Sticking it to the greedy publishers.

sg0

sg0

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Are you sure about that? I'm pretty sure Dice will have had a rather large input into Battlefront as will Disney so they aren't off the hook here.

You are right, I can't be certain but I would have thought EA will have specialised departments in house separate from developers, where business models would be designed to help them monetise their upcoming games. I'm sure they would have a back catalogue of information about buying habits of their customers spanning different platforms and products. Also they might contract in behavioural/psychology specialists to help decipher that info and then design on paper better tools for extracting cash. They would then work with the developer to get these tools "built" in to the final product or perhaps even earlier.

Wouldn't have a clue about Disney's involvement. I suppose that would depend on the contract.
 
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Soldato
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I must admit i havent bought an activision or EA game in years (except Mass Effect Andromeda and i only played single player)

But I think Star Citizen takes the cake. I believe they have raised over $150m in crowd funding and this game is still in alpha after years! Yet they already sell packs to players (ships etc), the latest are €55 and €110 to buy some imaginary parcel of land ingame. It is beyond absurd, and imo shouldnt even be legal for a work in progress

Only good thing i can see is some people are finally waking up as we have seen recently with SW BF2, better late than never. Now we just need more sheeples to wake up and erradicate these nefarious tendencies.
 
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Soldato
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I only played the core game, so you may be right.



Given the near-free cost of production and distribution and an order of magnitude increase in user base and sales compared to the SNES era, why should the cost of a game rise naively with inflation?

And dont forget that games now use common engines and assets ie Fifa or Cod sequels cost a lot less than the original. This is true of games that are not just sequels ie Ubisoft uses its dunia engine on a lot of games, etc so a lot of dev cost is amortized over different products not just one game.
 
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