**The Official Star Wars Battlefront II Thread (PC)**



Heres a leak of the new controller....

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Sorry to repost this from an earlier post who linked reddit.... But people seem to be posting the same BS thread after thread.... This seems like the most logical reason behind whats gone on.... We all know EA would not have folded because a few Youtubers had a (rightly so) melt down on their channel.... Its more likely because of this:

Honestly worth a read....
Have you ever worked a corporate job as a manager? Let me explain a couple things to you.

Government regulation is something NO business wants to deal with, especially if they deal with it in other parts of the company, and don’t have to in a particular division (say like running a theme park vs. making a video game), or if it cannot be avoided, you do absolutely EVERYTHING in your power to MINIMIZE the exposure to regulation.

Now, video games like Battlefront are lightly regulated. Fine, you deal, ya know?But gambling on the other hand is heavily regulated, not just in the US, but in most countries. Major PITA. Enormous costs involved with audits, security, and compliance.

If you’re a major division head of one of the largest business conglomerates in the world, and it comes to your attention that one of your downline CEOs of a company that is in your chain of command has implemented features in a video game that are drawing not only ire from their customers (who are ultimately your customers), but is also possibly a a feature that is heavily regulated by every country it’s sold in (even outright banned in some), and some of those governments are turning the evil eye of Sauron your way, what do you do?

Keep in mind that you have bosses. This downline guy sold this idea as a huge money maker, but neglected to consider the ramifications of entering a heavily regulated market unprepared, and without any of the approvals required (read that as oops, we’re fining you millions of dollars for that little gaff), which will likely not only wipe out any profit, but put their whole downline company in the red, possibly for years, and possibly not justtheir little company.

You quash that **** most Riki Tik. You come down on that dude with the hammer of god, you leave such a crater in his ass that nobody else is going to want to even climb the rim to look down to where his ass used to be.

THAT is what just happened with Battlefront.

When governments start talking about investigating your video game as gambling, you done ****** up, and the quickest way out of that is to shut that **** down. Read what EA said. Progression will occur through game play.

This isn’t a trick, they’re not just trying to get you to buy the game so they can turn right around and turn it back on, or pull that **** in another game. That wouldn’t solve the actual problem they are addressing with what they did today.

As much as we all want to feel like this is about right and wrong, it’s not. It’s about Money. Not the money from micro transactions. This is about the fines for the above, and the cost of complying with heavy government regulation. MONEY.

I’ve recently owned a business that was tanked by governmental over regulation and taxation, and I’m speaking from not only that experience, but from the experience of also having been a manager of global departments in two previous companies that deal with government regulation and heavy government regulation in different products.

This tiff we’re having with EA over micro transactions is a blip on the radar for Disney. That threat of government regulation and the resulting compliance costs and fines from multiple governments were a klaxon horn that got the needed attention from the right stakeholder at Disney.

Loot box progression will not be returning to Battlefront.

Or maybe Disney stepped in.

Earlier today, Electronic Arts chief executive officer Andrew Wilson had a phone call with The Walt Disney Company chief executive Bob Iger about Star Wars: Battlefront II, according to sources familiar with the situation. A few hours after that call, players are finding out that they can no longer make in-game purchases with real money. EA has confirmed that it is taking that feature downto address fan concerns just as the game is about to launch worldwide tomorrow. All of this comes after multiple days of outrage from fans who are upset that EA and developer DICE have implemented an online multiplayer system that gives an advantage to people who pay money.
https://venturebeat.com/2017/11/16/...actions-go-offline-until-ea-can-make-changes/
 
Wow... That's interesting.

Am I wrong in saying it would be a good thing now for sales to jump to show support for the albeit temp removal of micro transactions.

Well. if you believe this to be true....

https://np.reddit.com/r/StarWarsBattlefront/comments/7dhacr/eastarwars_on_twitter/dpxsirl/

I'm a Producer at a AAA Studio(I'm more than happy to provide proof to subreddit mods)

This is pretty clear what they're doing to anyone who works in the industry. They want to maximize their initial sales numbers to show to investors. Once the trade off is worth it(Probably 1-2 months in), they will enable the gamble boxes again because:

  1. Everyone who was on the fence will have bought the game by now
  2. You can't refund the game at this point
  3. The news will have died down, and if new articles do come out, it won't be as relevant
  4. They will already have good numbers to show investors
EA is going to royally **** over the average gamer who doesn't have a clue how the industry works on this. This is about as deceptive as it gets. I hope that clarifies things…. but please do not let this extensive clarification distract you from the fact that in 1998, The Undertaker threw Mankind off Hell In A Cell, and plummeted 16 ft through an announcer’s table.
 
Patch day.

Hi everyone!

As you know, we have made several changes to the game already – but this will be our first official patch.

This first patch is specifically focused on issues we found during the later stage of development, as well as addressing some critical gameplay and user interface problems across the game. We have also made major improvements to our games stability and performance across all platforms to make the gameplay experience better for everyone.

Rest assured, we will focus strongly on improving the game based on the feedback we get from everyone in our community in our upcoming patches.

So, stay tuned, and if you have the time to give us your feedback on our official forums, we really appreciate it!

The Star Wars Battlefront II Live Team

Patch 0.2 is now available on PC, PS4 and Xbox One.

Release Notes - Patch 0.2

Gameplay
  • Reduced the spawn wave timer on Strike from 10 to 5 seconds.
  • Tweaked spawn positions on Tatooine.
  • Fixed an issue where the players would sometimes not be able to deploy as the AT-AT.
  • Fixed an issue where Rey's lightsaber would sometimes disappear.
  • Fixed an issue where joining a game after getting a friend invite would trigger the incorrect camera view.
  • Fixed an issue where footprint marks would sometimes leave strange lines on the ground when walking.
  • Fixed an issue in Starfighter Assault where killstreaks would not calculate correctly.
  • Fixed an issue where weapon VFX went out of sync when quickly transitioning between 1st and 3rd person camera.
  • Fixed an issue where the NT-242 would cause too much damage against the AAT.
  • Fixed an issue where controller input would be lost intermittently in the UI.
  • Fixed an issue where the charge would float in mid-air on certain objectives in Strike.
  • Fixed an issue in single player where some objectives did not trigger as intended, causing players to get stuck on certain objectives.
  • Fixed an issue where Kylo Ren's appearance reverts to the default version after he has been eliminated.
  • Fixed an issue that prevented player to deploy in the AT-RT during the first phase of Galactic Assault on Hoth.
  • Fixed an issue where the HUD would not update correctly on Strike.
  • Fixed an issue where players could get stuck in the environment on Jakku while playing Strike.
  • Fixed an issue where the game would sometimes get stuck in the loading screen while loading the campaign.
  • Fixed an issue where players could interact with game mode objectives from greater distances than intended.
  • Fixed an issue where certain HUD element were visible when in ADS while playing campaign.
  • Fixed an issue where players would get progress toward Bossk specific milestones when playing as Han Solo.
  • Fixed an issue where the TL-50 alternate fire loses functionality until fired again when swapping back and forth between weapons during the campaign.
  • Fixed an issue where players could get stuck in the pause menus when reloading checkpoints in the campaign.
  • Fixed an issue where the AAT would sometimes spawn beneath the MTT in Galactic Assault, rendering it unable to move.
  • Fixed an issue where the game would freeze if players attempt to pause the game at certain zone transitions.
  • Fixed several graphical and texture issues that would occur during the campaign.
  • Fixed an issue that would cause texture flickering on Multi-GPU configurations.


User Interface & HUD
  • Fixed an issue where text would overlap in the Crate opening screen.
  • Fixed an issue where text would overlap in the Star Cards Trait description screen.
  • Fixed an issue where text would have bad line breaks in the account sign-up flows.
  • Fixed an issue where card names are cut off incorrectly in the Equip & Craft screens.
  • Fixed an issue where certain Hero names overflows in the Character select screen in Heroes vs Villains.
  • Fixed an issue where several ability names have bad line breaks in the Collection screen.
  • Fixed an issue where switching between screens would sometimes cause problems with the UI.
  • Fixed an issue that caused the Social Hub system to behave incorrectly if a players account had more than 100 friends.
  • Fixed an issue where Weapons & Star Cards equipped on Iden from the Character screen does not reflect in-game.
  • Fixed an issue where some Star Cards would be available without their required Star Level being achieved.
  • Fixed an issue where progress is not tracked correctly in the UI for certain milestones.
  • Fixed several typos or incorrect information displayed in the Trooper Milestones.
  • Fixed several issues where localized text did not appear correctly in certain screens.
  • Fixed several issues where text would have spelling errors for certain languages.
  • Updated art for certain Star Cards.


General
  • Fixed an issue where the player’s saved data would be erased if starting the game with no controllers connected.
  • Fixed several clipping issues that would occur during the campaign.
  • General stability and performance improvements.
  • Fixed several collisions issues.

https://battlefront-forums.ea.com/discussion/83395/star-wars-battlefront-ii-release-notes-patch-0-2
 
https://www.techpowerup.com/241675/lucasfilm-rumored-to-ditch-ea-for-a-new-game-publisher

Rumors are going around that Lucasfilm isn't too happy with how the Star Wars franchise is turning out ever since they handed the license over to Electronic Arts in 2013. Up to now, EA has produced a total of two titles under the Star Wars: Battlefront sub-series. Their first Star Wars: Battlefront game was released in 2015 as a reboot of the previous games. Star Wars: Battlefront (2015) was highly criticized for its lack of a single player campaign. EA's solution to keep die-hard Star Wars fans happy was to release a multitude of free expansions and paid DLC packs to add more content to the game. And then came Star Wars: Battlefront II in 2017, a sequel that received even harsher backlash because of the over aggressive loot-crate system that was implemented into the game. EA responded by temporarily eliminating microtransactions from the game. But to make matters even worse, EA closed Visceral Games, the studio was working on Star Wars: Project Ragtag, last year.

EA's relationship with Lucasfilm hangs on a thin thread right now. The gaming giant's lackluster record of releasing two games in a five year period has
allegedly forced Lucasfilm to explore other options. Ubisoft and Activision have been mentioned so far. If the rumors were true, who would you rather have working on the next Star Wars game?
 
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