Not sure I'd look at this, but I think I'm in since it offers both RT and DLSS support.
https://wccftech.com/the-medium-interview-bloober-team-on-exclusivity-ray-tracing-support/
Hits Steam on the 28th of January - https://store.steampowered.com/app/1293160/The_Medium/
https://wccftech.com/the-medium-interview-bloober-team-on-exclusivity-ray-tracing-support/
Among other things, we learned more about the ray tracing features that will be in the game, and we also got confirmation of NVIDIA DLSS (Deep Learning Super-Sampling) support on PC.
Which ray tracing features will be available in The Medium? Are there any technical differences between the various versions in this and other regards (resolution, frame rate, etc.?)
We have two supported ray tracing modes for The Medium - Performance Mode that has enabled reflections and RTAO in all performant location (when only one word is rendered), and Quality Mode, which features reflections, RTAO, hybrid translucent, and some RT shadows enabled for the whole game world. The latter is paired with DLSS and some other Nvidia improvements but requires a lot of hardware power.
Why did you decide to make The Medium an Xbox Series console exclusive at launch? Can you divulge the length of the exclusivity window period and once that's finished, do you have plans for other platforms?
It was an outcome from our relationship with Microsoft, the hardware we needed to bring our vision to life, and also how our development process aligned with Microsoft's plans for its new generation of consoles. The bottom line is that we’re really excited to be launching The Medium as one of the first Xbox Series X|S titles.
The game is coming to Xbox and PC in January, and we’re not currently concentrating on any other platforms.
Hits Steam on the 28th of January - https://store.steampowered.com/app/1293160/The_Medium/