Sticking it to the greedy publishers.

Soldato
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"Games should be £90-100" is such BS. I don't even pay £50 for games. The average price is about £20 on PC, and about £30 for console games.

@Raymond Lin the market for games is constantly increasing, which means the volume of sales also increases. However, games aren't priced at what they need to be to make a profit, they're priced at what the publishers think people in the region will accept and pay.

Which is why games in less economically developed countries are quite a bit cheaper. This contradicts most of your claims in this thread. Because they can afford to sell games in counties at half the price or less.
 
Soldato
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Thats the same argument as saying i only buy second hand cars. If nobody bought the new ones then you wouldn't have any second hand ones to buy.
If you only buy games on sale/second hand then someone else has the hold up the market for you or there would be no games.

Games are cheaper in "less developed" countries (a term I hate) cause when you earn $20 a week your not going to drop 3 weeks wages on a game! they are comparatively similar pricing if you take everything into account, (earnings cost of living etc).

Also the market has dictated that games are £50 in the UK with some variance up and down +/-£5 say,maybe some big retailers taking a hit on the biggest games to get foot traffic, the new strategy of "deluxe editions" and season passes stops someone form having to break from the herd, once one does they will all move as well. same as when games crept up from £40. COD or GTA or a big must have game will stick an extra £5 on and the rest will slowly drift up.
 
Soldato
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Where can you buy console games for £30 within the first 6 months of release??

I got Ratchet and Clank on PS4 for about £29. Crash Bandicoot was about £25. Gravity Rush 2 was less than £30. Mario Odyssey had an offer through Amazon that made it about £35.
Thats the same argument as saying i only buy second hand cars. If nobody bought the new ones then you wouldn't have any second hand ones to buy.
If you only buy games on sale/second hand then someone else has the hold up the market for you or there would be no games.

Games are cheaper in "less developed" countries (a term I hate) cause when you earn $20 a week your not going to drop 3 weeks wages on a game! they are comparatively similar pricing if you take everything into account, (earnings cost of living etc).

Also the market has dictated that games are £50 in the UK with some variance up and down +/-£5 say,maybe some big retailers taking a hit on the biggest games to get foot traffic, the new strategy of "deluxe editions" and season passes stops someone form having to break from the herd, once one does they will all move as well. same as when games crept up from £40. COD or GTA or a big must have game will stick an extra £5 on and the rest will slowly drift up.
Can you show me where I said anything about second hand?

I got GTA 5 on PC for £25 about a week after it came out.

I don't think you've understood my point about less developed countries either... You're taking parts of what I said, and responding to it in isolation without context.

My point is that the price set by publishers isn't about what the game cost, it's about what they think people in said region will pay. Which means that Raymond's claims about how they "should" be £90-100 now, makes no sense.
 
Soldato
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Does anyone else remember a time you could walk into your local supermarket and pick up the new releases for £40? Now days most places are selling the yearly 'AAA' titles for £46-£50. It put me off buying Fifa this year as I don't fancy buying any games at those prices.

I have mostly stuck to buying games from the MM or other places which do secondhand games at reasonable prices.
 
Soldato
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Does anyone else remember a time you could walk into your local supermarket and pick up the new releases for £40? Now days most places are selling the yearly 'AAA' titles for £46-£50. It put me off buying Fifa this year as I don't fancy buying any games at those prices.

Something priced £40 in 2010 would be £49 now by inflation alone though. That said, it's still pretty easy to get new releases for under £40 online; Wolfenstein II cost me £33 after a £5 Amazon promotion and £2 Prime member discount. Meanwhile those who are fully embracing digital distribution and want to see the end of physical releases would be paying nearer £50 for it, which baffles me really.
 
Caporegime
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I don't mind Digital as long as things become backwards compatible, but it should definitely be cheaper than buying a boxed copy and in the case of the Playstation store, MS Store etc they often aren't.

For instance I had quite a few Wii games that couldn't be used on anything else, so on Switch I buy the physical cartridges for everything.

To be fair, a lot of my digital Xbox 360 games are playable on Xbox One.

Yes I remember when the Supermarkets would get people in store by selling brand new games at £10 below RRP. They don't now :(
 

V F

V F

Soldato
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To suggest that game studios need micro-transactions to "push the boundaries" of modern AAA games is a fallacy. Modern games aren't pushing the boundaries.

Shadow Of War, for example, is littered with busy work and padding. The loot boxes exist solely to remove the need for that busy work, particularly at the end game.

I think gamers have fallen into this mindset of £50 for a game should equate to about 50 hours of gameplay. Everyone wants to turbo their way through a game and then complain that the campaign only took 12 hours so it represents bad value for money.

But if that game has a compelling storyline and encourages multiple play throughs with a different character (mage, warrior, rogue, etc) then surely that game has lived up to the £/hr value that people seem to attribute to a game.

Micro-transactions aren't there to assist publishers with additional revenue to create better games. They are there to make additional revenue so that said publishers can have a mega pay day. That's how capitalism and the profit motive works.

In fact I'd put my money where my mouth is and bet that if micro-transactions were banned from games and stronger labour laws were enacted to protect game developers from the miserable conditions in dev studios that we would get BETTER games all round. I imagine games would take longer to make but would be of overall higher quality with less year to year iterations of the same games.

In the short term perhaps studios would have to adjust to the new conditions and we might see some shorter but high quality games released at various price points, but those Devs and publishers that get it right would grow and reap the rewards.

Why the rush? I love crazy amount of hours spent in a game.
 

sg0

sg0

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Just had a glance at the Call of duty wiki page. First game was released in 2003 and there have been 14 games since. Barring the last few games there were only 2 developers, so I thought 14 games in 14 years that’s a development time of like a year for each game! Na that can’t be right, then it dawned on me... 2 developers taking it in turns to release a new game in the series the average must be 2 years development time, right? Dunno

Now that there is a third dev in the mix it looks like development time has gone up on average to 3 years if all things being equal, and the next instalment will be released in 2 days time, I think.

Here comes the money bit. From 2003 to Feb 2016 these games have amassed 15 billion dollars in sales. On average that just over 1 billion per game, now the most expensive game to develop (that I could find) is destiny at just over $500 million and I have no idea how much money it made.

I still think publishers are greedy *****rs.
 
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Associate
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Well, that is the reality you are faced with, the publisher has now tasted the nectar, they know how much these can add to their bottomline, unless the law changes, they are here to stay.

So you have a choice, suck it up or suck it up.

That is the reality. The choice of not buying any games, of course, that is a choice, but it doesn't remove the fact that loot boxes are here to stay, just like Day 1 Patches.

And if people just STOP buying loot boxes 100%, if that actually happens, then I can see prices of games go up because if they can't get money from you one way, they will get money from you another way, the way that you have to part with in order to play it, then it will apply to everyone.
But if you put the price up to high then people will stop buying the games and, therefore, the publisher will make less money/no profit. They would have to balance prices.
 
Soldato
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these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.

Seems you completely missed that part. "primarily" being the part that stands out. That means if they don't get enough money from them then they'll soon be adding things to cards that can only be bought. Remember Black Ops 3 and the "primarily cosmetic only" line we got? Look how that turned out; weapons were soon added to Supply Drops.
I have absolutely zero trust in any publisher with these things anymore.
 
Caporegime
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Primarily as in, you can pre-order and get a nice bonus card.

So I guess it's technically pay to win if you want to pay silly money for the Deluxe edition, but I imagine people are less likely to pay a large upfront cost (kids aren't going to convince their parents to buy them a £70 game) - Whereas over time kids would be able to ask their parents for Xbox live credit which they could easily spend on loot boxes.
 

sg0

sg0

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http://www.gamesindustry.biz/articles/2017-10-31-ea-sports-helps-ea-grow-revenue-narrow-losses

For some perspective....EA continues to post losses, this industry isn't a gravy train, even the big guns struggle. I can't see their strategy of doubling down on monetisation and closing studios changing things though...

From 1987 until 2012 EA had acquired 39 developers/publishers. One particular acquisition for pop game cost them in excess of 750 million and is rumoured the true value ended up over a 1.3 billion and I was amazed they paid 650 million for jamdat games (I always wondered what happened to them).

Doesn’t surprise me they’re still making a loss.
 
Associate
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http://www.gamesindustry.biz/articles/2017-10-31-ea-sports-helps-ea-grow-revenue-narrow-losses

For some perspective....EA continues to post losses, this industry isn't a gravy train, even the big guns struggle. I can't see their strategy of doubling down on monetisation and closing studios changing things though...

don't get it.

At the bottom it says "but notched net income up from $1.125 billion to $1.136 billion" then it goes on to say they expect a net loss of 64 million a few sentences later. (not really up to speed how these big companies work)
 
Soldato
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don't get it.

At the bottom it says "but notched net income up from $1.125 billion to $1.136 billion" then it goes on to say they expect a net loss of 64 million a few sentences later. (not really up to speed how these big companies work)

Income - expenditure = profit.

EA spend more on developing, marketing and distributing their games than they make from selling them....at the moment
 
Associate
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Income - expenditure = profit.

EA spend more on developing, marketing and distributing their games than they make from selling them....at the moment

re reading it, it says profit for the year is $1.136 billion but its a loss for the quarter. To me that sounds as if they are still making profit
 
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