Singing when you're winning, quiting when you're losing

Quitting to protect your "precious stats" is NOT rage quitting. It's just being a Grade A douchebag. Quits should count as losses as far as I am concerned.

Rage quitting is when you quit...through rage.
 
Ragequitting - Quitting when you're losing cos you're getting ****ed off.

There still is sportsmanship in some games but it's not very common. You get some nice guys on Starcraft 2 and on CoD if you play scrims. Other than that they're all pretty much ********.
 
Question here is, why doesn't quitting chalk up a loss?

It would be unfair to the normal player. Sometimes the internet goes down/powercut etc and you would get the loss. But Fifa does it right, if you quit half way through a match I believe the other player gets the win anyway, I have got the win before I know that much.
 
It's just sad that people can't be fair, I guess we will have to rely on the dev's to come up with a solution, I guess with DayZ they could add something that stops you logging off when another player is in close proximity or something, could add a great chase element to the game as cowards run for the hills to escape.
 
Remove individual stat tracking scores such as K/D etc and only show 'Team' based scoring, ie if it can be tracked, time spent capping a flag... defending a flag.... spent active in squads... i mean it will be hard to do and id prefer no tracked stats at all ala MOHAA, as you knew who was good because they would populate the well known servers on a regular basis and rage quitting wasnt really part of it... just chat banter :D
 
It would be unfair to the normal player. Sometimes the internet goes down/powercut etc and you would get the loss. But Fifa does it right, if you quit half way through a match I believe the other player gets the win anyway, I have got the win before I know that much.

Realistically how often does that happen though?

Make every quit out a DNF then have filters which you can set to avoid players with lots of DNF's.

Simple.
 
It's just sad that people can't be fair, I guess we will have to rely on the dev's to come up with a solution, I guess with DayZ they could add something that stops you logging off when another player is in close proximity or something, could add a great chase element to the game as cowards run for the hills to escape.

Surely it's just better to have a 1 minute log off timer, where when you click log off you are completely paralysed for 1 minute. Would stop people just quitting in the thick of it that's for sure.
 
I've seen this happen on FIFA when my brother plays on his xbox, I think the only real thing you can do in return if it happens is report the other player and let others know to avoid him. That's what he does from what I've seen.
 
Surely it's just better to have a 1 minute log off timer, where when you click log off you are completely paralysed for 1 minute. Would stop people just quitting in the thick of it that's for sure.
If you are helpless for a minute a crafty player stalking you could get an easy kill, I think my way would add an element but hey it will probably never happen anyway.
 
I rarely play multiplayer games because I can't be bothered having to interact with other people. Sure, there are plenty of nice ones out there but as well as that I can't be bothered to play any game enough to get to the kind of standard where i'd actually enjoy it.
 
Day Z sounds like the game for you then, I rarely play with anyone else on this game the only interactions I have are looting their corpses or running from a bandit, I don't go out of my way to hunt other players, I normally hold fire till I know they are unfriendly which has cost me my life many times, I try to play be a moral code in most games as silly as that sounds.
 
This was a problem back in the days of c&c generals where people would rush to win, create a game on a hacked map with some dam that flows down to your base and you cant win or simply alt f4 and it would lag out and you both get nothing for your stats.

I just stick to games like tf2 where you dont get this problem.
 
I was recently round a friends house watching his son play FIFA online he was playing well in a fairly evenly matched game then just before the end of the match he went a goal down so rather then lose the match he quit or "Rage quit" as he put it, I asked him why & he simply said everyone does it so they don't mess up their stats, I was shocked, but thinking about it I realized quite a lot of PC games are rife with this sort of behavior, for instance in DayZ the amount of times I've had the drop on a player & they log out so they don't lose their gear is incredible, or on Battlefield a friend deliberately seeks out low population servers because he wants to protect his kill/death ratio.
Is sportsmanship & fair play dead in online gaming?

P.S. sorry if this comes off a preaching

:confused:

If you quit a match in Fifa online after the 5th minute then your opponent gets credited with the win.
 
Back
Top Bottom