Well then its not true 4k is it?
It’s definitely softer, no doubt but this type of image reconstruction current consoles are already using and I see no reason they can’t keep using next gen
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Well then its not true 4k is it?
Well then its not true 4k is it?
The other recent news is Apisak- the guy who has leaked all the recent ryzen 3000 benchmarks has leaked a potential PS5 benchmark too.
The PS5 dev kit has been benchmarked on Firestrike scoring a flat 20,000 points.
For reference a vega 64 scores 19,400 points, a Radeon 7 scores 27,000 points.
Yep. Looking even more forward to buying a PS5 nowThat is an excellent upgrade over ps4 if true. Add in low level coding and next gen consoles will have some impressive visual and performance.
AMD has announced in a published patent how its proprietary software and hardware solutions are supposed to make raytracing better. It seems like this processor feature could also be included in the Xbox Scarlett and PS5 based on texture processor based ray tracing. As you know, both upcoming consoles will come up with raytracing support. According to the patent, AMD is pursuing a hybrid approach to accelerate ray tracing. Here is an excerpt:
"The hybrid approach (fixed functional acceleration for a single node of the BVH tree) and the use of a shader unit to schedule processing solves the problems with [note: current raytracing solutions] for hardware-based and / or software-only solutions only, while maintaining flexibility because the shader unit can continue to control the overall computation, bypassing the fixed functional hardware as needed while still taking advantage of the performance advantage of the fixed functional hardware, and using the texture processor infrastructure eliminates large buffers for Ray storage and BVH caching, which are typically in a hardware raytracing solution because the existing VGPRs and the texture cache can be used in their place,which saves a lot of space and complexity of the hardware solution. "
This raytracing calculation function of the AMD processor accelerates raytracing calculations.
taken from guru3d