*** The Official Destiny Thread (now includes 2.0 and TTK) ***

Thats fair enough, I think half the reason Bungie do these streams is to convince people on the fence that they are listening to feedback and improving the game. To be fair they have implemented a lot of improvements I would like to see.

Removing emblems and shaders for vault space as well as removing materials in general. With these two changes and the increased vault space I think a lot of the vets will have a much easier time organising their inventory now. Making crucible more relevant. A unified currency that is not restricted is another improvement. I also like that there are now stats and abilities on cosmetic items though this is not something I would have come up with.

The one thing I would have liked to have seen was some kind of player finding system to help with forming groups. I don't mind that you aren't automatically matched with people, I just can't be bothered to load up destinylfg every time I want to do a nightfall and I would like something built into the game for that. If they wanted to make it really low key it could be as simple as having an icon above your head in a lobby area indicating you want to do a particular activity.

Re the spoiler, I agree with the guy making those points. It annoys me that matchmaking is only available on say a level 28 poe. Would be nice if you could match make throughout the whole game ie nightfall strikes as it's difficult finding people to say do a poe 32, 34 or 35 etc. Altho I have a group of guys on here that do help me out but sometimes they aren't around to do one etc.
 
the frustration you experience with match making in the weekly heroics says to me it just won't work.

I've long said that raids shouldn't have match making, and i still think that should stand. Its not hard to find a group with websites like lfg, reddit fireteams etc..
 
the frustration you experience with match making in the weekly heroics says to me it just won't work.

I've long said that raids shouldn't have match making, and i still think that should stand. Its not hard to find a group with websites like lfg, reddit fireteams etc..

What I was suggesting is simply taking the system used on the websites and putting it in the game purely for convenience, I didn't mention matchmaking. If you have a problem with what I'm suggesting then surely you must also have a problem with the lfg websites?

It's not something I would use on raids, especially new ones as I would just have a mare, people would give up and quit or try to do their own thing and it just wouldn't work. In situations like that I will stick to people I know and the whole thing will be prearranged. This isn't necessary for the odd nightfall that isn't that difficult and with the changes to enemy scaling its generally better to have more people even if they happen to suck.
 
Hooray :)

Darn thing broke so much content or at least made it a monotonous grind. Be good to see some solutions to PvE that aren't just 'hit it with gjalla'.
 
Hooray :)

Darn thing broke so much content or at least made it a monotonous grind. Be good to see some solutions to PvE that aren't just 'hit it with gjalla'.

Ghorn was only good because most of the boss design is let’s give him a gazillion health, rather than interesting mechanics, or in the case of raids were make everything a higher level than you :(. It was a means to end, hopefully they have changed this for TTK and the boss fights/raid is more interesting but I’m not holding my breath :p.
 
Ghorn was only good because most of the boss design is let’s give him a gazillion health, rather than interesting mechanics, or in the case of raids were make everything a higher level than you :(. It was a means to end, hopefully they have changed this for TTK and the boss fights/raid is more interesting but I’m not holding my breath :p.

Indeed, G'horn is/was a solution to a problem that really shouldn't have existed in the first place. Had more thought been put into the strike boss design we wouldn't have relied so much on a burst DPS weapon from the offset.

Going forward I hope we start seeing bosses with smaller health pools with more interesting mechanics (we are seeing hints of this in TTK).

I will of course keep one as a token memento to times gone... :p
 
Doing our very first crota hard mode run. Sherpa goes crota should go down easy with 5 of you firing gjallahorn rockets.

1 of us speaks up and says we don't have gjallahorn.

Ok 4 gjallahorns will do so long as you hit him with whatever launcher you have.

Then another speaks up. I don't have gjallahorn either, then another, then another.

So ended up we only had 2 gjallahorns in the end, even the sherpa didn't have one yet expected the 5 of us to have it.

That was the the stupidity of the gun. You got excluded from stuff if you didn't have one because it made everything easier.
 
That simply say mores about the players than the weapon itself.

That sort of crap is the reason I only run end game activities with friends.

Yeah but after so long a lot on here don't do raids anymore (we are tonight for the crux ). So back when POE came out I really wanted found verdict which meant doing VOG with 3 random teams every week.

I knew some of the guys would be crap and in situations like the templar as long as we had 1 guy that could run relic I knew I could take the templar down with my gjally.

Idiots killing themselves by falling off the ledge (seriously?). Or simply doing no damage or killing themselves on the containment bubble. I done this for about a month before I got fed up, stupid gun will never drop.

The gjally helps a lot in those situations. I ran a VOG with parsnip and matthew once where we took down atheon 3 times on the first attempt with only 1-2 teleports. We rinsed that checkpoint 3 times in under 20 minutes. (with weapon switching and loading, etc).

In fact the last run I did with people off here we took him down with 1 teleport. Players on here are of a much better quality in PVE than you get in say 9/10 LFG groups.

I have had the odd group though that were very very good and surprised it worked so well with randoms. I did my flawless raid first time (unbelievable) with randomers.
 
I've always found snipers much better for VoG. Gjally is a liability on templar with detainment and harpies everywhere, the flight time is an issue too. Better to whup his ass with BH or something. Ditto Atheon....in fact it's annoying when people use rockets on Atheon because he starts moving around. If you just stick to snipers then he stands still, 5 high impact snipers and a static crit spot = bye bye.

Gjally is just a lazy easy option with it's tracking and wolfpack rounds. I'm pretty sure snipers can dish out more DPS.
 
Plus:

Mask of the 3rd Man (with a terrible Int roll)
Starfire Protocol (again with a terrible roll)
Eternal Warrior (roll seems ok)
Chest Engram


Might be worth picking up the armour pieces if you are missing them to ensure you have them for TTK (maybe a yr 2 upgrade)

Will probably pick up the hunter helm for the Mrs for this reason.
 
All these guns and armour will be irrelevant. There's TTK which is the start of Year 2 and this time next year, we will have had expansions III and IV. Forget all this hording! It's pointless.
 
All these guns and armour will be irrelevant. There's TTK which is the start of Year 2 and this time next year, we will have had expansions III and IV. Forget all this hording! It's pointless.

I've collected all the exotic weapons and armour because I want to collect them. That doesn't mean I'm going to use them. They don't need to be the highest attack/defence level to sit in my collection.

Anyway, if the attack/defence works out the way it's been suggested, Year One weapons and armour will still be very relevant. Assuming Gjallarhorn is still the top performing Year One weapon after it's nerf (and it'd need a pretty big nerf for it not to be), there's a high possibility it will still be the weapon to have in Year Two, especially in the early days.

With attack/defence being an average across all your equipped gear, you can have a max value of 280 (I believe there's been rumours of raid gear being 300 but that's not been shown as of yet).

If you have a Year One exotic equipped and everything else at 280, you'll be sitting at a 267 average. Assuming it's a linear value, the trade-off of 280 vs 267 + Gjallarhorn may be worth it in many situations. In fact, I'm counting on this being the case as it would help explain why Gjallarhorn, Ice Breaker and Blackhammer have all been adjusted when they're supposedly "irrelevant" in Year Two.
 
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