*** The Official Destiny Thread (now includes 2.0 and TTK) ***

What a week! The Iron Banner is over and despite my moaning there were more highs than lows. I even managed to get all my characters to level 5 and got the six pieces of etheric light. (One of which I've already wasted but that's another story.)

So what did I learn? That if you don't have a Vex Mythoclast or Thorn you are a bit screwed. However, I did occasionally hold my own running around with level 32 characters wielding The Last Word. Sometimes I even came top of the leaderboard. Imagine how ace I would have been with one of those weapons and in level 34 armour. :D

My Hawkmoon wants a word.... :p

This was my first IB (and PVP) event where I had the chance to use it. Turns out I am not that bad with it at all.... Getting crits is essential, especially against those wielding Thorn. When the perks stack though....

Also my LDR with Armour piercing rounds was proving its worth on the Pantheon.. Got a few double kills with a single shot with that gun.. :D
 
My Hawkmoon wants a word.... :p

This was my first IB (and PVP) event where I had the chance to use it. Turns out I am not that bad with it at all.... Getting crits is essential, especially against those wielding Thorn. When the perks stack though....

Also my LDR with Armour piercing rounds was proving its worth on the Pantheon.. Got a few double kills with a single shot with that gun.. :D

I used an etheric light on Found Verdict for iron banner so I could use it alongside my newly maxed out hawkmoon.

Turns out that once I got used to hawkmoon my shotgun hardly ever came out so it was a little bit of a waste.

I've got thorn now but it'll take some doing to replace hawkmoon for me in the crucible.
 
Just take your time and have an arc shotgun ready for the Knights. ;)

Oh. I was going to go down the Patience & Time sniper route and try and hang back. I don't think I've got an Arc shotgun. I'll use my fusion rifle instead.

And for you guys with Hawkmoon -- where did you get it from?
 
Been playing IB aswell and I've really been enjoying PvP again. Hawkmoon has definitely helped me. This morning I just couldn't get on a winning team until about 7 or 8 rounds in to finally get the 192 rep I needed for rank 3. Finallly managed it before I had to go to work and I'm happy now with Hawkmoon and a 365 Rude Awakening DOA.

Some games go amazingly well where I am top or second and then I just seem to get destroyed. For me it depends on the map whether I do well or not. Feel like I am improving though, for sure.
 
It's a shame there isn't anything more interesting to do for people like me who would rather pull out their own eyes with a rusty spoon than play PVP :(
 
Oh. I was going to go down the Patience & Time sniper route and try and hang back. I don't think I've got an Arc shotgun. I'll use my fusion rifle instead.

And for you guys with Hawkmoon -- where did you get it from?

Random drop from my first 34 PoE... only waited, what, 8 months for it....

It is like a HC, shotgun and sniper all in one.
 
It's a shame there isn't anything more interesting to do for people like me who would rather pull out their own eyes with a rusty spoon than play PVP :(

It's only recently that there's been any worthwhile PvP content. Previously if you didn't do the raids, you had to wait for 3 months of Iron Banner to get max light level. Normal crucible was a waste of time as the drops were poop and marks were so slow to accumulate.

Double marks and regular legendary drops now make PvP a decent route to gear up.

PvE you've got tons of content! Nightfalls, Vault of Glass, Crota's End, all the different PoE varieties, strike playlists, dailies, queen's wrath bounties.
 
I attempted Trials at the weekend, it didn't end well. We won our first 2 games, but then Bungie decided to match us against full teams who had gone flawless before. One team was so good the match was over before we'd barely got a shot off. Then we were matched with them again! It was ridiculous. I don't mind playing against people a bit better than me, it encourages creative thinking to try to get some wins, but these guys were so good it was ridiculous, and fairly soul crushing. Normal crucible can make me feel like I'm rubbish at times, but this was the first time I'd ever felt completely inept. It wasn't a nice feeling!

They really need a ladder system for Trials, with some kind of ranking and increasing reward tiers. Reset every week as usual.

Gives the uber-PvP teams a challenge and reward for their skill, but gives the poor newblets a chance to compete in the game mode. Having these pro teams stomping newbs isn't good for anyone.


I'd take the reforging guides with a pinch of salt personally. The weapon balance is pretty good in Destiny, use whatever rolls you think will complement your play style. I've got a 'tier 1' Felwinter's Lie roll but I just never use it in PvP anymore. Instead I use a 'tier 3' Rude Awakening DOA and get far more kills, works much better with a punchy warlock build where you're playing aggressive on Control and getting up close. Felwinter's Lie sucks in those situations.

Good to know I wasn't imagining my Shadow of Veils being pretty awesome though, got the maxed target acquisition roll. I've not sniped much in PvP before and it was popping heads nicely even when playing on 3G earlier.
 
I attempted Trials at the weekend, it didn't end well. We won our first 2 games, but then Bungie decided to match us against full teams who had gone flawless before. One team was so good the match was over before we'd barely got a shot off. Then we were matched with them again! It was ridiculous. I don't mind playing against people a bit better than me, it encourages creative thinking to try to get some wins, but these guys were so good it was ridiculous, and fairly soul crushing. Normal crucible can make me feel like I'm rubbish at times, but this was the first time I'd ever felt completely inept. It wasn't a nice feeling!

There are various conversations about this on reddit, and there seems to be 3 camps of players when it comes to those that are good at it.

Those that can go flawless on multiple characters per week who are really good at PVP and love dishing out the beating. They detest the thought of people getting to the lighthouse that aren't as elite as they are and will deliberately play when they don't need to to try and make it harder for the casuals. They love that others can' get the loot that they can, and see it as some kind of status symbol that they have "paid the iron price" (as one put it) and have earned it.

The other camp is those that feel that there needs to be something done to make things a bit fairer. I suggested skill based match making like CS or Dota or Legends has, but was promptly shouted down by the above camp. Another person suggested that the hardcore try hards leave monday to the casuals to fight among themselves, to which the above camp said they'd play extra hard on monday to make sure nobody had it easy even though they had already got all rewards they could get this week.

The third group have taken it upon themselves to try and "sherpa" those that aren't the best at PVP through the lighthouse. Apparently the guy with the most kills in trials of osiris and ranked #1 is a notoriouos youtuber who has been taking people through and carrying them to help them get to the light house. Unsuprisingly, the top crowd don't like this at all.

Its properly split the community. Unsurprisingly, those dishing out the beating love it, those on the end of it getting nothing out of it don't. I'm somewhere in the middle having gone to 8 wins, 5 wins, 7 wins etc.. so I've got 3 pieces of trials armor, and 3 weapons, a class item and a shader, but I've never got that exotic emblem and got to the lighthouse.

They really need a ladder system for Trials, with some kind of ranking and increasing reward tiers. Reset every week as usual.

Gives the uber-PvP teams a challenge and reward for their skill, but gives the poor newblets a chance to compete in the game mode. Having these pro teams stomping newbs isn't good for anyone.

I imagine this will go down the same way as my suggestion of skil lbased match making will go. The PVP elite don't want any concession and argue that there should be no reward for anybody in the trials unless you can beat the best, if you want to play anybody other than the best, play iron banner or regular crucible.

Bungie really needs to clarify what they see the trials as. Is this a competition designed to only give the top 1 % of destiny players the best loot ? or is this something that any top ranking player (no matter their PVP skill) should be able to find a reasonable challenge and get some rewards when they beat other players on their level.
 
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Did the forge thing with my guns... Coat me an arm and a leg as I haven't got a clue what I am doing... Ended up forging a shotgun about 12 times to try get it back to normal as the forges looked pants...

Sniper Rifle, well I gave up bothering....
 
as with everything in destiny you need to read up.

https://www.reddit.com/r/DestinyThe..._reforge_guide_best_rolls_per_primary_weapon/

https://www.reddit.com/r/DestinyTheGame/comments/36sl7b/weapon_reforge_megathread_may_21st_2015/

Here's the list of possible rolls:

http://www.reddit.com/r/DestinyTheGame/comments/36mnjx/how_reforge_guide_possible_perks/

I spent about 10k in glimmer and 40 + motes of light getting Crowd Control Extended mag and Outlaw on my Queens Auto Rifle. I'm now trying to get Zen Moment and Outlaw on my Red Hand IX !
 
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The problem is, at the moment there is a feedback loop in terms of skill levels, that is only going to get worse. The skill level required to compete is putting off the newbs that get stomped 3-0 every time, and every time one of those guys says 'screw this, I'm out' and gives up playing trials, the average skill level goes up, making the barrier of entry for new players even higher.

If I get my net fixed I might give it a go this week now my Warlock is 34. Didn't have much joy playing under-levelled.
 
My analagy was that trials is making the rich richer and the poor poorer. The PVP elite argue the poor should stay poor until they get better.
 
I had a great week in IB too. Got all 3 characters to level 5, and feel like I generally improved my PvP skills in the process. I still had god awful rounds where I couldn't hit a barn door, but I've gone from someone who averaged 0.75 a few months back, to now being around 1.2 and continuing to rise. According to Destinytracker most of my stats are now around the top 50% mark, a far cry from the 80% it used to be. Hopefully I'll keep improving and one day I'll feel like I'm actually good at PvP.

I attempted Trials at the weekend, it didn't end well. We won our first 2 games, but then Bungie decided to match us against full teams who had gone flawless before. One team was so good the match was over before we'd barely got a shot off. Then we were matched with them again! It was ridiculous. I don't mind playing against people a bit better than me, it encourages creative thinking to try to get some wins, but these guys were so good it was ridiculous, and fairly soul crushing. Normal crucible can make me feel like I'm rubbish at times, but this was the first time I'd ever felt completely inept. It wasn't a nice feeling!

Playing with a fireteam helps hugely on the stats front I find.

My average K/D when playing with OCUK is probably around 2.5 - with plenty games being 3.5+.
My average K/D when playing by myself is probably around 1.0.

And that's not just the quality of the players, it's just the communication and knowing where to go. Randoms just seem to be around you 1 second then before you know it they are all gone and 3 enemies show up behind you.
I certainly work best as a Rambo player within a coordinated team.
I'll still run around like mad getting as many kills as possible but I do it 3x better when my movements are in relation to the team and our objectives.

Plus, it makes it 10x more fun too. I'm bored after 30 seconds by myself.


For Trials, I agree it'd be cool if there was some kind of system that matched people up more evenly.
One minute you're stomping a team 5-0 in less than 90 seconds and then you're getting mauled the same way yourself by 1 lone wolf playing like a pro.

The higher you go up the rankings, the larger the variance becomes. Once you start hitting players in the top 1% compared to top 10% there is a huge difference in skill.
It's the same in any competitive environment - that's why there are matchmaking systems both online and in real life sports etc.

Mind you - I entered a squash tourny recently and got through round 1 and 2 against amateurs and then got pitted against a county level player and similar to trials, there was sod all I could even hope to do with such a skill gap. BUT, since that game i'm unbeaten in 6 weeks and have moved up two leagues into the top 3 so It can be a learning experience getting hammered :D
 
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There are various conversations about this on reddit, and there seems to be 3 camps of players when it comes to those that are good at it.

Those that can go flawless on multiple characters per week who are really good at PVP and love dishing out the beating. They detest the thought of people getting to the lighthouse that aren't as elite as they are and will deliberately play when they don't need to to try and make it harder for the casuals. They love that others can' get the loot that they can, and see it as some kind of status symbol that they have "paid the iron price" (as one put it) and have earned it.

Bungie really needs to clarify what they see the trials as. Is this a competition designed to only give the top 1 % of destiny players the best loot ? or is this something that any top ranking player (no matter their PVP skill) should be able to find a reasonable challenge and get some rewards when they beat other players on their level.

The problem with these peoples arguments is that they can then bring their weapons and rewards into any other game mode - so a solution could be to simply make the trials rewards for trials only and not available in any other game mode. (at least not other pvp modes)

I haven't tried much myself to be honest, had 8-0 twice in week 1, neither with 1 team for the full run which isn't ideal. And i'm not even top 10%. But saying that, I struggled a lot in week 2 so it seemed to get harder as you suggest (rich richer, poor poorer) - but i hate that map, as do most others on here.

it felt like if you didn't have the time to do it in week 1, it was only going to get harder from there as the best got better weapons, and the rest stopped playing - meaning you played against the best more often.

Some teams you could take out 3v1 with ease, others you could bring in 3 more friends and still get beat down. lol


I'll do the 9-0 though. I just need a map I like, a fixed team and some actual time to attempt it.

But that's a good point - bungie just need to clarify what they are doing with trials. 90% of people I play with don't seem to bother with it so regardless of what bungie want from it, it seems only a small % of people can be bothered with it the way it is.
 
Those hardcore players have now fully optimised their gear so, yes, it will be very difficult to get 9-0 until they get bored and start moving on elsewhere. Right now they're still looking to get the final pieces of gear and have plenty of people to smash around so are invested in playing constantly.

I've only played it for one session with 32/32-gear and it wasn't a lot of fun. Haven't lost a PvP game like it in my life (literally scraping 1 or 2 rounds at best). That said I also don't have much desire to get any of the ToO gear so I'm thinking 'why bother?', when I have another char to level and lots of other guns/armour sets to get my hands on.
 
Those hardcore players have now fully optimised their gear so, yes, it will be very difficult to get 9-0 until they get bored and start moving on elsewhere. Right now they're still looking to get the final pieces of gear and have plenty of people to smash around so are invested in playing constantly.

I've only played it for one session with 32/32-gear and it wasn't a lot of fun. Haven't lost a PvP game like it in my life (literally scraping 1 or 2 rounds at best). That said I also don't have much desire to get any of the ToO gear so I'm thinking 'why bother?', when I have another char to level and lots of other guns/armour sets to get my hands on.

great example of this is the players rocking the efrideet spear from the old Iron Banner with the now removed (because it was overpowered) final round perk.

Its a 3 shot sniper rifle that gave the 3rd shot power to one hit kill somebody with a bodyshot. Trials was littered with them this weekend sniping. And you can't get that gun and perk anymore so its literally impossible to match it. It was removed because it was overpowered, but people are still rocking it in the competitive environmnent.

Soon as you see somebody on your team randomly fire 2 sniper bullets in the floor every time they spawn, you know they'll have that BS gun.

When people are going to that level, you can't expect to compete just by rocking up with your favorite normal sniper rifle if the other guy is a good shot with it. How is it balanced if he can kill you with a bodyshot while you have to hit a headshot ?

And you raise a valid point. What will happen to trials as all the casuals decide its not worth the effort and too unforgiving ? Currently the top 1 % play against the top 10% and lots get smashed. When only the top 1 % even bother entering it will kill off trials. I highly suspect bungie will have to modify it in some way when they player numbers start falling through the floor and people decide its not worth the effort.
 
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