Is Luck in the Chamber actually any good for the IB hand cannon? That is, if it procs, does it give you a 2-headshot kill? I felt like my perk roll was particularly bad, because the two perks are garbage AND work against each other. One procs when health is low, the other procs when I'm jumping which I absolutely should not be doing if my health is low.
My rank 5 package gave me a 310 auto rifle and a 310 ghost. Given that for both of these items, the range was 310 to 320, I'm a bit peeved about both of them coming out at minimum light level.
My last match, I went absolutely massive. 17 kills, 5 deaths, 3.4 k/d. I pretty much carried my team. My post game reward was nothing, the lowest person on my team got the hand cannon at 298 light. And then I got back to the tower to receive my rank 5 package, and... that. 2x310 items. Felt like a bit of a slap in the face after spending all that time grinding rep. I guess it was punishing me for using Sunbreaker?
I'll give the auto rifle a try in some more iron banana tomorrow. Who knows, it might actually turn out to be okay (looks like the same archetype as Monte Carlo), and I might get something decent to drop in a post-game reward. Now that I'm no longer grinding rep, I can take it easy and not care so much about winning.