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SLI is a lot more simple than that, all it does is one GPU renders half of the screen and another GPU renders the other. The SLI bridge basically joins the cards and makes them work as one rather than Crossfire where theres a primary GPU and the secondary one assists it.Goksly said:As meantioned, putting the picture together again takes some work, as does working out which parts each card has to render. ie SLI doesnt just split up a single frame - it looks at the frame and works out the proper ratio of work load.
Also most resolutions are cpu bound so it only helps slightly.
naffa said:SLI is a lot more simple than that, all it does is one GPU renders half of the screen and another GPU renders the other. The SLI bridge basically joins the cards and makes them work as one rather than Crossfire where theres a primary GPU and the secondary one assists it.
naffa said:SLI is a lot more simple than that, all it does is one GPU renders half of the screen and another GPU renders the other. The SLI bridge basically joins the cards and makes them work as one rather than Crossfire where theres a primary GPU and the secondary one assists it.
No, SLI is not more complicated than that.D.P. said:SLI is a lot more complex than that.
There are around 4 different SLI rendering modes, these can be split into the 2 main types: Split Frame Rendering & Alternate Frame Rendering.
SFR: not used much now, this mode has both casrds render the same frame with the load balancing logic which decide how much of each frame to render on each card (otherwise you will have 1 card rendering the sky and the other card rendering everything else!).
AFR: One card renders one frame, the ther card renders the next frame, lots of logic used to keep the timing right.
Goksly said:salutes the return of D.P -> prolly an imposter... agreeing with me an all