How is this my fault?Pretty poor showing tbh
Motivation and Content in Elite: Dangerous
https://www.youtube.com/watch?v=qjOsK8gZ1vc
Nail on head imo.
I know quoting yourself is bad form but its relevant in this case
So after chatting to the FuelRats turned out there was a way to help me out. you can not transfer ores but in theory someone in an SRV can find them and break them up and then a ship can actually scoop them from the planets surface.
Its a long way to come and a PITA to actually traverse this part of space due to the large distance between systems so I told them not to bother and I would just self destruct.
Two guys in the chat room really did not want me to do it and were really keen to give the rescue ago so they started making there way to me.
We finally made contact last night and tried out the transfer system and it worked! although it was a bit tricky on hilly terrain. So now we have to find some Vanadium and Niobium to get me back to habitated space.
Times are a bit difficult as they don't get on until quite late when i need to sleep but hopefully once the weekends here we can get it sorted.
I'm pretty sure this is the first rescue of this kind (for the Rats anyway) and although it was my idiocy in coming here unprepared I'm glad i did now as its led to quite the adventure.
If I get out I guess it will go on the RATs epic rescue board and I'll be famous! (albeit for being an idiot )
How is this my fault?
After watching that video, which is spot on, I can see what the fuel rats get out of their job. They've created a way to interact with pilots, that creates new "missions", in this case challenging and novel ones, and is rewarding in that they are genuinely assisting other players. I would love it if FD could create more opportunities to do things like this.
The problem is....FD didnt actually create the opportunity or the interactivity...Fuelrats did. It is just a crying shame that the way Fuelrats interact is initially outside the game. Its not an ingame mechanic. I'm no game designer but it boggles my mind the countless chances to increase/fix ingame interaction and opportunity for more depth and interaction...that FD missed
I have just got back from the core so first time i have tried and seen the new game features.
At the moment i have a asp now back in to long range trading spec,also a anaconda in a damage/trading spec with about 30 milion in the bank
Has any one got good pointers for any of the new ships are they any good and are they better than i have ??.
After watching that video, which is spot on, I can see what the fuel rats get out of their job. They've created a way to interact with pilots, that creates new "missions", in this case challenging and novel ones, and is rewarding in that they are genuinely assisting other players. I would love it if FD could create more opportunities to do things like this.