*** The Official Destiny Thread (now includes 2.0 and TTK) ***

the 2 burst kills are in fact 6 bullets.

Average assault rifle damage in BF4 was 24 hp out of 100. That puts most guns at 5 bullet kill with no headshots. This decreases to 18 at max range making it a 6 bullet kill.

According to symthic, the TTK of an average assault rifle starts at 374ms for short range.

According to the stats from Reddit, none of the auto rfiles in destiny are shorter than 1 second for their TTK.
Thorn TTK is 360ms with crits, 1.09 seconds with no crits
Messenger is 730ms with crits, 1.26 seconds with no crits.

Its already a longer TTK than battlefield normal mode.

Its fine as it is IMHO (speaking as somebody who came to Destiny from FPS games rather than MMO)
 
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TTK for most weapons apart from OHK are in the same ballpark (1-1.5 secs). I think it makes the game a bit more 'twitchy' than the P2P architecture and netcode is really capable of supporting.

Hey, I'd settle for crucible modes with modifiers. Brawler. Airborne. Grounded. Exposure. Trickle :cool:
 
I must admit this constant use of the word "meta" to describe peoples best loadouts is somewhat funny. Don't see it used anywhere else and its suddenly become the buzz word !

The other thing that seems to escape people is the difference in cooldown difference between say 80 % INT and 100 % INT.

Its about 19 seconds difference in your cooldown. Nothing really.

Source:

https://www.reddit.com/r/DestinyThe...llect_discipline_and_strength_recharge_times/

19 seconds is a HUGE amount of time IMO.

within 19 seconds you could easily kill 3+ guardians by yourself.

i'd rather have my super up before anybody else, create orbs that means my team has their supers up before the enemy and then i get another super or two straight away.

if you have a team communicating well calling out orbs, etc you can easily get a super every minute or so. the other day i had a guy call out 3 orbs on C so i immediately changed my direction to C rather than B.

same goes for grenades if you communicate well and spam a point you can get 3-4 kills from that. e.g. if someone calls out 4 players capturing B. then i call out i need someone to arcbolt it with me and both of us hit the point at the same time it's easy guaranteed kills.

like i said before you can get 3-6 kills from a super or grenade if you get lucky and play smart. usually if your within melee distance your dead from a shotgun blast.

no way would i actively try and melee with how powerful and easy to use shotguns are.
 
I melee a lot these days, if I see someone rushing I blink up and backstab, it helps that backstab is broken so if its even slightly off centre it triggers but I've found it really useful. What really kill it for me is lag, I backstab, and instead of dying they have time to shot me and kill me, then they die.
 
I was laughing last night about the very fact that it's utterly ridiculous you can postmortem melee kill someone... (ok ranting, not laughing)
 
Last night we had some laggy people, I'm in arc blade, stab a guy 4 times, doesn't die, kills me instead. Delightful. Anyone else having issue with Destiny, took me a few attempts to even get to the character selection screen
 
I was laughing last night about the very fact that it's utterly ridiculous you can postmortem melee kill someone... (ok ranting, not laughing)

Every client is authority on hits, and every client is slightly out of sync but the game says that if you pull the trigger when your crosshair is over a target, it hits. So you will always have postmortems, especially with such fast TTK.

It's either that, or you can't trust your crosshair and have to lead targets....good luck with that :)
 
Every client is authority on hits, and every client is slightly out of sync but the game says that if you pull the trigger when your crosshair is over a target, it hits. So you will always have postmortems, especially with such fast TTK.

It's either that, or you can't trust your crosshair and have to lead targets....good luck with that :)

The frostbite 2 engine used by battlefield uses client side hit detection, and they've managed to reduce the amount of trade kills significantly over release, to the point they are very rare.

But even battlefield at its worst never took as long to register hits as destiny sometimes does. Clientside hit detection and P2P hosted games make for a bad mix. At least battlefield had dedi servers.
 
Yeah it's the dedicated servers that make the difference. I haven't read any detailed stuff about Destiny's networking but you can infer a lot from the way it behaves. You're running 12 difference simulations with client authority hit detection, and constantly having to make calls about which of those 12 simulations is the 'correct' one...in Destiny a hit is always correct, which is why you get so many post-mortems...although an exception is with extreme lag (lag switchers) where it appears to roll-back a fair way, which is why people seem invulnerable.

Funding dedicated servers for a 20mil console player base isn't easy or even feasible though. With battlefield games, the players cough up for the servers.
 
Quick question, if you delete a character do you lose all of its stats, I ask cause I have 2 hunters, I like how the male hunter looks more but the female has 10k kills and I don't want too lose that if I can. Need to make a Warlock so have to pick either one of them.
 
I think you do, somebody pointed out that if you have done all the challenges for the year 1 "become legend" thing, then delete your character, you'll lose them all.
 
Female hunters all the way!

As above I think the stats pull from existing character history so pretty sure deleting it will wipe everything related to that character.
 
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