Do these drives speed up your sparrow or just change the colour of the trail?
both.
Do these drives speed up your sparrow or just change the colour of the trail?
Fatebringer wouldnt get you out of an VoG bubble either without a reload. Its never been a good gun for that. Use Shotguns or Ice Breaker for that...
ps3ud0![]()
Have to agree here, the bubble health is fine. Having any less health would remove any kind of urgency to get the goblin buff but its still not strong enough to withstand a pummelling from special/heavy weapon fire.
Handcannons have always been **** at anything other than killing trash in PvE, their base dps has never been good.
Genuinely the Fatebringer wasnt useful with the VoG shields, I used to use it all the time and would always swap to my special as it would take a reload to down them.I was referring to too much health to be removed just by shooting at it.
As you've both hinted at, they just need a specific strategy for getting out of them. Simply shooting whatever weapon you have in your hand (as works in VOG) isn't enough.

ACD/0 feedback fence from my first engram roll. Destiny being nice to me!
Do these drives speed up your sparrow or just change the colour of the trail?
I was referring to too much health to be removed just by shooting at it.
As you've both hinted at, they just need a specific strategy for getting out of them. Simply shooting whatever weapon you have in your hand (as works in VOG) isn't enough.
There already is though, team member kills the goblin for the buff to break out faster and then breaks the other two out as well. It's a simple mechanic but hard to execute as there are so many ads that spawn that will quickly overrun the team.
I'm not getting many Strange Coins so Xur appearing doesn't fill me with joy. I think I have 13 from the entire time I've been playing Destiny. Is it mainly the Weekly Heroic and Raids that you get them from?
Guys finally got a leg rocket launcher
It's the dreamwalker.
I re rolled it to arc
T1 is warhead Verviers, soft launch, hard launch
T2 tripod
T3 heavy payload, perfect balance, quick draw
T4 grenades and horseman
Should I keep this reforge?
From what read I think it's pretty decent?
yeah that what am thinking. Just keep it as it is and hope for a gally soon!!Great for PvP, OK for PvE. For PvE, ideally you'd want Tracking instead of G&H.
Guys finally got a leg rocket launcher
It's the dreamwalker.
I re rolled it to arc
T1 is warhead Verviers, soft launch, hard launch
T2 tripod
T3 heavy payload, perfect balance, quick draw
T4 grenades and horseman
Should I keep this reforge?
From what read I think it's pretty decent?
TBH though if they simply added checkpoints to the PoE I think everyone would be happier, even if they still had issues with each individual fight. There are a few good ideas out there on to how this could be achieved without rampant "5th round save swaps" and/or fireteam kicks. The mechanic exists for PoE and we already had checkpoints for the raids so it isn't like this would be anything new.

They definitely need to add some sort of checkpoint system for it, one suggestion I read was to use a system like trials does with a card in your mission slots which tracks your progress. You can only get in on a certain checkpoint if your card says you have it.
Anyone else sick of bladedancers in Trials? They do my head in. Apart from a fist of havoc, there's pretty much no way to counter them, we were just 4-4 in our last match, all three of us up, they had one left who happened to be a bladedancer. He popped it and shredded us all in a matter of seconds. I personally got three Secret Handshake rounds in his face and he just shrugged it off.
Does my head in![]()