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Team Fortress Update on the way :)

Discussion in 'PC Games' started by vaultingSlinky, Dec 12, 2008.

  1. Eddie

    Mobster

    Joined: Feb 13, 2006

    Posts: 4,292

    Location: --->

    Just reading the TF2 forums and you can actually reveal a hidden dispenser on the back of the cart! :eek::D

     
    Last edited: Dec 12, 2008
  2. bledd

    Don

    Joined: Oct 21, 2002

    Posts: 46,552

    Location: Parts Unknown

    lmao :D
     
  3. Skeeter

    Caporegime

    Joined: Mar 8, 2007

    Posts: 37,147

    Location: Surrey

    Lol, Well the cart always has dispenced, so they appear to have just done it buy sticking an invisible dispencer on the top of the chimney.... :)

    Was this always like this, or has the update allowed you to make the dispencer visible?

    Also, can it be upgraded?
     
  4. Dist

    Soldato

    Joined: Jun 1, 2005

    Posts: 5,160

    Location: Kent

    As soon as you hit it now it appears as a lv3 dispenser, and doesnt use any metal, so i am guessing it is already lv3 when its invisible, and it being visible wont actully make it any more powerfull.
     
  5. Eddie

    Mobster

    Joined: Feb 13, 2006

    Posts: 4,292

    Location: --->

    I'd probably say that if it was there before then somebody, somewhere would have found it, they seem to find everything else pretty quickly don't they.

    I'd imagine that whatever they did to update the dispenser also made this possible.

    It does look mad, I imagine they'll fix it quickly but with Valve you never quite know do you :D
     
  6. uv

    Sgarrista

    Joined: May 16, 2006

    Posts: 8,434

    Location: Manchester

    sounds awesome!

    haven't played tf2 since l4d came out tho, and I can't see myself getting bored of killing zombies for a while!
     
  7. iBot

    PermaBanned

    Joined: Sep 12, 2005

    Posts: 3,309

    Location: England

    tf2 is hardly team fortress.

    Have they added grenades yet?
     
  8. mr.sly

    Mobster

    Joined: Jul 25, 2006

    Posts: 3,847

    Location: Preston

    Yeah the patch before this they added them back in.
     
  9. vaultingSlinky

    Mobster

    Joined: Apr 2, 2004

    Posts: 2,708

    Location: Aberdeen

    Good news, they have fixed the bugs associated with the new patch. Overhealing shouldnt be a problem for spies any more, and the dispenser cart is no more :)
     
  10. bledd

    Don

    Joined: Oct 21, 2002

    Posts: 46,552

    Location: Parts Unknown

    yup

    it's on the steam news page :)
     
  11. Ice Globe

    Wise Guy

    Joined: May 31, 2006

    Posts: 1,132

    Location: Cheshire

    I'm pleased with the update, its made the spy a bit more playable, (probably a little too much, as its easier to move cloaked than in disguise, and no problem at all at getting into enemy bases.)

    Love the engineer updates, it does require some effort to upgrade the teleports (as they reset when you destroy either entrance/exit), but it almost provides instant teleport recharge. And its really easy if one engineer stays at the home base and uses the insta-cabinet to upgrade all the teleports.