Test it out with a sesh tonight on the 270X... you must experience the new fluctuations in BF4... It is nice to not be blinded every 3 seconds by a flashbang on the other side of the map... but the rubber bullets need sorting!
I suspect the lag is just the normal patch stuff - it was the same with the winter patch. I'm sure by Friday it will die down.
Was on the CTE reddit and saw the moans about the issues with Jet's. These issues were not in the CTE final release so the thought is that it could be cause by mismatches between the server side patch level (vs. CTE) and the client side patch. I would have thought that with each release servers would be forced to update their patch level but apparently not.
EDIT: Here is the response from tiggr in relation to the Jet/Dusting issues:
Hi, yes we have seen this being the case. There are a few things that can be the reason for it here.
The most probable one is the fact that servers are not performing the way they should under the stress of the release (more players play the first 24 hours of any release). We are monitoring if there is anything going on there that we can fix.
On the other hand there has always been dusting (and always will be) - the AMOUNT of dusting is in direct relation to how the server, and both clients in this case is doing in terms of update rates.
Higher tickrates will improve this significantly (the only real thing that can improve the issue) - but we are also looking at making sure that effects doesnt get triggered when the server doesn't agree to the hit.
TD;DR - this is not hit registration - its the server saying you're not hitting (your target is not where your client thinks it is), and this seems to be directly related to server performance, which on release day is always worse than normal.
Last edited: