Personally, I feel a lot of the problems in destiny is the focus on the average player. Bungie has said they want Destiny to be a competitive game, but then every balance patch and change is aimed at the average player leading us to the current Meta. In an average lobby primaries are perfectly fine, because titans don't skate, warlocks all float around very slowly, hunters either just blink or run. But when you get to higher level Destiny play everyone moves at 100mph. Primaries fall apart very quickly in this meta. Leaving you with lobby after lobby were 2/3 of the kills is from shotguns.
Good points.
I understand exactly where you're coming from Mid, that its easy to sit there and criticise how the devs should fix something. But, I do feel that in Destiny specifically, the devs handle the balance and communication poorly. I would much rather they use 5% of the weekly post to give us feedback, than just stubbornly giving us nothing until a patch that is inevitably out of touch. Especially in this case when we are talking slight weapon balance, not adding a feature that doesn't exist.
They have, at times, clearly misled the community (SBMM) and messed up (weapon damage in patch notes vs actual figures etc). They are reactive instead of pro-active and also brutish in their patches e.g. too many of X weapon being used, destroy entire archetype. To be brutally honest, those testing in the sandbox seem to be very average PvP players and I just think they would benefit from input/consultation from the better players. Public Test Servers for Division and BF4 for example seem to have helped a lot. While not applicable to Destiny, what harm is there in taking feedback from multiple/other sources?

And you call yourself a developer 

