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Resident Evil 2 (REMake 2) PS4/XB1

Discussion in 'Console Games & Hardware' started by antijoke, Jun 12, 2018.

  1. iamtheoneneo

    Sgarrista

    Joined: Mar 15, 2010

    Posts: 8,717

    Location: Bucks

    Really?so running backwards and forwards across a mansion 3 times to solve a single puzzle just bc at that particular moment I forgot to have the right item in my inventory is good gameplay?

    No...its just making the drag for absolutely zero benefit. Nothing at all is gained by that apart from door loading screens and 15 minutes of my life wasted. There is no challenge there is no gameplay.
     
  2. TNA

    Capodecina

    Joined: Mar 13, 2008

    Posts: 10,511

    Location: London

    Sorry but... :rolleyes:
     
  3. McBain

    Capodecina

    Joined: Oct 17, 2002

    Posts: 20,941

    Location: Lancs/London

    Ended up playing the demo and loved it, can't wait for the full release.
     
  4. VincentHanna

    Capodecina

    Joined: Jul 30, 2013

    Posts: 17,720

    Chris 6 slot inventory is pretty restrictive in the RE remake, Jill's 8 slots definitely make it easier.

    I don't imagine it'll be much of an issue in the RE 2 remake as even in the demo alone you can add 4 additional slots.
     
  5. adam cool dude

    Soldato

    Joined: Oct 22, 2002

    Posts: 6,626

    Location: Boston, Lincolnshire

    Ironically that is what I loved about RE games. It increased the tension. You had to make a decision whether or not to carry a magnum as you wasn't sure if a boss was around the corner etc. Later RE games became a little more Rambo in that regard.
     
  6. TNA

    Capodecina

    Joined: Mar 13, 2008

    Posts: 10,511

    Location: London

    Exactly. More rambo it became the worse it got.
     
  7. adam cool dude

    Soldato

    Joined: Oct 22, 2002

    Posts: 6,626

    Location: Boston, Lincolnshire

    Can't remember which game it was RE2 or RE3 but getting weapon parts to upgrade your weapons and trawling around to get them together as you couldn't just keep them in your inventory really gave you a sense of gratification when complete. Todays millennial's want everything instant.
     
  8. PC777

    Associate

    Joined: Dec 23, 2018

    Posts: 46

    Played all the RE games at point of release or damn close to them, in my opinion the only 2 truly scary parts of any of the games are in ReMake and in what was a huge surprise for me, in RE7. Both games had the graphical fidelity and atmosphere to pull it off, even ReMake on the GC back in 2001, utterly incredible at the time.

    NONE of the other games have been even remotely scary for me, the PS1 just didn't have the power to create believable enough worlds - for me at least. Though I did still love the games.

    REMake on GC though? Holy crap, still just a truly stunning and atmospheric game, and RE7 was the best surprise I had in gaming last year, that first few hours was strong medicine.

    Fairly ambivalent about the demo of the RE2 remake, plays and looks a lot like Leon's section from RE6, can tell already it's not even close to what RE7 did, perhaps the first person camera plays too big a part.

    Completed the demo in 20 mins and even in that short time I had some inventory issues, I'm of the opinion that with adrenaline running 100 miles an hour, picking up an extra key or two isn't exactly going to be an insurmountable burden like the 8 slot inventory would make it out to be.

    Still like the game though and will still get it for sure.
     
  9. adam cool dude

    Soldato

    Joined: Oct 22, 2002

    Posts: 6,626

    Location: Boston, Lincolnshire

    RE0 was basically an expansion pack and just as tense as REmake in my opinion.
     
  10. PC777

    Associate

    Joined: Dec 23, 2018

    Posts: 46

    REO is definitely good too, but scare factor diminished slightly for me by having a partner, with Billy being a generic 'badass' and the inventory on the floors was kind of odd, but yes, definitely an underrated classic style RE game. Haven't played it since the GC but have the remaster on PC, might check it out again soon.
     
  11. insane200

    Soldato

    Joined: Aug 10, 2006

    Posts: 6,737

    You can find a pouch which adds another two slots, then in a locker another pouch, but you need to find some missing buttons for the key pad, Not sure if they are in the demo.

    i thought it was really good, ended in 18mins for me, found the shot gun and ammo but never used them as i was thinking don't waste ammo, will try it again though and see how good they are.
     
  12. iamtheoneneo

    Sgarrista

    Joined: Mar 15, 2010

    Posts: 8,717

    Location: Bucks

    So no discussion about it then? Typical.
     
  13. TNA

    Capodecina

    Joined: Mar 13, 2008

    Posts: 10,511

    Location: London

    Typical? I do not even recall ever having a conversation with you in the past, let alone cutting it short :p
     
  14. MrKnifey

    Mobster

    Joined: Aug 3, 2008

    Posts: 2,706

    Location: Nelson, South Wales


    It was like that in the original RE mind..
     
  15. VincentHanna

    Capodecina

    Joined: Jul 30, 2013

    Posts: 17,720

    True, but the remake seemed to have more item backtracking (I played it in December)
     
  16. Bigpig

    Mobster

    Joined: Oct 12, 2006

    Posts: 4,974

    Location: Portadown

    Yup am doing a lot of backtracking in the RE remake. Got to one room with a candle forgot my lighter had to run back to pick up the lighter got to the room again. Used the lighter then realise I had no room to pick up items doh!!
     
  17. BuffetSlayer

    Mobster

    Joined: Jun 19, 2012

    Posts: 4,058

    Inventory management has always been part of resi games and has nothing to do with the age of the originals. They could have used unlimited inventory back in the day and chose not to.

    It forces you to choose what to carry and use the safe rooms effectively. Health or game items? Even saving was traditionally a choice on whether to carry ribbons or use safe rooms only.

    If you forget something and have to backtrack - try harder! :) Or perhaps risk carrying less health / ammo so you can carry more game items.

    Unlimited inventory is ez mode and definitely not true to resi games. Im glad they havent dumbed down the inventory system to make it ez mode.
     
  18. HAz

    Capodecina

    Joined: May 1, 2003

    Posts: 10,852

    Location: Torquay Devon

    Hello
     
  19. McBain

    Capodecina

    Joined: Oct 17, 2002

    Posts: 20,941

    Location: Lancs/London

    Amen.
     
  20. Andelusion

    Capodecina

    Joined: Oct 1, 2003

    Posts: 14,321

    Location: Huddersfield

    It's been so long since I played RE2, I played the demo to death (free with Playstation magazine!) I think I was about 12 when it came out so I can only really remember the opening of the game where you're making your way to the station through the crashed bus, getting the shotgun from the gun store etc. I've just played the demo and the main lobby seems familiar but nothing else. Is this actually a remake/remastering or is it a new game set within the same premise as the original?