Discussion in 'Virtual Reality' started by Unseul, 28 Jun 2021.
Tonight sounds good !
see you at 8?
8pm is good for me
I can be here for 8pm.
Count me in.
just to let you know, whilst on the subject, Demeo has a new update coming December 16th, a new Dungeon !
Well that was a bit of a crazy final round. Ice, vortex and fire, and luckily being able to kill her then. She'd gone berserk too, double attacks with extra damage would have been rather nasty.
I like the way you can be really creative when it comes to dealing with the enemies. There was 3 times during that level where we were "creative" by accident and we ended up either killing most of the mobs or leaving them very depleted in HP.
Now that we gained experience what happens the next time around? Are the mobs harder to kill? Or are new enemies brought into the game?
I hope they introduce more playable character types with the next update.
I think we have different enemies in the next dungeon. I also think experience seems to just unlock cosmetics.
I'm happy to repeat a dungeon to be honest, but would rather do the different one first to keep it fresher.
i think the game is good, but rather small, how long will the longevity go ? I'm glad they are releasing another dungeon on the 16th December
We're all up for it tomorrow? Obviously depending on who we get will change what we do. Demeo, rec room, walkabout, township etc. See who's available and pick .
EDIT - Again, will need a berak at 20.45
Is this some mythical fighting tool, like a bat'leth?
Close, barak (I guess you could spell it berak with the right accent), is hebrew for lightning, a secret weapon called from the skies!
That or I need to put my son to bed, and need to take a break, whichever you fancy...
ill be on Monday at 8 as normal
hope to see you all there
I should be there tonight.
I'll be on
I had other plans but I Want to see what happens when Unseul breaks out the Berak move at 8:45pm.
playing Demeo again then ?
Demeo sounds good to me!
Demeo is fun, plus it's a nice social experience too.
Well, it was pretty challenging this evening!! It's pretty scary too hearing all the doors open and close and knowing that enemy is closing in and you can't see them. However the sounds of them dying as they walked across the poisoned floors is very satisfying
We were worried about longevity, but, we learned in the game today that the difficulty really ramps up. Our run through the two levels was exactly that, running, or fleeing to be more accurate We barely squeaked by the second level, we lost two good men along the way, but were extremely lucky that right at the end of the map the enemies moved away from the exit. Think I had only 1 hp health left and no armour!!
I think our 3 warrior, 1 archer party experiment will struggle in the next level We are really missing the crowd control that the mage brings and the added ranged attack he has. The assassin would have helped too with his ability to kill enemies around 11/12 hp in two attacks (or even one if critical)
I really enjoyed the game tonight because of how challenging it was. It will be very interesting to see how we get on in the next level
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