The Battlefield 4 Thread ~ Server details in opening post ~

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Tankace from cG on new patch..

1.MBT LAW needs to be literally aimed at the tank now to hit him,and it doesnt bypass APS anymore. 2.RPG's velocity was nerfed and drop was increased. 3.Slams have much shorter range now tank has to drive like only 1 meter past that to trigger them. 4.Tanks autoheal rate and repair rate of blowtorch is increased,tank now heals 2% of its health every 1 second,the rep tool rate also seems higher then before. 5.Staff shell reload glitch is fixed,with that staff shell's dmg is nerfed,now iz does only 19-20 dmg to a tank.

Other things we noticed.1.Tanks now have a heavier feel into them,they feel more stable.2.The hit indication now correctly shows where your being shot at,and its not like quiet as before.Mini does 59-60 dmg max up on 1 meter radius,rgo does 80 if you toss it like in his face,its splash is bad.3.MRAP and other Humvee like vehicles seem better now.

This:

Nexus just jizzed in his pants!

Massive rape incoming! LUBE UP!


Netcode definitely feels a bit better now.

Raped in the attack jet on firestorm there, gunship can now be shot down! :cool:

Activ have been nerfed but still quite good, should just be removed!
 
Raped in the attack jet on firestorm there, gunship can now be shot down! :cool:

Activ have been nerfed but still quite good, should just be removed!

Good that Gunship was really starting to annoy me!!

ARM have their place but they were just way to OP before. Ideally they should be a low damage medium range missile that sits between the heat seekers (Short range, high speed) and passive radar missiles (Longer range with some ability to get past countermeasures).
 
Seriously ****ed off with this game now, this patch has made the "netcode" worse for me.:mad:

I've opened every port recommended by EA, ensured my packets aren't being fragmented and are setup at the correct value (1492) for my Infinity connection. Ensured I was on Open NAT, Disabled DoS Protection.

Checked the line quality, ping, jitter on pingtest.net, I even bought and installed new CAT5e cable for the WAN>Router>PC, made sure the ethernet adapter is on the latest Intel driver update and I'm running the latest NV drivers.

Did a system refresh (Windows 8.1), made sure the executable wasn't being blocked by Windows Firewall. Played the game with 360 Internet Security ON and OFF.

Played with No overclocks on the CPU and GPU.

Turned On/Off Vsync and messed around with every combination on the Network slider in game and I still get characters sliding and disappearing, bullets not registering (giving hit markers), getting mainly suppression or assist kills.
 
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