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In a way the scope of this game is too big, to actually put it off you need about 1000 voice actors playing different roles and more missions for every planet and a way to find a person in the universe.
HollywoodNot only space suits, why does my ship slow down when it stops boosting?
Not only space suits, why does my ship slow down when it stops boosting?
In a way the scope of this game is too big, to actually put it off you need about 1000 voice actors playing different roles and more missions for every planet and a way to find a person in the universe.
Like planet nav for my ship?With ai getting better. They should only get voice actors for the major roles and use ai for the rest in the future imo.
I am sure it won't happen easily from a major studio as there would be some online backlash about ai being used and replacing human jobs though. But hopefully if a balance is done you can every NPC voiced and only hire 10 or so voice actors only. The money can then be used elsewhere.
So have I got this right that in order for the cargo links to work you need one link per resource?
I can't seem to connect to a cargo link once it's connected to another one. Seems wrong to me?
Not only space suits, why does my ship slow down when it stops boosting?
They do cos every time i have to pay off my bounties i can do it from a terminal light years away (let’s ignore the fact I’m typing this on a device in 2023 that allows me to pay bills whenever I like). However, every time time some idiot companion wants to rabbit nonsense at me, i have to show up in personThat's a very good point.
They don't give a **** about science, so the least they could have done is introduced some plot mcguffin that gave us instant communication between planets and systems.
Bit bored of flying light years to somewhere just to be told something that could have been put in an email. A lot of that just seems to be to unnecessarily pad out the game.
Like planet nav for my ship?
Probably not a great idea to admit you were just trying to troll people (which seems to have backfired.) Just saying.I am sure the regulars in this thread will get the party poppers out now that I am done with this absolute tosh and I will leave them alone to enjoy it in peace.
It was perfect timing really that I finished the main storyline on the same day the Reddit thread I posted blew up. Reading that, it is good to know that I am not completely crazy holding the opinion of the game that I do. It seems most people think the game is average at best with two minorities that either think the game is the best thing since sliced bread or absolutely dire. I think it is obvious where I stand.
As much as I have enjoyed my posts winding up the die hard lovers of the game here, I can't take a second more of actually playing Starfield. I think I will continue playing through Mass Effect, an actually good space game.
Cheerio!
Probably not a great idea to admit you were just trying to troll people (which seems to have backfired.) Just saying.
It's easy to do but you don't make much money selling ships.Oh I almost almost forgot, last night I was trying to take over a ship and the ladder stopped working, I had to jetpack up to each level.
I get that they didn't want you going all over just stealing ships and making a fortune selling them but I made a whole 8k on a class C ship after registering it, almost makes thieving not worth it....almost.
Starfield 1.7.33 Update - Fixes and Improvements
General
- Characters: Fixed an issue that could cause some characters to not be in their proper location.
- Star Stations: Fixed an issue where Star Stations would be labeled as a player-owned ship.
- Vendors: Addressed an issue that allowed for a vendor’s full inventory to be accessible.
Graphics
- AMD (PC): Resolved an issue that caused star lens flares not to appear correctly AMD GPUs.
- Graphics: Addressed an upscaling issue that could cause textures to become blurry.
- Graphics: Resolved an issue that could cause photosensitivity issues when scrolling through the inventory menu.
Performance and Stability
- Hand Scanner: Addressed an issue where the Hand Scanner caused hitching.
- Various stability and performance improvements to address crashing and freezes.
Ships
- Displays: Fixed an issue that would cause displayed items to disappear when applied to in-ship mannequins.
- Displays: Fixed an issue that would cause items stored in Razorleaf Storage Containers and Weapon Racks to disappear after commandeering another ship.
It's due out 10 mins after I uninstall the game.
This game is now going to be The Sims for me, while I spend 10s of hours designing my ships. Which looks ****
The hand scanner glitches were getting to me after while as I use that all the time to find items.Nothing impressive in that patch anyway.
The hand scanner glitches were getting to me after while as I use that all the time to find items.
It's easy to do but you don't make much money selling ships.