***Quest Pro Owners Club***

they do light blockers


Honestly, I've been playing with the Quest Pro without any light blockers, as my room is very dim in the daytime, and it doesn't take away from the immersion for me. Just nice to have a cool face and no foggy lenses for long play sessions, especially in HIIT workouts.
 
The Pro's full light blocker isn't supposed to be much better than the side blockers. There's a significant nose gap, and I'm wondering if that's due to face tracking.

I'm going to wait and see what VR Cover, AMVR or Kiwi design come up with for new comfort/facial interface options, as I don't think the official full light blocker is worth the money, plus you can't charge the headset on the dock with it attached!

Really the full light blocker should have been included with the headset - along with the mini controller dock, or at least two controller charge cables rather than one.

Mayve personal preference, but after much time with the Quest Pro I don't even use the side blockers, I can still feel fully immersed without any covers.
Maybe give that a try for a while, and you will adjust to the freedom and openness of the HMD. That said if in a very kit area where you may get light reflection in the lenses, then having the side light blockers help.
 
That looks ace and most importantly doesn't block the speakers.

Edit: Tempted but shipping is £15, so comes out to £32.

Installation video here:

Yeah, pricey for what it is when you include the shipping cost.

I don't think it will be long before we see other alternatives.
 
I've not had an issue with 90Hz 1.7x render with Airlink at 200Mbps fixed. I am hard wired to my router from PC. So this sounds like a setup issue on the router, or if it does not support at least WiFi 5 at 80Mhz.
If you are using your ISP provided router then this is the biggest bottleneck.

Regarding resolution, due to the Pro using two panels attached to the lens stack vs one on the Quest 2, you get more "visible" resulting in a higher resolution, higher Pixels Per degree, so the image is super sharp.

Also, not sure how you are able to see the edge of the display as the lens stack is fixed to the panels in the Pro, where the Quest 2 lens stack share one panel, and slides across the screen, so you will see this.

In regards to aliasing, this is more pronounced due to the displays being angled so the pixels become diagonally rather than horizontal and vertical. This increases the aliasing effect on level lines.
That said, adding high anti-aliasing and/or supersampling reduces this till it's not noticable.

To really get the most from the Pro you need a 4090 and link cable 1.7x render resolution, 500Mbps bit rate, Link Sharpening ON, to really get the best experience, amd get levels of details like you can from the likes of the G2, Varjo Aero.
 
My Quest 2 has no issues with 90hz on Airlink, so this looks like a Pro specific issue to me.

When I say seeing the top edge when looking up, I'm not literally meaning I can see the panel edges like I can on the left and right of the Quest 2, rather that I can just see the top curve of the 'ski goggles' effect you get with every headset around the actual VR display. On the Index the FOV is so tall you can't see the top edge of the VR display area. However there is very little in it here compared to Quest Pro. In fact on the Index, with the lenses dialled right in I can actually see the panel edges if I look to the extreme left or right.

One little trick I've discovered with the controllers is they seem to start tracking quicker if you hold them up in front of the headset when you pick them up.

I am enrolled on the beta Oculus Desktop App.
Have you manually checked for updates on the headset? As there has been a couple of releases since you had it packed away till Xmas.
I also do a Power down and reboot after any update both on HMD and PC to make sure these new changes are taking effect.

Regarding your ski goggle look, I get what you're saying, but I have to press my eyes up against the lenses to see that?
I guess every hunan has different eyes, so this milage may very person to person.
Otherwise this curve is only noticable with a camera at an angle seen in some of the screenshots I posted on the first page.

Vertical FOV is ~96 degrees visible on Pro
Index is 104 degrees visible.
So I see what you mean regarding vertical FOV.
 
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