SPAZ - Space Pirates and Zombies

Im on chapter 3 atm using a Grinder and a pair of Gimps (Turtlehead is too slow and Boomerang doesnt have a torpedo mount).

I'm trying to find other ship designs while following the target on the star map.
 
Crawler is epic. 4 Cannon Boosters and 4 turreted Cannons of your choice and you can shred anything. Mass Drivers seem a bit broken atm, they're supposed to do almost no damage to shields but they're ripping through everything. Shields don't last long and once thats down it completely ignores armour and rips the hull to pieces.

The change to Huge hulls is pretty extreme. You go from the above with its 8 small turrets to the Hammerhead with its 2 Huge turrets ---> 6 Large turret mounts, stick cannon boosters on the rest and I've just maxed out Reactors (and finally got hold of Overcharge Reactor) and I can fire all 6 Mass Drivers pretty much indefinitely.
 
Hmmm, if either the civilians and UTA are hostile, can I blow their bases up to get any blueprints inside or would I lose those items if I did that?
 
Oh yes. They blow up nicely and drop the blueprints. Though you always end up with the upgrade you want at a T3 station that you have no hope of destroying ><
 
Why does the cloak detector blink so often? Are there hidden things that I am missing?

Also, why do uncommon specialists not appear on the hanger menu like they are supposed to?
 
http://www.atomicgamer.com/articles/1298/space-pirates-and-zombies-review

The developers are planning to continue expanding the game in the future, but why wait? It's already great now, and I highly recommend that any serious fans of games like Master of Orion, Star Control 2, Space Rangers 2, or other space-based, genre-bending games give this one a shot. You'll fall in love all over again, just like you did back when you were a teenager with your 386-powered DOS PC back in the early 90s. And if you're still not sure, then check out the demo which gives you about the first 90 minutes of the game.

9/10 :eek:
 
Thats exactly what happened and I cant upgrade my weapons now :(

Yeah its such a pain in the arse trying to jump through hoops to get the rep up high enough so you can bribe them the rest of the way...

..and even worse when after finally doing it and running out of goons to take it high enough, you anger them through friendly fire and it starts all over again!!!
 
I'm still on chapter 2 (thought I was on 3, but I'm on the third or fourth part of chapter 2 still).

I was wondering when my mothership next upgrades, or if I am meant to have upgraded it already somehow. 1 large ship and 2 small ones is getting rather difficult, and destroying the science station was a PITA.
 
They get upgraded with the storyline. I don't think you should be coming across any Huge ships till you get that upgrade anyway.

Tbh even when it got upgraded to Huge, Med, Small, I still used 2 Small. The 1 with 5 shooter slots (the Colt?) makes an awesome shield destroyer. Load it up with 2 beam boosters, 1/2 leech emitters and 2/1 ion emitters and watch those enemy shields disappear
 
Weak ship design and poor tech choices was my problem These ships with level 6 in beam, engines and reactors tear through everything in chapter 2 :)

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The grinder was far too slow and weak compared to a triple beam right hook.

The yellow engine completely naffs the hook up though because it gains too much speed and loses maneuverability. It needs a blue engine + engine booster module and you can easily aim it at anything. The triple beams manage to 1 hit ko most stuff, including small bases o.O
 
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Not sure if I'm missing some hidden tactics but I am getting destroyed even when in a Star that is 4-5 levels below me. Any of the larger slower ships just make you a sitting duck and the smallers ones have either 1-2 weapons or fill with cargo and then slowdown (which in itself is a very strange thing to add, after all it's not like I've exceeded the cargo limit and just forces you to dumb cargo in order to fight).

Why offer secondary missions that give you no chance of survival without some kind of warning? From what I've read above it sounds like it will get worse and I don't think I have the patience to grind for hours in 3 identical missions just to offset lazy design.

It's also not all that suited to mouse and keyboard in my opinion, would play better with a 360 controller and feels like it belongs on XBLA if they could just sort the difficulty out.

Regret spending the money, should have picked up From Dust instead, this doesn't feel in my view like a game that's worth $15.

Only my opinion but thought I'd share it just to try to save someone else buying it and feeling the same, please please try the demo first, I wish I had!
 
The right hook isnt a sitting duck, and you get more REZ from completing quests than you get from mining.

You should also look for the pink coloured upgrade that boosts engines (the orange pod on my ships). It upgrades the ships top speed and turn rate significantly.

On a grinder you can sacrifice two torpedo slots for a couple of engine bossters and it will fly and turn really fast, but the right hook with just one in its torpedo slot and a triple level 6 beam will still have it beat.

I agree that the controls could use a lot of improving.
 
Not sure if I'm missing some hidden tactics but I am getting destroyed even when in a Star that is 4-5 levels below me. Any of the larger slower ships just make you a sitting duck and the smallers ones have either 1-2 weapons or fill with cargo and then slowdown (which in itself is a very strange thing to add, after all it's not like I've exceeded the cargo limit and just forces you to dumb cargo in order to fight).

Why offer secondary missions that give you no chance of survival without some kind of warning? From what I've read above it sounds like it will get worse and I don't think I have the patience to grind for hours in 3 identical missions just to offset lazy design.

It's also not all that suited to mouse and keyboard in my opinion, would play better with a 360 controller and feels like it belongs on XBLA if they could just sort the difficulty out.

Regret spending the money, should have picked up From Dust instead, this doesn't feel in my view like a game that's worth $15.

Only my opinion but thought I'd share it just to try to save someone else buying it and feeling the same, please please try the demo first, I wish I had!

You must be incredibly bad at the game. Have you even bothered to outfit your ships with weapons suitable for the encounter you're facing? The large ships aren't 'sitting ducks' at all and within a few minutes of playing it (outside of the tutorial obviously) I was ripping through encounters with ease.

My experiences seem to more closely match those of other people on here so I'm really at a loss to what you must have done to fail so much in the game.
 
You need to have bought, installed and ran then game before yesterday in order for you key to be pushed through to steam.

They didn't mention that before yesterday though.
 
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