I wouldn’t not agree combat more complex then WoW’s. The said longer CD often means selecting a skill comes down to what’s off CD, with sometimes only one spell available! Not much thought there what to use.
Healing a lot simpler then WoW. It has the same “triage, not everyone needs to be at 100% health” as Cataclysm but you only have a few spells to use and again often only one off CD.
Oh and crafting the most boring grind since WoW’s fishing and Archaeology. Much prefer WoW version but in EQ2 you do make things people want and wear.
I used fighters, while you obviously use images, so I disagree, Paladins were much trickier to play in EQ2 imo. I have a level 80 Pally on Wow.
The crafting is marvellous in my opinion. The crafting model has not been bettered in any other game except maybe Vanguard. Basically you can gather your own ingredients, and spend time creating interesting and rare weapons. It involves quite a bit of skill. There is buttons to enhance durabilty, then buttons to advance the progress. Each comes with a risk of lowering the final product.
Steel for example is a rare tier 2 metal (or was). There was nothing more satifising then created my first steel sword that was enhanced with a gem or something, can't quite remember, but I made it perfectly and was pretty chuffed.
You could spend a whole session in the crafting house, and enjoy every minute, like I did. You can also become a trusted and somewhat recognized weaponsmith
Crafting is also a good diversion until you can adventure with the 200% xp bonus.
Wow is actually a massive time sink crafting wise too, if you look for the ingrediants you need. If you don't then it becomes worse, a massive money sink. At the end of it you items cost more to make then they are to sell, pointless and boring. It just seems to exist so people can get different achievments for it or such.
It seems like you didn't like the crafting, that doesn't mean someone else won't adore it.