I did read the notes, I don't see how it makes it much better unless they have also reduced the associated muzzle rise.
Is the Magnum like BF3 now Nex?
Need to properly test it out but imo still not quite as beastly as it was in bf 3
Dear god those anti heli mines are going to be a massive headache.
It's stuff like this and the active missiles that really lowers the skill ceiling of what is actually a great game.
In the test range if feels like it has a micro delay before firing, better than before as that way hyper realistic waiting for the hammer action.
Still not instant like BF3, feels good on the move, will be testing it out tonight.
Just testing out the new weapons with joe and lol at the PDW and anti mine, so OP
anti mine:
- super quick reload
- can set two up
- dont even need to spot aircraft
Way to go DICE.....
Most helis/jets will be fine if they don't fly low but on maps like flood zone, good luck flying!
Dear god those anti heli mines are going to be a massive headache.
It's stuff like this and the active missiles that really lowers the skill ceiling of what is actually a great game.
Another example of how they have CODified the game.
In the test range if feels like it has a micro delay before firing, better than before as that way hyper realistic waiting for the hammer action.
Still not instant like BF3, feels good on the move, will be testing it out tonight.
yeah slight delay equal miss you dead. better with more accurate pistol tbh.
Not suprised about the SR-2, that looks OP as does the new SnipDMR.... :|
Good!The sniper rifle has MASSIVE bullet deviation/spread or whatever you call it
Even when sights were on joe, the bullets after the first shot going everywhere except where aiming![]()
1.MBT LAW needs to be literally aimed at the tank now to hit him,and it doesnt bypass APS anymore. 2.RPG's velocity was nerfed and drop was increased. 3.Slams have much shorter range now tank has to drive like only 1 meter past that to trigger them. 4.Tanks autoheal rate and repair rate of blowtorch is increased,tank now heals 2% of its health every 1 second,the rep tool rate also seems higher then before. 5.Staff shell reload glitch is fixed,with that staff shell's dmg is nerfed,now iz does only 19-20 dmg to a tank.
Naval Strike weapons in action