Oh look a blanket nerf to hand cannons when it was only the Exotics that needed tweaking... totally didn't see that coming... *sigh*
Why on earth has Icebreaker been nerfed? I didn't see anyone complaining about it recently.
Ah G'horn getting a nerf making the "we can't think of a better way of creating an end boss beyond giving it more health" bullet sponge bosses even more fun to fight...
Overall it seems there are some positives but there seems to have been focus on areas that didn't need it.
The nerfs to black hammer / Ice Breaker / Gjallarhorn are aimed squarely at making PVE harder as these weapons make most of the challenges they come up with easy.
Both those snipers had infinite ammo, so they've made black hammer take ammo from your inventory rather than spawn it out of thin air. No longer will you be able to chain together 52 crit hits on fallen walkers etc.. without reloading.
Ice breaker already had infinite ammo, so they've just made it taken even longer to regen.
The weapon balancing isn't just about bungie addressing PVP balance, its about them addressing how easily we laugh at their end game PVE content with the best weapons.
As for the hand cannon changes. They've made specific changes to TLW and Thorn in addition to hand cannon changes. All the generic hand cannon changes amount to, is a reduction in range and clip size to sway you over to scout rifles for ranged encounters.
Fair enough, hand cannons should not be as good as scout rifles at range. That's what they are trying to achieve.
Last edited:




