***Quest Pro Owners Club***

I'm kind of surprised at the availability of this - you can get it from various outlets, including high street shops. For the price you'd think this'd be an Oculus site exclusive.
Yeah, it's so easy to get hold of! :)


40mins or so I will have a new video uploaded with DCS through the lenses of the quest Pro, 1.7x Render Resolution, High setting, and a solid 90FPS. Hopefully YouTube compression won't destroy it as it is 4K and nearly 4GB for a 5min clip...
 
@BigBANGtheory As requested, you wanted to see if 1.7x render resolution is playable in the like of DCS, and with what settings are being used.
90FPS High setting with AF set to x16.

4K is still processing, but hopefully this gives a good example of through the lenses of the Quest Pro.

 
Nice finally some proper analysis showing settings as well, good job :)

What was interesting as well is you could see the runway clear and in focus when it was at the edge and wasn't the centre of attention, that is something neither the VP2 or G2 can do

Awesome, that's good to know. As I have not owned either of those HMD's so I couldn't compare it.
This then gives you a good indication of how good the lenses are in the Quest Pro.
 
rain forest, and keep it ?
Fixed that for you. :D
The incredible thing here is it's almost the same resolution as the Quest 2, yet is far clearer.

That means that it will perform as well as the Quest 2, while the higher resolution headsets will perform worse but look worse.
It sure does, but the actual screen in the ODT shows it to be 1808x1920 per eye, hence you may have see me set the encode res width to 3616.

Yes, your theory is correct.
Just don't expect Quest games to look any better in the Pro unless they optimise them for it.
Yes, the Quest pro does look tempting but don’t think I’ll consider it until I manage to bag a RRP priced 4090 to replace my 3090.
That’s really my next VR upgrade
3090 will still run the Quest Pro well. You may be waiting a while for RRP on a 4090.
Quest 3 is due late next year.
Unlikely it will use the same displays, or even the controllers, though the CPU/GPU will be better than the Quest Pro.
I imagine it will have pancake lenses though.
Quest Pro uses 12GB LPDD5, (Quest 2 6GB LPDDR4) I also believe the XR2+ Gen1 is on the 4nm node due to the extra improvements made, but Qualcomm haven't publically announced it. It is very future proof.
If the Quest 3 does come with the XR2 Gen2, then the performance will be improved for standalone games/apps.
It's good advice. I will probably get a Pro first though as Decard is a while off it seems, as valve have only just started advertising for the computer vision specialists needed.
This was my thinking. I hope Valve pull it off and give us the option to attach/deattach a DP cable to take it a notch above the Pro.

Is there a 'lip' around the lenses to stop glasses bumping into them? It looks like there are in the videos I've watched.
Yes, about 2-3mm so they shouldn't rub against the lenses.
 
do you have the ROV FOV Test HMD software that the VR reviewers use? I think there is a free version and the full version is about £5... useful to help test and setup your headset

Yes, I use the free version to get a true idea to what my FOV is at my IPD of 67mm which was about 104 degrees. If I get my eyes closer, then you get the maximum FOV of 106-108.
 
Well you convinced me!

Work bonus came through so I bought one at Argos this afternoon, and also bought 4 years accidental damage and breakdown cover which seemed sensible for such an expensive portable device.

I'll be testing it works ok and getting it basically setup then it'll be packed away for Christmas for my wife to give me. :D

I will say the package is really heavy. Much more so than the Quest 2.

Nice one! - I will say, grab the official Link cable. as my original analyst regarding battery life was based off a cheap cable that did not give it enough juice to charge and play. The official link cable massively improves the playtime by many hours.
PCVR is where this HMD really shines. The touch controllers tracking are on another level!

Controller Tracking

Watch from 28:24 as he talks about PCVR.


If its heavier than the Q2, God help you :D

But the Pro is very well balanced on your head though... ;)
 
I already have the official link cable. I've not tried it for a while as I use Q2 wirelessly most of the time, but I upped the bitrate to 500 and tried it last night in Skyrim and most of the issues I had with compression weren't an issue any more.

I would say that for Steam VR the Index is a better experience in terms of configurability and 'just working' as I had some glitches getting the link cable to work, plus it's far easier on the index to change things on the fly such as refresh rate.

Whether I ditch the Index or not depends on if the FOV is comparable and if the PC performance is as good. I can see me having to upgrade to a 4080 or 4090 next year (if you can get them for RRP) to get better VR performance because of the encoding overhead of a Quest headset over the Index.

I also have a spare broken Quest Elite Battery Strap so I will see if that can be adapted for use as an add-on battery. Might be able to incorporate it into a top strap.

Can't say I've had many issues with Steam VR and a Oculus/Quest headset, though where a game has an Oculus runtime option, I select that.

I just gave the Quest Pro a quick go before packing it away, making sure it's all updated and working correctly for Christmas day.

First impressions:

It's a hefty, solid device and feels premium. It's easy to adjust the eye relief, IPD and the strap tightness. It looks like the forehead and rear pads are not changeable which is bonkers. I will probably invest in cotton covers when VR cover do them.

Initially after the firmware update the passthrough mode didn't work - even when trying to do the guardian. I thought I had a faulty headset for a minute. However restarting the headset fixed it.

Fit and comfort is a bit awkward. The way it sits on your forehead feels a bit precarious for someone like me who is used to the face clamping of Quest and Index. It sort of floats in front of your eyes which feels weird at first (I didn't try the blinders). I will probably need a top strap to stabilize it, but I already have one for the Go which I could use. Though it feels a bit ludicrous a VR headset this expensive would need comfort mods, but everyone's head is different. With no tilt for the headset visor you have to adjust it by tilting the whole headset which again is awkward. The Index and Quest 2 are better in this regard.

The clarity is incredible, with a very colourful and crisp display, clear right to the edges, though brightness falls off at the sides. The SDE is a bit more noticable than Quest 2 but not as bad as the Index. The view is wide and oval and the FOV far better than Quest 2, even with the lenses dialed out for glasses. Wearing glasses is easy with this headset, especially without the side blinders, though I will almost certainly get prescription lenses.

The controllers are easily the best part of the package. They feel incredibly premium, solid in your hands, with a great grip and amazing haptic feedback. The tracking is incredible, feels as good as my CV1 or Index. I can't wait to play some games with these. I would definitely recommend these as an add-on purchase for Quest 2. These are probably the best VR controllers on the market.

Audio sounded really clear, better than Quest 2. Also the Pro has separate left and right earbud sockets which is great as I have compatible earbuds I used to use for my Quest 1.

I've not tried the facial tracking, I shall leave that for when I get to play with it properly.

The only game I tried was Cubism, a 3D puzzle game, because it's quick to download and has a passthrough mode. Playing this in Passthrough mode is amazing! It really adds to the experience when the puzzle is floating in front of you in your room rather than in a blank void. The passthrough itself is grainy and low-res with some distortions and colour artefacts as I expected, but in practice when using it it works very well.

My wife tried the headset on and really liked it as she said she didn't feel claustrophobic in it like she does in other headsets, and loved the colour passthrough. I can see her wanting to play Cubism and Puzzling Places on it.

I tried putting the headset in my spare Quest 2 case, but even though it fits from a width and depth point of view it's too tall due to the forehead pad to be able to close the case. No doubt there will be cases for this which can incorporate the charging dock in future.

So it looks like an excellent headset, but with some potential caveats.

There is a teardown video where the rear pad does pull off, so I expect some mods for this.


In regards to the SDE, due to the insane clarity of the Pancake lenses, it makes it more pronounce over the Quest 2 due to the Fresnel lenses doing a good job of hiding it, but when you get into PCVR games, you just don't see it.
I look forward to your thoughts when you try PCVR out in it, especially cranking the render resolution up.
For those reading this, when we talk about SDE, this is nothing like the Rift S or Index. The Quest Pro is far superior here.

As for the comfort, it is hit and miss depending on your head shape, but after some adjusting over a few days, you will find that sweetspot where it just sits right.
The fitment app works well at getting the perfect spot and telling you your IPD.

As it is, especially for passthrough, and the latest V47, it seems rushed out the door with some teething issues that need to be ironed out, but like anything this will get better with updates, and hopefully we get 120Hz unlocked soon.

I have an issue where the Desktop window in the Oculus home keeps flicking black, which makes it hard to use, resulting in me having to take the HMD off to use the monitor instead. The previous update didn't have this issue.
Reported this, so hopefully that gets fixed soon.
 
Partly the SDE is due to the insane clarity of the lenses, but it also seems partly due to the way the screens are constructed. However it wasn't really noticable in normal use. It's just when setting up the headset you spend a lot of.time staring at the light coloured background which makes the SDE seem more apparent. As soon as I got to the home screen it wasn't that noticable, same as on the Quest 2.

One thing I'm really looking forward to doing is watching 3D movies in Skybox on this. I think the clarity is going to be something special.

I am really looking forward to trying PCVR. If this works out then I will sell my Index and put that towards a 4090 and new PSU.

Yeah, that is due to the Quest 2 being a single panel, which is further away, the Pro is two QD LCD panels at an angle so your eyes get very close to them, making it a bit more pronounced.

Never watched a 3D movie in VR before... I will need to do this, as the depth perception is quite incredible on the Pro.

I think you will keep it. You will hate the washed out colours on other HMD's now you've been spoilt by the QD panels

4090 just destroys everything. Half Life Alyx maxed out 1.7x render resolution, Steam VR set to 150% and a solid 90fps. You will be blown away by the clarity!
 
I'm not planning to return it, I think there's enough improvements to definitely keep it over my Quest 2 and potentially the Index as well I also doubt the Q3 will have half the improvements this does.

Just got to have a longer play and sort out some comfort issues. Even with the Index I added some comfort mods and that's the most comfortable out of the box VR system I've used, apart from CV1 perhaps which wins due to to lightness.

It is expensive for what it is, but then my Index cost nearly £1000 and that was two years ago.

Someone pointed out that if Valve had released this headset with these features at this price point then gamers would be all over it.

I agree. Quest 3 will be a cut down of the Pro but with a newer SOC. It may have similar pancake lenses, but you won't see the same quality QD panels in it.

Yes, it's pricey, but when you break it down, new controllers, built in headstrap, charging dock, 256GB storage (Quest 2 256GB is £499) Then compare it to the Varjo Aero, which needs base stations, controllers etc. It sits about the right price point.

I'm hopeful the Valve Deckard will be like the Quest Pro, but higher res panels, dedicated detachable Display Port. Index type detachable speakers etc.
If they pull that off, they would have an amazing product that every VR enthusiast would want to buy.
 
I might have to get one of those straps to see. :)

Uploading a new video with ACC through the lenses, settings etc. Should be ready in 45mins or so, but that will only be SD, a bit longer for the 4K goodness.
 
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Quest Pro vs Varjo Aero vs Quest 2 vs Reverb G2. Through the lenses comparision.

Their Settings
- PC - 5800X3D - RTX 4090
- Air link - 200Mbps Fixed Biterate - 90Hz
- SteamVR - SS : 150%
- Quest2 : 2,976 x 3,016
- Quest Pro : 2,096 x 2,156
- Reverb G2 : 3,884 x 3,796
- Aero(Highest 35PPD) : 5,080 x 4,352
- Half life Alyx - start option : -console -vconsole +vr_fidelity_level_auto 0 +vr_fidelity_level 8 -novid
- Performance : ULTRA FIDELITY
- TESTHMD
- PIXEL DENSITY : 1.51%
- CAMERA - iPhone 13 PRO

He does mention about the face type, but we also don't know his IPD at 0:38 which is why his FOV maybe off from the norm. He specifies only 90* FOV on the Quest Pro, but my findings with my IPD of 67 is about 104*
What is also interesting, is the render resolution used is different in each headset with the Quest Pro using the least amount. Yet see the results for yourself...

 
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Congrats to you guys with the pro, on reading your threads it does seem its that good, as I only got the quest 2 last April it's still a learning experience with VR and I am enjoying it

Wish I could afford the pro, definitely will get the Quest 3 as well next year on the hope that some of the good features of the pro will be added, pancake lenses, more clarity and better FOV.

Enjoy your early Christmas present.
:)

Quest 3 will be a great budget HMD.

So for those to have 1 that also have/had a Quest 2, How does it compare ? Big upgrade or more of an incremental upgrade ? Is pixel crawling/aliasing still very noticeable ?

Massive step up in clarity and image quailty.
You have two panels in the Quest pro vs one in the Quest 2, where more pixels are visible giving you higher pixels per degree, and a much more detailed image. This is ejy you can't go off a spec sheet and say the Quest 2 has a higher pixel display, as the single panel is shared by both optical stacks, which massively reduces how many visible pixels can be seen.

The 3D depth and binocular overlap is a huge step up, bring me back that WOW factor I had with the CV1.

Due to the panels being slightly angled, you will see some aliasing, but with some SS or AA, it can be reduced massively.
This is where the lenses are so clear, that any hidden artifacts in Fresnel lenses, are now more pronounced in these insane clarity pancake lenses. It like looking through a window.
 
One concerning report regarding the Quest Pro is the pancake lenses can exhibit a glow at the edges which can distract in dark games. it apparently looks similar to the IPS panel glow you get on some IPS monitors.

As my Quest Pro is packed away for Christmas I haven't been able to confirm this.

I'm hoping that some of that can be offset by local dimming or other software adjustments.

Let's be fair here though, every headset I've tried has some artefact with the lenses. For instance, the Index has absolutely horrendous glare which can be very distracting in some games or while watching movies.

On the lenses, when looking at them from an angle, yes this is visible.

f3u9AwL.jpg

Not showing here when straight on.
Ch4LXbW.jpg

But when up against the eyes, not so noticable
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