Slaves to Armok II: Dwarf Fortress - Graphics Release (Unofficial) - Rogue like!

It took me an embarassingly long time to get my head round this game, but once I did I quite liked it. Pity I was still pathetic at it, either my dwarfs always starved to death or some other calamity ruined it for me. I remember once I tried to dig a canal from the river to the cave so I could farm, but I didn't do the locks properly and it managed to spill out.... flooding the entire game world and instantly drowing all my dwarfs, except for one guy, who, for a mysterious reason known only to myself, I had previously somehow placed on top of a cart, so he survived the great flood and stayed there until he starved to death. I don't know why he didn't just sit on the cart and fish, I think he could only fish while standing on the actual riverbank, reagardless of the fact that the riverbank was obviously 10ft underwater and the whole valley was an inland lake. It kept giving me messages like "Gorim decides to go fishing.... Path to fishing is blocked" or words to that effect. And yes, I felt so horrified that I couldn't look away, so I stayed and watched him till he died.
 
Yep, I installed this yesterday, generated a new world, spent 20 mins choosing a starting location, then sat down with a big WTF expression on my face for 30 minutes.

Ah cheers for the tips links - I will give them a go.

It seems like the sort of hardcore in depth ASCII game I could really get into (a bit like ADOM www.adom.de )

Apparently PC Zone will be doing an article on it in their next issue.
 
v0.28.181.39e

* stopped crash in site finder from large x dims
* changed designation selection timers (aka lazy miners)
* made site finder use embark rectangle size from init options
 
It's just the sheer micromanagement of it all. I know there's AI that controls the dwarves, but can you really trust an ASCII smiley face with your entire animal taming industry?
 
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