Hey guys,
I'm just finishing off the final stages of my research section for my dissertation, but would be a lot easier for me if I had a few more answers for one of my questionnaires, so if you kind chaps could help me it would be much appreciated.
If these threads arent allowed, please delete, I apologise.
Questionnaire:
1. With a virtual Crowd Simulation, what are the key features that you expect to be in such a program? (e.g Realistic Behaviour, Dynamic Environments, Graphical User Interface etc)
2. In relation to the previous question, please place these attributes of a Crowd Simulation in your order of preference of most importance. Please give a brief explanation why you have chosen this order
Performance, Realism, Graphics, Interactivity
3. Have you had any experience with a Crowd Simulation before, witnessed one in action, or had to use one for personal/work reasons? If so, what features did you notice most and what did you dislike about your experience? If not, would you ever consider using one or are you likely to ever use one?
4. When you hear the term Crowd Simulation, what do you think of as its main use? Games, Films or Training Purposes
5. Finally, in real life, do you believe a crowd’s behaviour is influenced by the crowd as a whole, or by the actions and behaviour of individuals? Please give a brief description as to why
Many thanks in advance
I'm just finishing off the final stages of my research section for my dissertation, but would be a lot easier for me if I had a few more answers for one of my questionnaires, so if you kind chaps could help me it would be much appreciated.
If these threads arent allowed, please delete, I apologise.
Questionnaire:
1. With a virtual Crowd Simulation, what are the key features that you expect to be in such a program? (e.g Realistic Behaviour, Dynamic Environments, Graphical User Interface etc)
2. In relation to the previous question, please place these attributes of a Crowd Simulation in your order of preference of most importance. Please give a brief explanation why you have chosen this order
Performance, Realism, Graphics, Interactivity
3. Have you had any experience with a Crowd Simulation before, witnessed one in action, or had to use one for personal/work reasons? If so, what features did you notice most and what did you dislike about your experience? If not, would you ever consider using one or are you likely to ever use one?
4. When you hear the term Crowd Simulation, what do you think of as its main use? Games, Films or Training Purposes
5. Finally, in real life, do you believe a crowd’s behaviour is influenced by the crowd as a whole, or by the actions and behaviour of individuals? Please give a brief description as to why
Many thanks in advance