how the camera can create artifacts that are not there? This is why it is important not to take what you see as face value.
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Closer to how you see it with your Eyes.
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And here in through the lenses of the Quest Pro, depending on how you angle you Camera, and how it focuses, will depend on how close it looks to what you really see.
(Out of focus off center, but showing SDE that really isn't there in the central point.)
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Now for some closer to what you really see images below. All pictures are taken with an S21 Ultra, no enhancements, just what you see, is what it captured.

Using these settings in Oculus App;
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VR Epic Settings, + View Distance set to EPIC, DLSS set to Quality.

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The last image is with a wide angle 0.6 Zoom, to give you a look at the FOV and how much you see with the Quest Pro HMD on.
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The proof in the pudding for me will be how it looks in a modded Skyrim VR.

On Quest 2 even with the link cable this can look pretty muddy and compressed.
I don't have that game for VR unfortunalty.
OP thanks for the summary, much appreciated.

Couple of questions:
- Do you suffer from lag spikes when playing PCVR via the USB-C cable connection? I had some of those with the Pico4 and found them MUCH more jarring and annoying than say a lag spike into my Rift S via DP connection
- I see that you have MS FS2020. Have you tried foveated rendering? My understanding is that it now works, and as your headset supports eye tracking, I assume that you can enable dynamic foveated rendering. If you've got it running, what kind of frame rate improvement did you get?
You're welcome.
No lag spikes that I can really notice, though the games I'm showing are Simulators, where you would be sat playing. Half-Life Alyx seemed very smooth even at max settings, but then I am running a 4090.

I haven't tries foveated rendering. TBH I didn't know it supported till you just made me aware.
For whatever reason, I'm having issuses where DLSS is not selectabe, yet DLSS Frame generation is, (But not supported in VR). This is with the latest update from the game store, Win 11 etc. DX12 enabled.

Going back to the foveated rendering, I will turn on the HMD eye tracking sensors, and see if I can get it to work, and will update you with my finding.
 
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@Mr_Sukebe So I installed OpenXR Tool Kit. As of right now you can only do Fixed foveated rendering, no eye tracking support for the Quest Pro yet.
I also found this post https://forums.flightsimulator.com/...cale-hand-tracking-release-thread/493924/2806

That said, there was performance improvement when you enable Fixed Foveated Rendering. Quality + Wide was about 10% increase in FPS.

OK, so lets max out every slider in Oculus and MSFS and see what the Quest Pro and 4090 can do...

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And heres a good example of a bad image as it looks like you can't even read the FPS counter, and some may take that as what you see. (Which you don't!)
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In FS2020, I got DLSS running with DX11, might be worth a try. I found that DLSS with DLAA seemed to work really well.

One other question. Are you using the Oculus Tool? If so, what data rate are you running with?

I'll try in DX11 again, but every trick I've tried it doesn't show up. Only shows AMD FSR 2...
Fresh install, wiped drivers with DDU, reinstalled etc. you name it... Very weird, but there has been other people saying the same thing.

I've not adjusted Oculus Tool yet. What settings should I try? (Memory is blank from when I did this with the Quest 2 last year...)
 
No idea on the data rate, just have a play.

Ref DLSS, it's not an option within OpenXR tool. Don't use either NIS or FSR with the OpenXR tool. Enable DLSS and DLAA within FS2020 itself.
DLSS is not showing up in MSFS at all, only AMD FSR 2 when you enable DX12. Reverting back to DX11, I still don't have that option.
I'm going to role back my Nvidia drivers to see if that is the issue.

ODT 500Mbps is the max permitted bit rate, so I kept it fixed at that.
I can see an improvement in image quality.
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Setting as to my last post, but now with the above ODT settings.

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This is image is to demonstrate the viewing distance clarity.
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tbh the through the lens shots look similar to what I see in a Vive Pro 2 but without the godrays & flair from the fresnel lenses so better yes but not by much imho.... possibly a larger sweet spot too though as you say that could be a camera lens vs human eye thing
I haven't owned one of those to compare it. But in the video that @ShiWarrior linked, there is a comment from someone who owns both.
The sweet spot on the Quest Pro is almost the entire lense, it is that clear.

One major factor to the Quest Pro, with or without the side blinkers, it doesn't steam up, and you don't feel hot wearing it.
 
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Welcome to the forum @Kjaye767 - I am glad to read that you have experienced what I have with the Quest Pro. It is a great HMD for PCVR when you crank the resolution rendering up.
I think a lot of the usually VR YouTubers bashed on the Quest Pro due it's price point.
So their review negatively reflexed on that, especially when the Pico 4 just launched too.

What I have noticed in the comparisons of the likes of MRTV, they use Virtual Desktop and set the Pico 4 at God-Mode, and test the Quest Pro at it's 1x resolution render from the Oculus Desktop app.
Now if they set the Quest Pro to 1.7x render resolution, as to the maxed VD mode -God-Mode, the Quest Pro would trump the Pico 4 in picture quality and clarity. They didn't do that, and I feel they have manipulated their viewers in thinking the Pico 4 is superior.

Now to compare Apples to Apples, they should be using the native apps, which at current the Pico 4 looks like trash with the native PCVR HD render setting.
 
Kjaye767 said:

Thanks! I only joined to comment on this thread! To be honest Sebastian's content and some of the other Youtubers really grates me, they genuinely have people thinking the Pico 4 is better than the Quest Pro which is mental. The problem is that Meta are not liked, and are so monolithic that they are subjected to a far greater scrutiny than anyone else. It's just easy to hate on them. The irony though is that they placed into our hands probably the best consumer headset released so far. It's absolutely magnificant for PCVR, I have had it since launch day and it still wows me everytime I put the headset on. I loaded up Lone Echo today to compare the visuals to MRTV's through the lenses and oh my god it looks incredible, her spacesuit if perfectly orange, not red like in his videos, and the overall image absolutely blows away how its looked on any of my other headsets. It somehow looks more 3D and lifelike. Your own through the lens footage does a better job of conveying what its like, and especially your photos.

The reality is, Oculus software has been worked on since the DK2 days, so it is very optimised and works well. Pico is lacking in the software, so people are resorting to Virtual Desktop to get a better experience. You then have the Audio issues, image warping issuse, the list goes on.
So although Pico 4 sold out at first, most were returned due to these issues. Youtuber Karl Gosling speaks about this.
Regarding MRTV running Lone echo, I'm not sure how he is capturing the content, but it is not from "through the lenses" could well be the capturing from the desktop window preview, I'm not sure.

I'll be sure to make some more videos and take more pictures over time, but even then these don't give the true reflection of what you see with your eyes, so it is very hard to show it off, unless you just experience it for yourself.

I do experience disappointing binocular overlap and yes the glare can be strong in certain scenes but depth perception and edge to edge clarity is decent for me it looks like the Quest Pro videos. Is that a face head shape thing, an IPD/vision thing, bad design or simply quality issues on a defective unit? Impossible to say as a consumer...

We need some VR physical retail stores to test different headsets but ideally test/check the actual product you end up purchasing and take home.
Honestly, with a camera lense, it is not focusing at all points to give the true edge to edge clarity that these lenses offer. You are not just looking through a small sweet spot on the lenses like you do with the fresnel lenses where you have to line these up dead centre, the pancake lenses are the sweetspot, if that makes sense? (Compare it to looking through a peep hole where it takes a little adjusting to get the sweetspot, and the other is a window...)

Inner circle is the sweetspot in fresnel lenses below. - Pancake lenses is like the below image.
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Now as I mention, my camera, even when using multipoint focus, does not relay back how clear it is with the eyes. There is no blur, out of focus parts with the Quest Pro on. The images I've posted does not give the Quest Pro justice, as it is not a true representation of what you see with your eyes. Trust me, it is far better than what I can reproduce!
Also though can you run and sustain decent framerates at 1.7x in games, especially SIMs

You get very few reviews that provide objective data it's all subjective and wildly open to personal taste... Show us settings and framerates in DCS and Skyrim not just the cut down standalone games or the highly optimised HL:Alyx

Absolutely, even in that video I posted, I was well over 60fps with 1.4X and GPU was 69% usuage, so I was clearly CPU limited. 1.7x helps use more GPU.
Lets not forget MSFS and ACC are very demanding VR Titles, so it is't like I'm cherry picking to what works best with what hardware etc.

I can do this, but then I would be recording the preview from the desktop window, which is not represatiing the true "through the lense" experience.

Your last bit is like saying, can it run Crysis 2007, when the game was so unoptimised... But sure, I can run both. I didn't own Skyrim VR, but I have just Purchased it for testing.
Hoping to upgrade to a 4090 in a year or 2 with possibly a Q3 or pro to match but we'll see. Looks good though!

I bought my 4090, knowing I will be keeping it for a good couple of years, sell it jsut before the new GPU's come out, and use that to outlay the cost of the next upgrade.
Quest 3 will be great for standalone with the newer SOC, but they will be making cut backs to keep the cost low. The Pro is premium priced for a reason. The displays and lenses are amazing!
Also having an open type HMD, I now prefer VR without the blinkers, as I don't get any reflection in the lenses where I sit in my room. Makes it easy to use the Desktop in VR and type on my keyboard. As I mentioned before, as the air can circulate, no fogging of the lenses, no sweating, or feeling hot, comfortable to wear in that aspect. You just need to find that sweet spot on your head where it is comfortable, but the software is great at showing you how to adjust it so you get the perfect fit and veiwing.
This is so tempting as the through the lens shots look incredible.
Also apparently the Quest Pro is far more glasses friendly so there's not as much need for prescription lenses (though apparently eye tracking doesn't work amazingly well with glasses).

I can't justify a 4090 as I'd need to get a new PSU as well which would add another £150. I already have a 3090 which is still very good for VR.

I wear contact lenses, but as the front rest is adjustable, you can easily wear glasses in there. You will just lose a bit of FOV. I like my eye lashes to almost brush the lenses so I have the rest set as close as it can go for that sweet FOV.

As for a 4090, I have a Corsair HX750i (This is the older version which is compareable to the new HX850i) And I have no issues running my 4090 at over 500W for benchmarks using the new Corsair PCie 5 cable.
As a daily use, as i like a cool and quiet PC, I have my 4090 running an undervolt .925v at it's default boost of 2685MHz - it barely goes over 300W, more around the 270W range depending on the game RT ON/OFF DLSS ON/OFF.
Just look at the video I posted time stamp 2:54 where I show my OSD and the PSU for full system was only drawing 336W, GPU was around 220W, as I was CPU bottlenecked at 1.4x render resolution Medium settings. GPU usage 69%.

 
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I agree that the worst thing about the Pico is the system software and library just isn't comparable to the Quest. I have a huge Quest library so that makes sticking with a Meta headset better for me.

I see VR optician are now offering Quest Pro prescription lenses. Will be interesting to see if they interfere with eye tracking
Everyone can hate on Meta, but thet are the ones spending big investments in VR to make it mainstream. Which the Quest 2 was well recieved and sold ~15million.
Now everyone expecting the Quest Pro to be priced higher, but not £1500. So the backlash gave it a lot of negative light, and reviews reflected that.

Now what is funny, the Varjo Aero didn't recieve this negativity for it's higher price, and it doesn't even work unless you pay extra for base stations, controllers, is not standalone, and then import taxes depending on where you live, it soon mounts up.
Quest Pro then looks very reasonable between the two, which is how reviewers should have reviewed it, instead they put it against a Pico 4 and Quest 2, and slated it for it's price... Not really a fair comparision.

On top of that, these reviewers want you to buy using their affiliate link, and they will make more money selling more of the cheaper headsets compared to the Quest Pro.
So this is why I take many reviews with a pinch of salt and source from multiple places to make a desicion.

I may invest in some prescription lenses and test this out when eye tracking becomes the norm.
I missed some of these reviews when the Pro came out. These guys are massive PC gamers and were blown away with it.


I keep seeing comments that people expected to send it back but ended up keeping it and getting rid of their Vive pros, and Varo Aero's.

This is clear that you can't just go off the likes of your favourite Youtubers, and shows how adverse some reviews can be to a product when not tested to it's full protential.
I'm glad more reviews like my findings are coming to light.

Yeah, I've been reading many comments of the same thing.

I'm pleasantly surprised how many gamers are pleased with the Q Pro, i thought it would be not very good for games.

Yeah, it's good to see there are a lot more people out there that have concluded to what I see and expressing here.
 
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Definitely shows you can't trust some of the main reviewers.

Does the headset fit in the Q2 case? The form factor looks very similar to my Q2 plus battery strap.

Also i have a spare broken Q2 battery strap, so it'd be interesting to see if I could detach that battery from the strap and attach in some way to the Pro to extend battery life.

I don't have a case for mine, as when I'm done playing in VR, I leave it on it's charging dock. I can't see why not if the case supports the elite strap attached to it. But don't take my word on it.
I'm sure it will work, as I assume this just plugs into the Type C port?
I do get charge from my PC via PCVR Link, but I wouldn't say that it gives it a substanical longer life. Truth is I haven't had a full play from fully charged till it switches off, as I do some testing, but the HMD down, it charges a little, I do some more testing and so on.
So I will need to have a proper test of it's true battery life.
 
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