Scoreboard updated.
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
3570k @ 4.2
2 x 380X @1120/1575
1080p
16.150.2211.0 WHQL (Crimson 16.3.2)
Looks like i should invest into something with more threads doesnt look like im making full use of these gpus.
==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\MJC88\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_06_02_0646.txt
Version 1.12.19928
06/02/2016 06:50
==========================================================================
== Hardware Configuration ================================================
GPU 0: AMD Radeon (TM) R9 380 Series
GPU 1: AMD Radeon (TM) R9 380 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 16325 MB
Allocatable Memory: 134217727 MB
==========================================================================
== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================
Resolution: 1920x1080
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1
== Total Avg Results =================================================
Total Time: 60.000729 ms per frame
Avg Framerate: 48.796459 FPS (20.493290 ms)
Weighted Framerate: 48.343246 FPS (20.685411 ms)
CPU frame rate (estimated if not GPU bound): 53.291233 FPS (18.764812 ms)
Percent GPU Bound: 40.992851 %
Driver throughput (Batches per ms): 2840.347412 Batches
Average Batches per frame: 19679.224609 Batches
==========================================================================
3570k @ 4.2
2 x 380X @1120/1575
2160p
16.150.2211.0 WHQL (Crimson 16.3.2)
==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\MJC88\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_06_02_0714.txt
Version 1.12.19928
06/02/2016 07:18
==========================================================================
== Hardware Configuration ================================================
GPU 0: AMD Radeon (TM) R9 380 Series
GPU 1: AMD Radeon (TM) R9 380 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 16325 MB
Allocatable Memory: 134217727 MB
==========================================================================
== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================
Resolution: 3840x2160
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1
== Total Avg Results =================================================
Total Time: 60.004814 ms per frame
Avg Framerate: 32.936527 FPS (30.361427 ms)
Weighted Framerate: 32.462368 FPS (30.804899 ms)
CPU frame rate (estimated if not GPU bound): 49.694138 FPS (20.123098 ms)
Percent GPU Bound: 85.761620 %
Driver throughput (Batches per ms): 2711.383789 Batches
Average Batches per frame: 19650.035156 Batches
==========================================================================
3570k @ 4.2
2 x 380X @1120/1575
1440p
16.150.2211.0 WHQL (Crimson 16.3.2)
==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\MJC88\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_06_02_0727.txt
Version 1.12.19928
06/02/2016 07:31
==========================================================================
== Hardware Configuration ================================================
GPU 0: AMD Radeon (TM) R9 380 Series
GPU 1: AMD Radeon (TM) R9 380 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 16325 MB
Allocatable Memory: 134217727 MB
==========================================================================
== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================
Resolution: 2560x1440
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1
== Total Avg Results =================================================
Total Time: 60.005138 ms per frame
Avg Framerate: 39.869995 FPS (25.081518 ms)
Weighted Framerate: 39.240616 FPS (25.483801 ms)
CPU frame rate (estimated if not GPU bound): 53.068844 FPS (18.843449 ms)
Percent GPU Bound: 77.993156 %
Driver throughput (Batches per ms): 2867.708984 Batches
Average Batches per frame: 19548.625000 Batches
==========================================================================
5820k @4.4ghz
1080 @ 2055mhz
1080p
Avg Framerate: 58.360622 FPS (17.134842 ms)
==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\Dan\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_06_02_2011.txt
Version 1.00.18769
06/02/2016 20:14
==========================================================================
== Hardware Configuration ================================================
GPU 0: NVIDIA GeForce GTX 1080
CPU: GenuineIntel
Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 16221 MB
Allocatable Memory: 134217727 MB
==========================================================================
== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================
Resolution: 1920x1080
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1
== Total Avg Results =================================================
Total Time: 60.003551 ms per frame
Avg Framerate: 58.360622 FPS (17.134842 ms)
Weighted Framerate: 57.160885 FPS (17.494480 ms)
CPU frame rate (estimated if not GPU bound): 101.324883 FPS (9.869244 ms)
Percent GPU Bound: 92.381226 %
Driver throughput (Batches per ms): 7884.432617 Batches
Average Batches per frame: 16410.441406 Batches
==========================================================================
== Results ===============================================================
BenchMark 0
TestType: Full System Test
== Sub Mark Normal Batch =================================================
Total Time: 70.973892 ms per frame
Avg Framerate: 63.488136 FPS (15.750975 ms)
Weighted Framerate: 60.985638 FPS (16.397303 ms)
CPU frame rate (estimated if not GPU bound): 119.178474 FPS (8.390777 ms)
Percent GPU Bound: 88.715919 %
Driver throughput (Batches per ms): 5329.677246 Batches
Average Batches per frame: 5980.171875 Batches
== Sub Mark Medium Batch =================================================
Total Time: 56.007626 ms per frame
Avg Framerate: 59.973976 FPS (16.673899 ms)
Weighted Framerate: 58.919025 FPS (16.972446 ms)
CPU frame rate (estimated if not GPU bound): 104.503166 FPS (9.569088 ms)
Percent GPU Bound: 90.031364 %
Driver throughput (Batches per ms): 6813.756836 Batches
Average Batches per frame: 12576.716797 Batches
== Sub Mark Heavy Batch =================================================
Total Time: 53.029137 ms per frame
Avg Framerate: 52.688015 FPS (18.979649 ms)
Weighted Framerate: 52.318516 FPS (19.113691 ms)
CPU frame rate (estimated if not GPU bound): 85.852638 FPS (11.647866 ms)
Percent GPU Bound: 98.396393 %
Driver throughput (Batches per ms): 10215.207031 Batches
Average Batches per frame: 30674.429688 Batches
=========================================================================
=========================================================================
== Shot Mid Artemis Battle Shot =========================================
Total Time: 4.988610 ms per frame
Avg Framerate: 57.531059 FPS (17.381916 ms)
Weighted Framerate: 56.886333 FPS (17.578915 ms)
CPU frame rate (estimated if not GPU bound): 112.785889 FPS (8.866358 ms)
Percent GPU Bound: 91.398170 %
Driver throughput (Batches per ms): 4003.044434 Batches
Average Batches per frame: 4664.567871 Batches
== Shot Far Artemis Battle Shot =========================================
Total Time: 5.010971 ms per frame
Avg Framerate: 57.673458 FPS (17.338999 ms)
Weighted Framerate: 57.567455 FPS (17.370926 ms)
CPU frame rate (estimated if not GPU bound): 104.963219 FPS (9.527147 ms)
Percent GPU Bound: 99.627724 %
Driver throughput (Batches per ms): 6477.076172 Batches
Average Batches per frame: 12872.017578 Batches
== Shot Satellite Shot =========================================
Total Time: 4.994810 ms per frame
Avg Framerate: 54.056110 FPS (18.499296 ms)
Weighted Framerate: 53.901680 FPS (18.552298 ms)
CPU frame rate (estimated if not GPU bound): 81.081810 FPS (12.333222 ms)
Percent GPU Bound: 98.064438 %
Driver throughput (Batches per ms): 9665.324219 Batches
Average Batches per frame: 30870.847656 Batches
== Shot Fighters Satellite Chase =========================================
Total Time: 11.996896 ms per frame
Avg Framerate: 76.519791 FPS (13.068514 ms)
Weighted Framerate: 73.772232 FPS (13.555235 ms)
CPU frame rate (estimated if not GPU bound): 125.034592 FPS (7.997787 ms)
Percent GPU Bound: 86.287605 %
Driver throughput (Batches per ms): 4231.815918 Batches
Average Batches per frame: 2934.605713 Batches
== Shot Surrounded T3 Shot =========================================
Total Time: 5.014236 ms per frame
Avg Framerate: 41.880753 FPS (23.877317 ms)
Weighted Framerate: 41.563881 FPS (24.059351 ms)
CPU frame rate (estimated if not GPU bound): 105.913864 FPS (9.441634 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 4535.007324 Batches
Average Batches per frame: 5983.186035 Batches
== Shot Overhead Top Battle Shot =========================================
Total Time: 4.998129 ms per frame
Avg Framerate: 50.218792 FPS (19.912865 ms)
Weighted Framerate: 50.145462 FPS (19.941984 ms)
CPU frame rate (estimated if not GPU bound): 107.233727 FPS (9.325424 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5926.388184 Batches
Average Batches per frame: 11503.334961 Batches
== Shot Sideline Battle Shot =========================================
Total Time: 4.984802 ms per frame
Avg Framerate: 54.967083 FPS (18.192707 ms)
Weighted Framerate: 54.864803 FPS (18.226622 ms)
CPU frame rate (estimated if not GPU bound): 112.308998 FPS (8.904006 ms)
Percent GPU Bound: 99.639214 %
Driver throughput (Batches per ms): 5728.646484 Batches
Average Batches per frame: 9530.657227 Batches
== Shot Bomber Chase Cam =========================================
Total Time: 7.004745 ms per frame
Avg Framerate: 56.818634 FPS (17.599861 ms)
Weighted Framerate: 56.005226 FPS (17.855476 ms)
CPU frame rate (estimated if not GPU bound): 109.927605 FPS (9.096896 ms)
Percent GPU Bound: 91.656738 %
Driver throughput (Batches per ms): 5300.447754 Batches
Average Batches per frame: 8317.916992 Batches
== Shot Long Shot =========================================
Total Time: 10.003034 ms per frame
Avg Framerate: 56.382900 FPS (17.735874 ms)
Weighted Framerate: 56.279552 FPS (17.768442 ms)
CPU frame rate (estimated if not GPU bound): 100.200722 FPS (9.979968 ms)
Percent GPU Bound: 99.817863 %
Driver throughput (Batches per ms): 6331.007324 Batches
Average Batches per frame: 13663.689453 Batches
== Shot Fighters Chase Cam 1 =========================================
Total Time: 14.994555 ms per frame
Avg Framerate: 61.155540 FPS (16.351748 ms)
Weighted Framerate: 59.782581 FPS (16.727280 ms)
CPU frame rate (estimated if not GPU bound): 107.902740 FPS (9.267605 ms)
Percent GPU Bound: 79.654106 %
Driver throughput (Batches per ms): 6703.159180 Batches
Average Batches per frame: 11312.042969 Batches
== Shot Satellite Shot 2 =========================================
Total Time: 8.000978 ms per frame
Avg Framerate: 55.368233 FPS (18.060898 ms)
Weighted Framerate: 54.692516 FPS (18.284039 ms)
CPU frame rate (estimated if not GPU bound): 86.003326 FPS (11.627457 ms)
Percent GPU Bound: 91.620056 %
Driver throughput (Batches per ms): 9968.583008 Batches
Average Batches per frame: 29688.484375 Batches
== Shot Top Battle Shot =========================================
Total Time: 5.012784 ms per frame
Avg Framerate: 52.665348 FPS (18.987818 ms)
Weighted Framerate: 52.223862 FPS (19.148335 ms)
CPU frame rate (estimated if not GPU bound): 89.489609 FPS (11.174481 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 7268.663086 Batches
Average Batches per frame: 19301.083984 Batches
== Shot Sideline Battle Shot 2 =========================================
Total Time: 10.000483 ms per frame
Avg Framerate: 55.897305 FPS (17.889950 ms)
Weighted Framerate: 55.834114 FPS (17.910198 ms)
CPU frame rate (estimated if not GPU bound): 93.503036 FPS (10.694840 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 9414.508789 Batches
Average Batches per frame: 24045.013672 Batches
== Shot Fighters Chase Cam 2 =========================================
Total Time: 9.985791 ms per frame
Avg Framerate: 60.686230 FPS (16.478203 ms)
Weighted Framerate: 59.148159 FPS (16.906698 ms)
CPU frame rate (estimated if not GPU bound): 117.680397 FPS (8.497592 ms)
Percent GPU Bound: 88.477501 %
Driver throughput (Batches per ms): 4660.030762 Batches
Average Batches per frame: 5891.943848 Batches
== Shot Long Shot 3 =========================================
Total Time: 5.011600 ms per frame
Avg Framerate: 50.283340 FPS (19.887302 ms)
Weighted Framerate: 49.938053 FPS (20.024811 ms)
CPU frame rate (estimated if not GPU bound): 77.259941 FPS (12.943318 ms)
Percent GPU Bound: 99.226898 %
Driver throughput (Batches per ms): 10861.756836 Batches
Average Batches per frame: 38227.750000 Batches
== Shot Mountain Air Battle Shot =========================================
Total Time: 9.993969 ms per frame
Avg Framerate: 64.538925 FPS (15.494526 ms)
Weighted Framerate: 61.797073 FPS (16.181995 ms)
CPU frame rate (estimated if not GPU bound): 115.797440 FPS (8.635770 ms)
Percent GPU Bound: 78.863159 %
Driver throughput (Batches per ms): 7776.605957 Batches
Average Batches per frame: 8659.828125 Batches
== Shot Sideline Battle Shot 3 =========================================
Total Time: 4.994730 ms per frame
Avg Framerate: 59.662876 FPS (16.760841 ms)
Weighted Framerate: 58.463161 FPS (17.104788 ms)
CPU frame rate (estimated if not GPU bound): 113.840179 FPS (8.784245 ms)
Percent GPU Bound: 87.011215 %
Driver throughput (Batches per ms): 5948.813477 Batches
Average Batches per frame: 9601.581055 Batches
== Shot Panoramic Battle Shot =========================================
Total Time: 10.013337 ms per frame
Avg Framerate: 51.531269 FPS (19.405693 ms)
Weighted Framerate: 51.026379 FPS (19.597708 ms)
CPU frame rate (estimated if not GPU bound): 91.264122 FPS (10.957209 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 10014.868164 Batches
Average Batches per frame: 27493.650391 Batches
== Shot Mountain Air Battle Shot 2 =========================================
Total Time: 4.983962 ms per frame
Avg Framerate: 80.056793 FPS (12.491132 ms)
Weighted Framerate: 77.443962 FPS (12.912562 ms)
CPU frame rate (estimated if not GPU bound): 114.237640 FPS (8.753682 ms)
Percent GPU Bound: 80.014183 %
Driver throughput (Batches per ms): 10905.341797 Batches
Average Batches per frame: 12142.280273 Batches
== Shot Low Vista =========================================
Total Time: 10.009832 ms per frame
Avg Framerate: 50.450397 FPS (19.821449 ms)
Weighted Framerate: 50.280392 FPS (19.888468 ms)
CPU frame rate (estimated if not GPU bound): 81.993904 FPS (12.196029 ms)
Percent GPU Bound: 99.555756 %
Driver throughput (Batches per ms): 10166.304688 Batches
Average Batches per frame: 33794.898438 Batches
== Shot Fighters Satellite Chase 2 =========================================
Total Time: 6.998681 ms per frame
Avg Framerate: 78.443352 FPS (12.748053 ms)
Weighted Framerate: 75.240471 FPS (13.290720 ms)
CPU frame rate (estimated if not GPU bound): 138.522812 FPS (7.219028 ms)
Percent GPU Bound: 94.579346 %
Driver throughput (Batches per ms): 5899.182129 Batches
Average Batches per frame: 4422.648438 Batches
== Shot High Vista =========================================
Total Time: 4.998124 ms per frame
Avg Framerate: 49.818695 FPS (20.072786 ms)
Weighted Framerate: 49.550285 FPS (20.181519 ms)
CPU frame rate (estimated if not GPU bound): 82.719818 FPS (12.089001 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 12389.175781 Batches
Average Batches per frame: 39717.335938 Batches
== Shot Small Mountain Battle =========================================
Total Time: 4.997989 ms per frame
Avg Framerate: 68.827682 FPS (14.529037 ms)
Weighted Framerate: 65.729271 FPS (15.213923 ms)
CPU frame rate (estimated if not GPU bound): 128.468338 FPS (7.784019 ms)
Percent GPU Bound: 78.812584 %
Driver throughput (Batches per ms): 3178.755127 Batches
Average Batches per frame: 2948.369141 Batches
== Shot End Scene =========================================
Total Time: 11.017617 ms per frame
Avg Framerate: 59.177952 FPS (16.898186 ms)
Weighted Framerate: 58.363876 FPS (17.133886 ms)
CPU frame rate (estimated if not GPU bound): 102.200333 FPS (9.784704 ms)
Percent GPU Bound: 86.553345 %
Driver throughput (Batches per ms): 6266.206055 Batches
Average Batches per frame: 12107.465820 Batches
===========================================================
===========================================================
======= RAW FRAME DATA ====================================
===========================================================
===========================================================
===========================================================
Entry 1 = Frame number
Entry 2 = Shot #
Entry 3 = Total Frame Time, maximum of CPU and GPU time for the frame, in m
Entry 4 = Total Frame Time on the CPU in ms
Entry 5 = Aprox total Frame time spent in driver (not valid in D3D11) in ms
Entry 6 = Time spent in present call
Entry 7 = Time between presents (MGPU only), i.e. frame pacing
Entry 8 = Number of commands send to GPU (aka Batches)
Entry 9 = 1 if the CPU was waiting for the GPU, 0 otherwise. If 1, the application is GPU bound, if 0, CPU bound.
Entry 10 = GPU Mask
4k
Avg Framerate: 40.053474 FPS (24.966623 ms)
==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\Dan\Documents\My Games\Ashes of the Singularity\Benchmarks\4k Output_16_06_02_2018.txt
Version 1.00.18769
06/02/2016 20:23
==========================================================================
== Hardware Configuration ================================================
GPU 0: NVIDIA GeForce GTX 1080
CPU: GenuineIntel
Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 16221 MB
Allocatable Memory: 134217727 MB
==========================================================================
== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================
Resolution: 3840x2160
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1
== Total Avg Results =================================================
Total Time: 60.002666 ms per frame
Avg Framerate: 40.053474 FPS (24.966623 ms)
Weighted Framerate: 39.559940 FPS (25.278097 ms)
CPU frame rate (estimated if not GPU bound): 97.969536 FPS (10.207254 ms)
Percent GPU Bound: 99.912308 %
Driver throughput (Batches per ms): 7916.699707 Batches
Average Batches per frame: 17972.800781 Batches
==========================================================================
== Results ===============================================================
BenchMark 0
TestType: Full System Test
== Sub Mark Normal Batch =================================================
Total Time: 70.947632 ms per frame
Avg Framerate: 44.229809 FPS (22.609188 ms)
Weighted Framerate: 43.217033 FPS (23.139025 ms)
CPU frame rate (estimated if not GPU bound): 118.205582 FPS (8.459837 ms)
Percent GPU Bound: 99.788246 %
Driver throughput (Batches per ms): 5068.979980 Batches
Average Batches per frame: 5821.209473 Batches
== Sub Mark Medium Batch =================================================
Total Time: 56.062500 ms per frame
Avg Framerate: 38.439243 FPS (26.015081 ms)
Weighted Framerate: 38.104206 FPS (26.243822 ms)
CPU frame rate (estimated if not GPU bound): 100.302391 FPS (9.969851 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 6556.468262 Batches
Average Batches per frame: 13051.777344 Batches
== Sub Mark Heavy Batch =================================================
Total Time: 52.997871 ms per frame
Avg Framerate: 38.058132 FPS (26.275595 ms)
Weighted Framerate: 37.805115 FPS (26.451447 ms)
CPU frame rate (estimated if not GPU bound): 82.020508 FPS (12.192072 ms)
Percent GPU Bound: 99.948677 %
Driver throughput (Batches per ms): 10251.215820 Batches
Average Batches per frame: 35045.410156 Batches
=========================================================================
=========================================================================
== Shot Mid Artemis Battle Shot =========================================
Total Time: 4.984222 ms per frame
Avg Framerate: 39.123459 FPS (25.560112 ms)
Weighted Framerate: 39.021122 FPS (25.627146 ms)
CPU frame rate (estimated if not GPU bound): 114.611610 FPS (8.725120 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 3653.735352 Batches
Average Batches per frame: 4415.738770 Batches
== Shot Far Artemis Battle Shot =========================================
Total Time: 5.018312 ms per frame
Avg Framerate: 37.462795 FPS (26.693150 ms)
Weighted Framerate: 37.360744 FPS (26.766062 ms)
CPU frame rate (estimated if not GPU bound): 91.714241 FPS (10.903432 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5755.589844 Batches
Average Batches per frame: 12742.467773 Batches
== Shot Satellite Shot =========================================
Total Time: 4.982855 ms per frame
Avg Framerate: 36.525242 FPS (27.378326 ms)
Weighted Framerate: 36.340633 FPS (27.517406 ms)
CPU frame rate (estimated if not GPU bound): 74.702736 FPS (13.386391 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 9318.610352 Batches
Average Batches per frame: 38723.015625 Batches
== Shot Fighters Satellite Chase =========================================
Total Time: 12.006629 ms per frame
Avg Framerate: 57.301682 FPS (17.451494 ms)
Weighted Framerate: 56.797493 FPS (17.606411 ms)
CPU frame rate (estimated if not GPU bound): 119.120750 FPS (8.394843 ms)
Percent GPU Bound: 98.748688 %
Driver throughput (Batches per ms): 4077.145264 Batches
Average Batches per frame: 3064.520264 Batches
== Shot Surrounded T3 Shot =========================================
Total Time: 5.010948 ms per frame
Avg Framerate: 28.737074 FPS (34.798252 ms)
Weighted Framerate: 28.577812 FPS (34.992180 ms)
CPU frame rate (estimated if not GPU bound): 101.990753 FPS (9.804811 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 4660.872070 Batches
Average Batches per frame: 6458.972168 Batches
== Shot Overhead Top Battle Shot =========================================
Total Time: 4.999020 ms per frame
Avg Framerate: 33.606586 FPS (29.756073 ms)
Weighted Framerate: 33.545166 FPS (29.810555 ms)
CPU frame rate (estimated if not GPU bound): 103.608582 FPS (9.651711 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5292.180664 Batches
Average Batches per frame: 10712.155273 Batches
== Shot Sideline Battle Shot =========================================
Total Time: 4.986921 ms per frame
Avg Framerate: 40.706482 FPS (24.566113 ms)
Weighted Framerate: 40.607208 FPS (24.626169 ms)
CPU frame rate (estimated if not GPU bound): 109.601563 FPS (9.123958 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5632.685547 Batches
Average Batches per frame: 9304.250977 Batches
== Shot Bomber Chase Cam =========================================
Total Time: 6.995099 ms per frame
Avg Framerate: 43.459003 FPS (23.010193 ms)
Weighted Framerate: 43.320736 FPS (23.083635 ms)
CPU frame rate (estimated if not GPU bound): 109.662697 FPS (9.118871 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 4826.549316 Batches
Average Batches per frame: 7838.371582 Batches
== Shot Long Shot =========================================
Total Time: 10.019477 ms per frame
Avg Framerate: 35.331188 FPS (28.303606 ms)
Weighted Framerate: 35.227180 FPS (28.387171 ms)
CPU frame rate (estimated if not GPU bound): 95.641716 FPS (10.455688 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5904.048340 Batches
Average Batches per frame: 12972.302734 Batches
== Shot Fighters Chase Cam 1 =========================================
Total Time: 15.004152 ms per frame
Avg Framerate: 38.122780 FPS (26.231035 ms)
Weighted Framerate: 37.951466 FPS (26.349443 ms)
CPU frame rate (estimated if not GPU bound): 105.278801 FPS (9.498589 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 6295.256836 Batches
Average Batches per frame: 11093.865234 Batches
== Shot Satellite Shot 2 =========================================
Total Time: 7.980802 ms per frame
Avg Framerate: 38.091408 FPS (26.252638 ms)
Weighted Framerate: 37.886517 FPS (26.394615 ms)
CPU frame rate (estimated if not GPU bound): 79.587120 FPS (12.564847 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 10491.930664 Batches
Average Batches per frame: 38061.554688 Batches
== Shot Top Battle Shot =========================================
Total Time: 5.012857 ms per frame
Avg Framerate: 32.915363 FPS (30.380951 ms)
Weighted Framerate: 32.867268 FPS (30.425407 ms)
CPU frame rate (estimated if not GPU bound): 84.556519 FPS (11.826409 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 7244.950195 Batches
Average Batches per frame: 19932.460938 Batches
== Shot Sideline Battle Shot 2 =========================================
Total Time: 9.999459 ms per frame
Avg Framerate: 43.502350 FPS (22.987263 ms)
Weighted Framerate: 43.426586 FPS (23.027369 ms)
CPU frame rate (estimated if not GPU bound): 91.103249 FPS (10.976557 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 8525.474609 Batches
Average Batches per frame: 23295.277344 Batches
== Shot Fighters Chase Cam 2 =========================================
Total Time: 10.000632 ms per frame
Avg Framerate: 38.197586 FPS (26.179667 ms)
Weighted Framerate: 37.953892 FPS (26.347757 ms)
CPU frame rate (estimated if not GPU bound): 116.192650 FPS (8.606397 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 4343.675293 Batches
Average Batches per frame: 5789.997559 Batches
== Shot Long Shot 3 =========================================
Total Time: 5.001392 ms per frame
Avg Framerate: 34.390427 FPS (29.077860 ms)
Weighted Framerate: 34.341713 FPS (29.119108 ms)
CPU frame rate (estimated if not GPU bound): 72.882820 FPS (13.720654 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 11823.541992 Batches
Average Batches per frame: 48611.273438 Batches
== Shot Mountain Air Battle Shot =========================================
Total Time: 9.989244 ms per frame
Avg Framerate: 42.946194 FPS (23.284952 ms)
Weighted Framerate: 42.882545 FPS (23.319511 ms)
CPU frame rate (estimated if not GPU bound): 121.374733 FPS (8.238947 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 7674.526855 Batches
Average Batches per frame: 8334.177734 Batches
== Shot Sideline Battle Shot 3 =========================================
Total Time: 4.998637 ms per frame
Avg Framerate: 43.811947 FPS (22.824823 ms)
Weighted Framerate: 43.726444 FPS (22.869457 ms)
CPU frame rate (estimated if not GPU bound): 114.929489 FPS (8.700987 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 6017.275391 Batches
Average Batches per frame: 9613.889648 Batches
== Shot Panoramic Battle Shot =========================================
Total Time: 10.002501 ms per frame
Avg Framerate: 39.290173 FPS (25.451658 ms)
Weighted Framerate: 39.199684 FPS (25.510410 ms)
CPU frame rate (estimated if not GPU bound): 87.842377 FPS (11.384027 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 10121.171875 Batches
Average Batches per frame: 30660.296875 Batches
== Shot Mountain Air Battle Shot 2 =========================================
Total Time: 4.995478 ms per frame
Avg Framerate: 50.445621 FPS (19.823326 ms)
Weighted Framerate: 50.259968 FPS (19.896549 ms)
CPU frame rate (estimated if not GPU bound): 113.037460 FPS (8.846624 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 10612.617188 Batches
Average Batches per frame: 17332.552734 Batches
== Shot Low Vista =========================================
Total Time: 10.014210 ms per frame
Avg Framerate: 36.647926 FPS (27.286674 ms)
Weighted Framerate: 36.536003 FPS (27.370262 ms)
CPU frame rate (estimated if not GPU bound): 81.049294 FPS (12.338171 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 10265.726563 Batches
Average Batches per frame: 35225.417969 Batches
== Shot Fighters Satellite Chase 2 =========================================
Total Time: 6.986869 ms per frame
Avg Framerate: 53.385857 FPS (18.731554 ms)
Weighted Framerate: 53.029945 FPS (18.857271 ms)
CPU frame rate (estimated if not GPU bound): 139.190689 FPS (7.184389 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5818.479004 Batches
Average Batches per frame: 4220.605957 Batches
== Shot High Vista =========================================
Total Time: 5.016644 ms per frame
Avg Framerate: 32.691177 FPS (30.589294 ms)
Weighted Framerate: 32.585228 FPS (30.688751 ms)
CPU frame rate (estimated if not GPU bound): 74.593887 FPS (13.405925 ms)
Percent GPU Bound: 99.457832 %
Driver throughput (Batches per ms): 12445.572266 Batches
Average Batches per frame: 52417.480469 Batches
== Shot Small Mountain Battle =========================================
Total Time: 4.976372 ms per frame
Avg Framerate: 47.424110 FPS (21.086321 ms)
Weighted Framerate: 47.288696 FPS (21.146704 ms)
CPU frame rate (estimated if not GPU bound): 127.089142 FPS (7.868493 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 3233.796631 Batches
Average Batches per frame: 3042.500000 Batches
== Shot End Scene =========================================
Total Time: 11.025258 ms per frame
Avg Framerate: 38.185047 FPS (26.188261 ms)
Weighted Framerate: 38.001209 FPS (26.314953 ms)
CPU frame rate (estimated if not GPU bound): 98.645653 FPS (10.137295 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5916.028320 Batches
Average Batches per frame: 12464.749023 Batches
===========================================================
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======= RAW FRAME DATA ====================================
===========================================================
===========================================================
===========================================================
Entry 1 = Frame number
Entry 2 = Shot #
Entry 3 = Total Frame Time, maximum of CPU and GPU time for the frame, in m
Entry 4 = Total Frame Time on the CPU in ms
Entry 5 = Aprox total Frame time spent in driver (not valid in D3D11) in ms
Entry 6 = Time spent in present call
Entry 7 = Time between presents (MGPU only), i.e. frame pacing
Entry 8 = Number of commands send to GPU (aka Batches)
Entry 9 = 1 if the CPU was waiting for the GPU, 0 otherwise. If 1, the application is GPU bound, if 0, CPU bound.
Entry 10 = GPU Mask
Well now uve gone and said that challange accepted. Time to knock team red off the top.
Is the AMD Duo classed as a single GPU? considering it has two ?