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The hangout thread (organising social gaming etc)

Discussion in 'Virtual Reality' started by Unseul, 28 Jun 2021.

  1. ShiWarrior

    Capodecina

    Joined: 20 Oct 2002

    Posts: 24,239

    Location: Oxon

    :D


    Tonight sounds good !
    see you at 8?
     
  2. Unseul

    Mobster

    Joined: 18 Jun 2018

    Posts: 3,203

    Location: Isle of Wight

  3. melmac

    Capodecina

    Joined: 19 Dec 2010

    Posts: 10,249

    I can be here for 8pm.
     
  4. Ravenger

    Mobster

    Joined: 16 Jul 2010

    Posts: 3,851

    Count me in.
     
  5. ShiWarrior

    Capodecina

    Joined: 20 Oct 2002

    Posts: 24,239

    Location: Oxon

    just to let you know, whilst on the subject, Demeo has a new update coming December 16th, a new Dungeon !
     
  6. Unseul

    Mobster

    Joined: 18 Jun 2018

    Posts: 3,203

    Location: Isle of Wight

    Well that was a bit of a crazy final round. Ice, vortex and fire, and luckily being able to kill her then. She'd gone berserk too, double attacks with extra damage would have been rather nasty.
     
  7. melmac

    Capodecina

    Joined: 19 Dec 2010

    Posts: 10,249

    I like the way you can be really creative when it comes to dealing with the enemies. There was 3 times during that level where we were "creative" by accident and we ended up either killing most of the mobs or leaving them very depleted in HP.

    Now that we gained experience what happens the next time around? Are the mobs harder to kill? Or are new enemies brought into the game?

    I hope they introduce more playable character types with the next update.
     
  8. Unseul

    Mobster

    Joined: 18 Jun 2018

    Posts: 3,203

    Location: Isle of Wight

    I think we have different enemies in the next dungeon. I also think experience seems to just unlock cosmetics.

    I'm happy to repeat a dungeon to be honest, but would rather do the different one first to keep it fresher.
     
  9. ShiWarrior

    Capodecina

    Joined: 20 Oct 2002

    Posts: 24,239

    Location: Oxon

    i think the game is good, but rather small, how long will the longevity go ? I'm glad they are releasing another dungeon on the 16th December
     
  10. Unseul

    Mobster

    Joined: 18 Jun 2018

    Posts: 3,203

    Location: Isle of Wight

    We're all up for it tomorrow? Obviously depending on who we get will change what we do. Demeo, rec room, walkabout, township etc. See who's available and pick :D.

    EDIT - Again, will need a berak at 20.45
     
  11. drakulton

    Wise Guy

    Joined: 20 Apr 2015

    Posts: 1,794

    Is this some mythical fighting tool, like a bat'leth? [​IMG]
     
  12. Unseul

    Mobster

    Joined: 18 Jun 2018

    Posts: 3,203

    Location: Isle of Wight

    Close, barak (I guess you could spell it berak with the right accent), is hebrew for lightning, a secret weapon called from the skies!

    That or I need to put my son to bed, and need to take a break, whichever you fancy...
     
    Last edited: 21 Nov 2021
  13. ShiWarrior

    Capodecina

    Joined: 20 Oct 2002

    Posts: 24,239

    Location: Oxon

    hi all
    ill be on Monday at 8 as normal

    hope to see you all there
     
  14. melmac

    Capodecina

    Joined: 19 Dec 2010

    Posts: 10,249

    I should be there tonight.
     
  15. Ravenger

    Mobster

    Joined: 16 Jul 2010

    Posts: 3,851

    I'll be on
     
  16. melmac

    Capodecina

    Joined: 19 Dec 2010

    Posts: 10,249

    I had other plans but I Want to see what happens when Unseul breaks out the Berak move at 8:45pm.
     
  17. ShiWarrior

    Capodecina

    Joined: 20 Oct 2002

    Posts: 24,239

    Location: Oxon

    lol
    playing Demeo again then ? :D
     
  18. Unseul

    Mobster

    Joined: 18 Jun 2018

    Posts: 3,203

    Location: Isle of Wight

    Demeo sounds good to me!
     
  19. Ravenger

    Mobster

    Joined: 16 Jul 2010

    Posts: 3,851

    Demeo is fun, plus it's a nice social experience too.
     
  20. melmac

    Capodecina

    Joined: 19 Dec 2010

    Posts: 10,249

    Well, it was pretty challenging this evening!! It's pretty scary too hearing all the doors open and close and knowing that enemy is closing in and you can't see them. However the sounds of them dying as they walked across the poisoned floors is very satisfying :)

    We were worried about longevity, but, we learned in the game today that the difficulty really ramps up. Our run through the two levels was exactly that, running, or fleeing to be more accurate :p We barely squeaked by the second level, we lost two good men along the way, but were extremely lucky that right at the end of the map the enemies moved away from the exit. Think I had only 1 hp health left and no armour!!

    I think our 3 warrior, 1 archer party experiment will struggle in the next level :) We are really missing the crowd control that the mage brings and the added ranged attack he has. The assassin would have helped too with his ability to kill enemies around 11/12 hp in two attacks (or even one if critical)

    I really enjoyed the game tonight because of how challenging it was. It will be very interesting to see how we get on in the next level :)