His words not my own I never heard the term before, but is it not rage at losing or have I missed the point?Rage quitting is when you quit...through rage.
His words not my own I never heard the term before, but is it not rage at losing or have I missed the point?
But he said he rage quit to protect his stats, his words.You said he quit to protect his stats, not through rage.
Question here is, why doesn't quitting chalk up a loss?
Don't meant to overload your mind with awesomeness and potentially kill you but;
Timesplitters 4 is on CryEngine 3.![]()

It would be unfair to the normal player. Sometimes the internet goes down/powercut etc and you would get the loss. But Fifa does it right, if you quit half way through a match I believe the other player gets the win anyway, I have got the win before I know that much.
It's just sad that people can't be fair, I guess we will have to rely on the dev's to come up with a solution, I guess with DayZ they could add something that stops you logging off when another player is in close proximity or something, could add a great chase element to the game as cowards run for the hills to escape.
If you are helpless for a minute a crafty player stalking you could get an easy kill, I think my way would add an element but hey it will probably never happen anyway.Surely it's just better to have a 1 minute log off timer, where when you click log off you are completely paralysed for 1 minute. Would stop people just quitting in the thick of it that's for sure.
I was recently round a friends house watching his son play FIFA online he was playing well in a fairly evenly matched game then just before the end of the match he went a goal down so rather then lose the match he quit or "Rage quit" as he put it, I asked him why & he simply said everyone does it so they don't mess up their stats, I was shocked, but thinking about it I realized quite a lot of PC games are rife with this sort of behavior, for instance in DayZ the amount of times I've had the drop on a player & they log out so they don't lose their gear is incredible, or on Battlefield a friend deliberately seeks out low population servers because he wants to protect his kill/death ratio.
Is sportsmanship & fair play dead in online gaming?
P.S. sorry if this comes off a preaching

A few games of late have opted in not showing kills or deaths, purely points for teamplay, can't remember what they are now but I do remember public teamplay being a bit better.