The 'Official' Screenshot & Tips thread 4 FSX enthusiasts & flight simmers.

ElliorR, I bet you running FSX on Win 7, there is a small bug/problem when adding manual scenery in the library. You need to enter the correct directory (so that it show the scenery & texture folder) then clicking OK will do nothing but just click anywhere on centre window in a blank space (ie underneath the directory list perhaps). That should do the trick.

And now for some more screenies:

Here's me finding my way to Berlin, enjoy these 20 hand picked shots taken from a series of 40 shots, click here to view the entire series.

(CS757, McPhat CS757 WA3 UHDTs, AS Berlin Tegel, AS VFR Germany, AES, REX, ENB mod, NL2000v4):
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I hope you enjoyed the view, thanks for stopping by.
 
Those are awesome Soya. Lovely paint on the 757. Do you typically fly full flights or just mess around to set up for nice screenshots?

Thanks, I tend to mostly do short flights nowadays (UK, Holland, Germany), especially if I want to do some screen shots. I usually pick a settings/area, record a short flight, then play it back with different view points and see if anything is screen shot worthy.

Those UHDT planes are just gorgeous, what kind of fps hit do you take flying them? After tweaking my .cfg/settings I've somehow bollocksed my installation and am trying to claw my way back to smooth and sharp flying (I seem to get one or the other but never both over photoreal scenery)

The beauty about these UHDTs that you take *NO* frame rate hit at all. You are increasing the texture detail and quality not increasing the detail of the model, which would indeed require more CPU power, but higher detail texture is simply down to your GFX card and unless you have a pretty old card, these UHDTs are easily handles by most systems. PS they do require more system resources, especially memory so if you have less then 4GB of RAM then it may give you some OOM errors.

Cheers Soya that worked a treat.

Glad to hear it.
 
Ringo: That does look very nice, but IMO some of the recent high end releases match those VC shots, take Captain Sim's 707 for instance, their VC is pretty stunning too.

Devrij: Haven't touched that variable in a while, will have another play with it, thanks.

chris: If are looking at FSX then CPU power is your main friend, the higher the Ghz, the better FSX will run.

And now for some more screen shots,

Allow me to share my latest works with you folks, a series of random screen shots with some slight editing work done on them. Normally I prefer to keep my screen shots unedited, as I have done so in the past, but lately I have enjoyed dabbling in a bit of light editing, so let me share with you some of the fruits of my labour.

All the below shots have been mildly edited (apart from 1, see if you can spot it), mostly very subtle editing, some not so subtle. If you wish, you can view the unedited versions of all the shots right here.

Enjoy the view:
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Hope you enjoyed the view, thanks for taking a look.
 
Nice vids Luke, hope you are enjoying your FSX with your new PC.



Here is my final batch of minor edited shots, at least for a while, as fun as they are to make they do end up taking much more spare time then I really would like. Besides, I still prefer taking & posting unedited clean shots. So I do hope you enjoy this last batch as much the previous set.

On with the show:
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Hope you enjoyed the view, cheers.
 
Soya, would you mind PMing or posting your fsx.cfg file? Since we're running similar setups I thought it might help me get a bit closer to the sharpness you get in your shots. I'm nearly there so figured I might gain inspiration from your settings. Cheers

The only 2 variables in FSX.CFG that have an impact on graphic detail 1) LOD_RADIUS default is 4.50000 mines is at 9.50000 (only for photoreal) and 2) TBM default is 1024 and I tend to use 4096, which is what is required for HD clouds in REX. The rest is down to max gfx settings on AA, AF & Oversample. And do not forget that the above shots are slightly edited, most have %10 sharpness filter added but that ain't much.
 
Got to remember not get the 2 confused, there is TML (Texture Max Load) which control the resolution of all texture display in FSX, default is 1024 which is suitable for everything but HD & higher. Most HD will need 2048 but some may even require 4096 (like the REX HD clouds & UHDT paints). And there is TBM (Texture Bandwidth Mulitplier) which also ties into TextureMaxLoad (not to be confused with Texture_Max_Load) textures but has more to do with texture memory or something, best to read the previous links in this post as they explain it much better, this value starts at 40 with a clean FSX.CFG, best to increase it to 70-80 for most setups & occasional flying but depending on addons especially high memory GFX cards & photoscenery, this can be raised to 200-400. I have TexturesMaxLoad at 9 & TBM is set at 400 with 1920x1080 res and Fibre at 0.25 (still need to take a look at this not sure if I have it at its best for my system). It can get rather confusing and complicated when U try to adjust these values and you need to be convinced you really need them & that they make a difference for you. I personally recommend running the FSX.CFG as clean as you can make it, don't tweak unless you really feel it should be doing better.

Main bottlenecks for FSX (depending on addons of course as the vanilla version would be much less demanding) 1) CPU cycles and cores 2) GFX power to a certain point (most gfx cards in the last 2 years with 1000Mb+ memory should handle FSX pretty good) 3) I/O from the FSX media (HD or SSD), FSX relies mostly on heavy random access reads in the 64-256MB, esp with photoreal scenery so its best to install FSX on its own drive formated at 64k not the default 4k which is always needed for an OS drive. Again, read the link above, many threads there which explain it much better then me and have great suggestions.

Keeping your FSX tidy and using defrag on a mechanical drive is a must really, best also not to load your FSX media to more then 50-60% as the more data is over 50% the slower the drive will become. I personally use Disk Keeper 2010 Pro Premier, its one of the best defrag programs I have used so far. It has advanced algorithms to prevent defraged data (not all of it but a fair chunk) getting written to disk in the first place plus it has an auto defrag mode which stay active in the background so when the disk is idle it start to tidy up. Another bonus with this version that it has Hyperfast a special SSD background task which help to prevent unnecessary SSD degradation by being smarter about the way it write data to it, or something like that. Check http://www.diskeeper.com/ for more detail on disk keeper pro premier.
 
Nice shots there SB, looking good. Glad you are having fun and a good result now with your flight sim.

Vuvuzela: It mainly down to practice and experimenting, nearly all my shots (95%) are done via the FSX internal camera option (or the ones that come within the specific aircraft.cfg file, ie variable of cameradefinition.001 etc). You always start with cockpit view, which personally hardly ever use for taking screen shots, pressing S will get you into the external view. Here you can press A to cycle through 4 different default external views, spot, spot locked, flyby and bird's eye view. You can control the zoom in all of these shots simply with + & -, in flyby and birds eye you cannot pan the shot but you can in the other 2. If you have a hat switch(8 way) on your joystick you can control both the spot views with that switch, otherwise you can use SHIFT & arrows keys to manipulate the angle/panning of the shot. I tend to use spot locked the most with my hat switch and zoom, this gives me the majority of my shots. Pressing S again will get you the tower(s) view, pressing A here will cycle through different tower view or a tower from a different airport, I rarely use this for shots but it is nice to see replay takeoffs & landings from this view. Pressing S again will get you the camera views as defined in the aircraft.cfg file of each aircraft. For instance, the hanglider will have 3 views here, a rear view and 2 side views, pressing A will toggle between them, again use zoom + & - if need be. I often use this as well and even sometime define my own camera angles by editing new ones in the aircraft.cfg (this is not easy though and I usually copy and past them between aircraft).

And that's it, there are also 2 other camera software addons for FSX that are very good, EZwalk & EZdock, 1 is freeware and the other is payware. I use the freeware one occasionally in my shots as well.

Hope that help.

Cheers

PS. My raid array on my FSX PC died during this weekend, resulting in a complete loss of my FSX setup and install. Instead of reinstalling everything again (which will take bloody ages) I decided to wait till I buy my new FSX PC sometime before Xmas, as otherwise I need to install it again on a different PC. So probably won't be giving many posts here for a while till I am fully up and running again, @end of December/January. Which is why when I do get my new PC, I will take a spare drive purely for backing up the entire FSX folder with it so I do not waste a ton of edits/tweaks/installs/addons & adjustments that I have made over the past @6 months. I highly recommend to anyone who has made many alterations & additions to their FSX to do the same, believe me, I am kicking myself now for not doing it sooner.
 
You folks should not forget the fact that each flight or stage of a flight, can make completely different demands on your system, especially when using 3rd party addons. For instance, I tend to use different configurations files depending on what I am using, where & what I am flying (heavy airports usage, takeoff/landing phase, cruising high altitude, VFR etc). So if you stick with one particular config, it might be smooth on a single flight or part of that flight, but load up another flight/area or get to a different stage of that same flight, and stutters/problems may creep into your flying. Nearly all cfg tweaks can be put into a separate cfg file and loaded up via the graphic options even during a flight. For example, take the Texture_Max_Load variable which defaults at 1024, you can either run REX or another similar program before loading up FSX to force it to stay at 4096, or you can manually change it in FSX.CFG but as soon as you edit the graphic options within FSX it will return to default (unless you running REX or something to prevent that which takes up some resources). Now instead of changing the FSX.CFG variables, which btw only get read at FSX startup and not during any time while FSX is running so it is overwritten by many defaults as soon as you edit the graphic options during any stage while running FSX, try creating a separate cfg file. This can be done by simply using the save option within the FSX graphic menu, give the file a particular name, find it on your PC (somewhere within my documents) and use that particular file to add things like TML=4096. So once you are flying you can load those cfg files during any stage of a flight and it will use the variable stated within. Using this method, for instance, you could have 1 cfg files with TML at 1024 during a busy airport part and load another cfg file shortly after take off with TML at 4096 (this is just an example). Using this method you can also easily edit things like autogen etc within the file to make your particular flight over a particular area as smooth as possible. I tend to end up giving my cfg files names like Busy airports, Flying over NL2000v4, High alt cruising, Using complex Aircrafts etc, all you need to do is find out what are the best settings for your system for a specific aircraft & flight and save those settings to a specific cfg.

Hope that makes sense.

Lukext: I personally would recommend CS 757 but mainly because of the excellent UHDT world liveries that are available for it via McPhat. So far they have done 3 world airline releases, 5 liveries each, in UHDT paints all excellent quality plus they are about to release a 4th one soon. Once you go HD or UHDT, believe me, everything else just looks 'Dull'.

Devrij: Don't forget that scenery addons (not all of them) can be stored on a different drive if need be when you install it. For instance, pretty sure NL2000v4 can be installed to a different drive then FSX. This should free up much space on the FSX drive, you may even want to try moving scenery manually if you get desperate on space. Simply find where the folder with scenery & textures is stored, copy (move it once you tested it) it to another drive, edit or change the scenery library file to make sure it points to the correct area and Bob's your uncle. btw, at CS is selling the 707 at a $20 discount, might be worth it to you now?
 
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From what I have read FSX does multicore since SP2 but only certain parts of the coding gets used on the other cores. IMO find the best valued chip and overclock the hell out of it. Best to find your answer here http://www.simforums.com/forums/hardware-software-and-computer-technology_forum29.html they cover nearly all hardware & some software aspect to FSX and if you run down the posts, there is plenty of talk about multicore FSX use.

On a side note: I ordered my new build PC for FSX (& other gaming too) sooner then I thought(found some good deals and wanted it before Xmas). Should hopefully have it towards the end of next week so I can rebuild my FSX on it(starting to miss it big time). Which also means I got to sort out my current hardware as much of it I will not use or need anymore so will be selling it on. I will give more details soon (and probably end up maybe ebaying it) but it is pretty much an entire system suited for FSX & general gaming. You can check out my specs earlier in this thread but I will be putting the ATI HD4870x2 back in the Sugo box and sell the GTX480 (which I bought from ocuk in August) seperate, also included will be a Dell 24'' monitor. Also will be selling most of my flight gear as nowadays I am pretty much 80-90% a stick flyer using my X52. That means the entire Saitek range I have (Yoke, pedals, throttle quadrant, 3x instrument panels(lcd screens), switch panel) plus trackir4, wireless headphones/keyboard & mouse (everything is in mint condition, very anal about hardware treatment & cleaning). So ideally, I think it would suit someone who want to get into flight sim or is already doing it but fancies an upgrade.

Will have more details in the near future but if someone is already interested then send me an email in trust and will be happy to discuss things in more detail.

Cheers.
 
Well, my vertex has arrived :D Will be transfering FSX over to it tonite. Should leave about 30GB free on my c300. Will install Rex on to the C300 leaving a good 40GB of the vertex for addons :D.

Glad to hear that you will be back up and running soon soya. Whats your new rig spec? Also, what dell 24" is it?

Good luck with your new ssd, I'm sure it will run great with FSX. I would recommend though not to install REX on any of your fast drives, remember that you do not need the entire REX textures set (@9.5Gb inc overdrive) on your fast SSDs. Once you run a chosen REX theme, the textures will automatically replace the original set (which will be the location of your installed FSX). Even your backup procedure in REX (which basically backs up the entire texture set of FSX to a chosen path) should be stored on a slower drive. This should ensure a better use of your fast SSD space.

Should be up and running @15-20th December with some luck. The new rig should arrive towards the end of next week (or early after next weekend) plus I need to reinstall my entire FSX and sort all the tweaks out, that alone takes @week. The new rig is pretty high spec (I thought I may as well splash out for a decent gaming system in general not just for FSX), i7 950 OC 4.2Ghz/2 GTX580s/Asus Sabertooth x58/6Gb DDR3 RAM/240Gb SSD & 2x 2TB Samsungs F4s/NTZX Phantom case. This rig should drive my new Dell 3011 fairly well :).

The previous Dell is a 2405FPW, it has faithfully served me for @4 years and never had a fault or any dead/stuck pixels, hence-why I decided to stick with Dell.
 
Yeah should be, check this link http://realenvironmentxtreme.com/forum/index.php?board=25.0 once you have latest build (which I'm pretty sure you will have) you may perhaps need to DL overdrive seperate as I think they keeping that as a separate texture package. But you may already have it, will say in the about help menu.

EDIT: Don't forget to set your Texture Max Load at 4096 if you are using HD clouds sets, link here http://realenvironmentxtreme.com/forum/index.php?topic=671.0

PS While I'm sorting out my new build and also sorting out my old system (which I will be selling soon) first on for sale will be my 3 month old ocuk GTX 480. If anyone is interested, or you know anyone interested, feel free to email me in trust. Will give it a while before putting it up for sale in other places.
 
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I've just got a new rig and I fancied pushing it a bit so I've reinstalled FSX.
Any chance we could get a list of must have addons somewhere in here? It would save me reading through the whole thread.
Also preferably with free alternatives if there are any!

Cheers!

Considering you are reinstalling FSX on a new rig I highly recommend going through this thread as there will be lots of tips/suggestions and links that should help you immensely. If you skip past the pictures posted there are only @6-7 pages to read and nearly all of it would be worth your while reading it. I made this thread specifically to fill it with useful information/ and user feedback/suggestions and experiences so we can all enrich our FS lives.

What graphics card are you upgrading to? And how is the 480 on FSX? I might be interested, depends how much shipping costs are from America.

I'm upgrading to a GTX580, mainly for other games as the GTX 580 won't make any (or very little) difference over my current GTX480 when it comes to FSX. The GTX 480/580 are probably the best cards to run FSX with I would say, closely followed by the high end ATI cards like the latest 6000 series and the older dual GPUs 5970 and 4870x2 (which was the card I used before the GTX480). If you are interested in getting the GTX480 then I would recommend to first check what they cost locally in America either new or 2nd hand. You may find a good deal locally, otherwise, check with local postage or courier and ask how much it would cost to send a package from your location to Jersey UK, that should give you a good idea on postage. If you are still interested then send me an email in trust and we can take it from there, but in all honesty, it will probably be cheaper buying it from America, especially now that the dollar is stronger against the pound.
 
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There are many excellent freeware pieces out there but please do not forget that even though it is indeed free, some of it (like the NL2000s scenery) does accept voluntary donations. These people who spend their free time making this stuff do have to pay for things like server cost/hosting etc not to mention how much time and effort they have put in bringing the freeware stuff onto your PC. Donations are purely optional and it is up-to the users discretion whether they wish to donate or not and how much. The FS community wouldn't be what it is today without countless of individuals & groups creating a HUGE pools of freeware stuff for the user base. Most do not ask or need any payment, they just enjoy spending their time to create something they wish to share with the community but some do have running cost or hoping to make their creations a viable financial option in order to continue spending their time to make more addons.

I personally have donated several times to different freeware groups/individuals that have asked for voluntary donations for the simple reason that I have used and enjoyed their software (which is why I have already donated 50 Euros to the NL2000 team, worth every penny IMO). I feel my donations are helping the continuation of what most of take for granted, freeware software, whether it is from the FS world or elsewhere.
 
When thinking of the 747 for FSX there is only 2 that spring to mind, CLS 747 and PMDG747, there might be a decent freeware version of it from Project Opensky but not sure, check the libraries at AVSIM & Flightsim.

CLS747 is cheaper but less detailed (I use it and fairly happy with it) and although a more complex flight model then the default FSX 747 it pretty basic compared to the immensely detailed PMDG. The PMDG 747 is much much more expensive, especially as they have several different models which have a hefty price tag each! But then again, they are seriously indepth.

As for HD or even UHDT liveries, alas none of them have it. McPhat, the only company doing UHDT, have only done UHDT on the Super 80s and CS757 series. They have also done HD liveries for PMDG's MD-11 just recently. Some other companies are slowly venturing out into HD livery territory like Carenado's Grand Caravan and the 2 recent releases of Captain Sim, the B-52 & B707 are both in HD paintkit format.

Best thing would be to check reviews & pricing on both the CLS & PMDG's version, AVSIM best place for reviews. Oh and CLS's 747 is rather old now and doesn't run in DX10 mode.

That's all I can think of.

Cheers.
 
Just a question from me, how do all of you get those shots of your planes parked up with a support vehicles close by as well as the stair case etc. Also some shots I have seen show internal shots of the airplane itself?

Depends on several factors, the 3rd party aircraft itself usually has animated staircases or at least opening doors, some even have animated support vehicles or personnel, CLS 747 and most of the CS Boeing range springs to mind, whereas most addons will have very basic internals some have gone into great depth like Captain Sim's 707 where the entire galley is reproduced in detailed models and textures. It can also be part of the 3rd party airport as that may have many static and animated support vehicles all over the place. Last but not least, Aerosoft's AES (Airport Enhancement Services), with this addon you can actually call up many support vehicles & personnel with practically any addon but only at airport which it support (only payware onces AFAIK).

Hope that answers your question.

Soya - where did you get your AI traffic from?

I use 3 different types of AI, combined or separate depending on the circumstances. Just Flight's Traffic X, Flight1 AirtrafficFX & Mudpond's Formation tool. There is basically 2 types of AI, static which takes the least system resources and FPS drain and full AI with flight plan etc which takes much more. As PC become more powerful, esp CPU, the more complex and demanding stuff you can turn on in FSX especially complex AI traffic and models.
 
Some nice shots there folks.

I With ATI there is no V-sync or work around in FSX, which can sometimes make things a bit choppy.

Yes there is check here http://forum.avsim.net/topic/283143-fsx-vsync-fix/

PS shadowboxer, in case you are still interested or anyone else for that matter, I am selling my GTX480 (4 months old from OCUK includes box), revised asking price will be £210 but excluding delivery, as I live in Jersey will have to work that out with the buyer. Email in trust if anyone wants it otherwise I will be posting it in the For Sale forum.
 
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Hello all, can't believe I haven't seen this thread before, considering how long I have been lurking here. *snip*

Welcome to the thread and your first post on these forums. Great shots and looking forward to see what your new system can do when it comes to FSX. Hope you find some useful tips in this thread about setting up FSX.

Cheers
 
Thanks shadow, didn't know about the four line thing, sorted it now. My new PC hasn't arrived yet, its finished but they are still system testing it atm. Should hopefully have it sometime next week, they also still waiting to get my Revodrive x2 480Gb in stock as it hasn't arrived yet but should later this week. Will indeed take some pictures of the beast once I have it though, plus benchmarks once I have it up and running. FSX full install and tweak will take a while though but hopefully get it all up and running @Xmas.

Cheers.
 
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