*** The Official Destiny Thread (now includes 2.0 and TTK) ***

3) Same goes for heavy ammo. It's not always possible to get to the spawn points first, so you inevitably will have to eat **** at some point when you run into someone with a rocket.

Then you're not very good. It tells you when heavy ammo is spawning soon so you should start moving to the points then. Can have no complaints about that one.
 
Use your head so that if you do see something on radar instead of being in the obvious control spot move to outside it so you avoid the possible super. Perhaps maybe keep your own super for such occasions? Either a defensive/offensive one...

Sounds more like you are moaning than trying to play it differently when you get killed by such things over and over again. Always gonna be times where you can't help but die - just minimise those times.

Not like you don't have your own super or heavy ammo to collect...

ps3ud0 :cool:
 
Sorry but that's a load of BS.

1) How are you supposed to 'stay spread out' when capping an area barely bigger than a pizza?

2) Supers have a long cool down for each individual player, but because every enemy player has one you can be hit with one after the other constantly. And besides, the main problem with them is that they just feel unfair when you die from them no matter how often you get hit with them. It's just not good game design to have something in the game it's virtually impossible to counter.

3) Same goes for heavy ammo. It's not always possible to get to the spawn points first, so you inevitably will have to eat **** at some point when you run into someone with a rocket.


1) you only need 1 player on a zone to cap it, and there are more game modes available than just control. you see a titan running towards you, don't just stand there like a lemon. they have to get reasonably close to blow their super power, there is plenty of time to double jump the hell outta there unless you didn't see them coming in which case pay more attention to your radar. warlock supers are even harder to deal with than titan supers, cos they can do massive AoE dmg FROM RANGE.

2) i dont have a problem with supers. they are all OP when used correctly and useless when mis-used. does it suck when you die to them? yes. does it feel awesome when you get a big multi-kill? yes. it balances out. gives the game a bit of variety instead of just shooting each other in the face with auto-rifles 24/7.

3) the announcer gives you a long enough warning to get to the heavy ammo if you know the map layout. if the enemy gets to it first, you deserve to get owned.
 
This isn't an MMO.

It's not Halo either.

Once you accept this and move on its a good game. But the internets criticism of this game comes from Halo players who play the crucible and can't understand why they don't get all the best stuff for coming first, and from MMO players who can't understand how small it is and why everybody expects to have guaranteed legendary gear and isn't prepared to grind for 6 months just to get 2 legendary items

No need to get over defensive lol. Ive never even played the game, I was just discussing what I had heard today.

as for "The internets criticism"... the internet is just people, its peoples criticism, it doesn't hold less value just because its on the internet :).

I look forward to giving the game a go. Im not judging it yet. I just thought that for a console game, needing to go onto forums to setup games sounded weird to me.
 
Sorry but that's a load of BS.

1) How are you supposed to 'stay spread out' when capping an area barely bigger than a pizza?

2) Supers have a long cool down for each individual player, but because every enemy player has one you can be hit with one after the other constantly. And besides, the main problem with them is that they just feel unfair when you die from them no matter how often you get hit with them. It's just not good game design to have something in the game it's virtually impossible to counter.

3) Same goes for heavy ammo. It's not always possible to get to the spawn points first, so you inevitably will have to eat **** at some point when you run into someone with a rocket.

1) You don't have to stay in the capture point if its not in your best interest to. If I notice someone getting close on radar when i'm in a cap point with a group of people I leave the capture zone, unless its the start of the game.

2)There's not really a lot you can do about that and it happens to everybody.

3) In my experience people rarely pay as much attention to the heavy weapon announcement as they should do. Usually if you start moving when the 'heavy weapon ammo incoming' announcement play you should be in with a good chance of picking some ammo up. You can always camp somewhere and wait for them after picking the ammo then gank them with your special(then you can pick up their ammo). If that fails they're still just as fragile as anyone else when they get shot at, especially if its in the back.
 
No need to get over defensive lol. Ive never even played the game, I was just discussing what I had heard today.

as for "The internets criticism"... the internet is just people, its peoples criticism, it doesn't hold less value just because its on the internet :).

I look forward to giving the game a go. Im not judging it yet. I just thought that for a console game, needing to go onto forums to setup games sounded weird to me.


It's mainly cos people who are actually enjoying / playing the game started getting a bit tired of hearing all the criticism of the game 24/7, especially from people who haven't even tried it out first-hand themselves.

If not having a "raid finder" is a deal breaker for you, then don't buy it, but tbh that is a pretty weak reason to not get a game imo.

Now if you said you weren't buying it because you wanted a game with an epic story line and massive open world to explore, THEN I would understand :p
 
If you didn't have supers then PvP, especially Control games, would probably become a camp fest. I hardly ever see decent teams sticking 3 people with shotguns on B because they know a titan could come in and delete half of the team.

Whenever I'm super charged I usually go rambo and charge wherever the other team is. In my experience it's what most people do. Keeps the game moving.
 
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Got to say some people have the laziest excuse when it comes to no matchmaking for raids. It's like they actually have to be spoon fed a group of people because they don't have the social awareness to use the resources available to them to do it themselves.

Its quite an embarrassing excuse really - its like not having comms on these new console when they both come with a freebie headset

SMH

ps3ud0 :cool:
 
Ive been enjoying the game a lot although i will admit ive started playing it less.

Once you get to that 27/28 area and your left grinding out materials to upgrade those legendary armour/weapons for me it becomes so much more of a grind.

At this stage im guessing i need approx 100 relic iron, 100 Helium Filaments, 50 Spirit Bloom, 60 Ascendant Energy and about 60 Ascendant Shards. Not impossible at all but thats now my sole purpose for playing, havent tried the raid but thats deffo something to look at.

The game really needs a clan roster feature as a way to form groups, i would say ive got my moneys worth from the game, i do enjoy the strikes/patrols etc but the game has started to become less appealing to me the last week or so, maybe need to start giving some pvp a go to shake things up :p .
 
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My crap luck continues. Had two legendary engrams drop so far in my entire play time. One a strange coin. The other some rubbish blue gear bah!
 
My crap luck continues. Had two legendary engrams drop so far in my entire play time. One a strange coin. The other some rubbish blue gear bah!

I thought legendary engrams were 100% supposed to turn into legendary items since the latest patch..? Or crafting materials.
 
For PvP - yes
For PvE - no

the special abilities on it are OP for PvP, but useless in PvE.
(when assault rifles get nerfed, it will be one of the strongest weapons in the game for PvP probably)


if you have no other legendary primary weapon however, then it is probably worth picking it up for PvE for the atk rating alone. the stats on it are good, has good accuracy and clip size etc. just you don't really benefit from the special perks on it at all in PvE.

I'm on PS4 (see sig :p)
I don't have any decent sniper rifles either! Haven't got one legendary one since launch. However, I have a legendary fusion rifle which I absolutely LOVE, so it's not really an issue for me :p

I have Suros too, it's pretty broken at the moment but when the auto rifle nerfs kick in then other weapons will start to look a bit more attractive, especially at range.

Yeah, didnt think to look there :).

Suros is a good weapon I find most of the time, but the rate of fire is sometimes annoying! Can't see why they need nerfing myself, hope they don't make the auto rifles useless.

On the subject of raid match making and for nightfall, I think there should be something. I think maybe a tab near the roster page so you can mark what you're doing, and on what level etc, so people can message and get groups made. Quite a pain if you don't have many friends playing or you're all different levels.
 
Suros is a good weapon I find most of the time, but the rate of fire is sometimes annoying! Can't see why they need nerfing myself, hope they don't make the auto rifles useless.

Having a slower rate of fire is useful to some extent, cos it means you waste less time per minute reloading and you have more time to recover from recoil. The recoil on Suros is ridiculously low already though, especially if you take the bottom most sight which basically makes recoil non-existant for a tiny dmg drop xD

Auto rifles need nerfing because they require the least amount of skill of all weapons, yet they are the most effective 99% of the time. When an auto-rifle beats out a pulse rifle / scout rifle / sniper rifle at range, then you know there is a serious issue ^_^ They are supposed to be good at a close-mid range, where "spray and pray" tactics are most effective. At the moment, they slam dunk all the precision weapons in PvP, even at long range, which is pretty ridiculous ^_^

They are going to have to either a) increase the recoil on them or b) give a harsher damage drop-off the further you are from the target, so they are less effective in mid-long range encounters.
 
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Sorry but that's a load of BS.

1) How are you supposed to 'stay spread out' when capping an area barely bigger than a pizza?

2) Supers have a long cool down for each individual player, but because every enemy player has one you can be hit with one after the other constantly. And besides, the main problem with them is that they just feel unfair when you die from them no matter how often you get hit with them. It's just not good game design to have something in the game it's virtually impossible to counter.

3) Same goes for heavy ammo. It's not always possible to get to the spawn points first, so you inevitably will have to eat **** at some point when you run into someone with a rocket.

When capping in control you know when an enemy is approaching from your radar so you should be ready to take them out way before they get close enough to take you out with a super. You can't always do it solo but if there's a few of you capping it should be easier to take them out.

Everyone has access to a super and knowing that I have one and use it from time to time I don't mind too much when I'm killed by one.

Also everyone has access to heavy ammo, you just need to listen out for the announcements (incoming and arrived) and get to one of the many spawn points first, which are always the same. Again, I don't mind if I'm killed by a HW as I know I could have had it first if I'd got my arse in gear.
 
Man, the raid was a real blast last night. Thanks to everyone that joined in. Shame we all were too tired by the end of it to finish it!

Hopefully we can get some people together to finish off the final boss in order to complete it before Tuesday!
 
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