Arcade game?
having the whole rewind feature has made me say this is a arcade game now rather than any sim game.
I can't think of one racing game where you can't just turn the realism down in one way or another to make it easy to allow you to 'complete' it.. I don't think this is going to be any different either... Am I missing the point hereyes, i was one of the 1st to finish FZ2 in this forum and not once was any of the telemetry needed or required to complete the game that they kept spouting on about last year on how real everything is. Now having a rewind feature - well thats just plain daft on a sim game. Hopefully it can be turned off.
yes, i was one of the 1st to finish FZ2 in this forum and not once was any of the telemetry needed or required to complete the game that they kept spouting on about last year on how real everything is. Now having a rewind feature - well thats just plain daft on a sim game. Hopefully it can be turned off.
Telemetry isn't needed but the tuners probably used it.
Just because a feature is there doesn't mean you have to use it.
It is a little superflous, but it's such as easy thing to provide, since it's all largely part of the physics engine.. I don't really use it myself..
But you certainly need to 'tune' your car's setup a lot if you want to be competitive on-line, especially with time challenges..
It's just another 'optional' feature to allow more casual people to use what is shaping up to be an excellent 'sim' game.. It's as 'arcadey' as allowing Stability Control/Traction Control in games.. except in this case using it means your laptime isn't 'certified'..
If you are in any doubt as to it's 'sim' qualities, jump to 6:30 in this video which was posted earlier..
I can't think of one racing game where you can't just turn the realism down in one way or another to make it easy to allow you to 'complete' it.. I don't think this is going to be any different either... Am I missing the point here
nice to see they have cockpit view this time. Anyway shall probably have a dabble no doubt but if they haven't done some major changes to the progression through the game compared to Forza2 then i probably get bored this time real quick. After all 20/30 laps round Laguna for each tier/lv of car got real tedious and doubt i'll bother if not much has changed, i.e no weather effects,day or night racing and done the paint job whole trade thing to death on FZ2
Can agree you may need to tune your car for online play but normally i find that not the case with most online games where people just want to ram you off the road on the 1st bend, lol
Most annoying stupid host ever.
As for the build of Forza 3 we played, I can't help but be excited. While I'm not one to get all mushy about the scenary and visuals as I'm all about the road and physics it certainly looked the part, some times I did find myself looking at the backgrounds and particularly the cars in some definite awe. And as for those physics and being a wheel user myself I was fully satisfied. Good degree of difficulty and a spot on observation by Wildchild of a heavier feeling car are two things I look forward to.
I can't beleive anyone can complain a game has OPTIONAL assists. They come in trolling like its the end of the world. Most of the sim heads who played the game at E3 were perfectly happy with it and can't beleive it's on a console. What more can you ******* want?! They have to sell this to more than 10 people you know.
The rewind feature is nothing but helpful for novice and experienced players. If I was trying to learn a circuit, the worst thing ever is having to traul round the lap again just to master one difficult corner. Also takes out the fustration of the AI taking you out on the last lap of an 8 lap race for the 8th attempt in a row (Forza 2 the other night, I was alost in tears).
I can see both sides TBH, its a good feature for "learners" and those who want to perfect a lap or a particular corner, but its also a cheat button for those like yourself who get involved in a racing incident. Its all part of racing i guess, wether its you getting taking out on the last band or the AI car crashing out its all part of the experience of driving. Maybe it can only be used in easy mode as such or if you use it you have some kind of penalty if you use it in a normal race. For example if you get taken out on the last lap if you didnt use the rewind you could only finish 4th, but if you use the rewind you would win race but only end up getting 50% of the win bonus and some other penalty. This would allow the skilled players to "level up" faster if they didnt have to use it and those who are not so good still advance but a slower rate and without the frustration of getting taken out.