The Road Ahead [GamesIndustry.biz Article]

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Saw this on another forum, interesting reading


The Road Ahead

Success comes in many guises. Most people would agree that 2007 was a successful year for the Xbox 360 - a year when the firm's head-start over rival Sony was used to great effect, and when the console's software line-up was widely considered to be one of the strongest the industry has ever seen.

It was the year in which Halo 3 arrived, was critically acclaimed, and sold around 8 million copies - and perhaps most impressively of all, it was the year when Halo 3 almost seemed buried in an avalanche of superb games, whereas in any previous year it would have stood astride the software landscape like a colossus. It was the year when Xbox Live user figures passed the 10 million mark, and the year when Microsoft registered its second ever profitable quarter for the Xbox division (although it almost certainly slid back into a loss in the following quarter).

A good year, then? Well - maybe. Success is multi-faceted, and it's important to look at it from many angles before you make up your mind and stick a label on something. There are other ways in which 2007 was a terrible year for Microsoft - and in some regards, the company's lacklustre showing at CES in Las Vegas last week may be a hangover from those failings.

A number of problems plagued the Xbox 360 throughout the year. The woes over failing consoles finally reached the point where Microsoft could no longer ignore the system's dismal reliability - forcing it to extend its hardware warranty and set aside a billion-dollar reserve to fund repairs.

It may not have been too little, but it was definitely too late. The mainstream media had already latched onto the idea that the Xbox 360 was badly manufactured and prone to failure - while the hardcore gamers who had been Microsoft's most staunch word-of-mouth warriors suddenly became a liability, as they started talking to friends and forums about being on their third or fourth replacement Xbox 360.

No sooner had that furore died down, than it was replaced by another - the dismal failure of the Xbox Live system to cope with demand over Christmas, which has now extended into the New Year with no fix in sight. Customers paying for a rock-solid online gaming service are getting anything but; once again, Microsoft's ability to design and create amazing products seems to be let down by its ability to deliver quality on an ongoing basis. The problems aren't remotely as serious as the "Red Ring of Death" flaw on the 360 itself, but it's exactly the kind of press the console doesn't need right now.

For hardcore gamers, these are the problems which have put a dampener on enthusiasm for the 360 even in the face of a superb software line-up.

Microsoft faces an even bigger problem with the console, however, to which its reliability concerns are only one contributing factor. The problem is this; it's still simply not clear how the company is going to grow its market, and there are strong signs that growth is already slowing down.

Along with plenty of other critics and commentators, I've been pointing out for a long time that the Xbox 360 still doesn't have sufficient appeal outside of the "cars and guns" market - the same 16 to 24 year old consumers who bought the original Xbox. A smattering of Japanese RPGs and, well, Viva Pinata, does not amount to a mass-market strategy that will finally unseat the PlayStation.

The proof of this unappetising pudding? Quick dinner-napkin calculations based on Microsoft's own estimates show that in 2007, the firm shipped fewer Xbox 360 consoles than it did in 2006. It's not a huge difference - but that's not what the growth curve is meant to look like, especially not when there's such an acclaimed line-up of software on offer.

How does all of this translate to the near-absence of Xbox from the firm's keynote at CES? Quite simply, there's a feeling that right now, Microsoft's Xbox division is looking long and hard at where it stands in the market - and how it breaks out of its current position to become a credible market leader. Despite a strong start and a loyal fanbase, it is assailed with challenges that will be difficult to overcome.

On one hand, it needs to learn how to appeal to the mass market - something which doesn't seem to come naturally to the product or the company. On the software front, Microsoft seemingly remains convinced that there is a single "mass market" which can be attracted by building a handful of games in key areas. The reality is very different; the "mass market" is merely a collection of a huge number of niches, and it's this vast diaspora of tastes which Sony has been excellent at providing for.

The PlayStation consoles have played host to a bewildering variety of software for different gaming tastes, and that's why they achieved mass market success - simply funding a few JRPGs and deliberately "quirky" titles isn't going to emulate this. An overhaul of how Microsoft approaches software development for its platforms as a whole may be required to nurture that kind of game library.

On the other hand, perhaps an even more daunting challenge is keeping the faithful satisfied in 2008. Going into 2007, the Xbox 360 release list looked absolutely stunning - whereas the 2008 schedule at this point in time looks comparatively barren. If Microsoft wants to maintain its momentum, let alone building new momentum, it needs to repeat the software success of 2007 - and it needs to do it without Bioware and Bizarre, both of which developed key Xbox 360 exclusives in the past but now belong to multi-platform publishers. It also needs to do it without Bungie; not only now an independent studio (albeit still likely to work on 360 exclusives), but also highly unlikely to have another game ready until 2009.

None of this is insurmountable, but it's certainly not going to be an easy ride either. Microsoft has done an absolutely amazing job in some regards - its hardware, despite launching a year earlier than the PS3, has held its own extremely well in terms of technical prowess, and its online service continues to be the benchmark for the whole industry. In terms of software, the late 2007 line-up is arguably one of the best the market has ever seen, fuelling an incredibly strong quarter for the industry as a whole.

Continuing that success, however, won't happen just through sitting on a sack full of laurels. In 2008, Microsoft's challenges will be greater than ever before. The Wii is trouncing the Xbox 360 in the casual market; the PS3 is keeping pace with it in week to week sales, despite acres of negative press, and at present has a more appealing 2008 line-up. Reliability problems just won't go away, the mass-market remains just as elusive as it's ever been, and key developers have been lost to third-party publishers. Nobody could describe a division that's just had such a brilliant couple of quarters as being in crisis - but when Microsoft finally breaks the silence that we witnessed at CES, it had better have some great responses to the challenges 2008 brings.


discuss
 
Totally agree with the cars and guns comment, there are too many of them, but there is no denying that those are the massive sellers, so they have to be released. This isn't the case only on Xbox360 either, PS3's biggest sellers are Motorstorm and Resistance, so the western market is still demanding more and more.

Microsoft do seem to have run out of steam after a stunning year where it could be said the only negative is in regards to system reliability as the games market delivered on every front bar RTS games.
Sony however are building up more and more popularity, but I can't help but feel they are putting all their eggs into one basket with the 'Big 3' games, especially as 2 of those 3 have had a couple of bad outings prior to the new ones (Metal Gear Solid and Final Fantasy).
Whilst there is no doubt they'll sell phenomenally and should batter anything Microsoft have to offer, if they aren't as good as they should be then there will be repercussions. A lot of people were left cold by Metal Gear Solid 2 (myself included) which was regarded as one of the "big 2" on the PS2 (with Gran Turismo 3 being the other), and MGS3 was also hit and miss.

The PS3 offers a wider variety of titles, but a lot of them aren't up to much, but they do cover the market spectrum outside of the Xbox360's 16-24 market.

I can't help but feel if Xbox360 didn't have reliability issues then this war could well have been over already, almost every single person who hasn't bought one points to reliability issues.

2008 for me doesn't excite me like 2007 does, as most people know there are 2 games which get me, Burnout Paradise which is out Jan. 25th and the latter Alan Wake which is now widely reported to be 2009 and that doesn't make me happy. Games will come that will later interest me, but it just seems it could be a disappointing year.
 
2008 for me doesn't excite me like 2007 does, .

there's bugger all games apart from MAFIA 2 and maybe GTA4 that I'm really intrested in this year, as said alan wake is probably going to be delayed

That said if MAFIA 2 is anything like the 1st one, thats all I'll be playing, along with the new FM on 360
 
I'll pick them up without doubt. I'll definitely play and love FM08, but it's a progression of a series rather than a major release that gets me really excited. It's never something I think "Oh, 2008 is the year because I get Football Manager" because it's the same game with more added (which is good in FM's case, not in other games cases).

Mafia 2 is interesting, and I know it's cult with some people like Deus Ex or Half-Life, but it wasn't for me, though I really should go and play the first one again when I have more time.
Grand Theft Auto 4 isn't what I was hoping for graphically, and I didn't enjoy San Andreas as, despite offering more, it wasn't the leap that Vice City was, so whenever a prior game has been a disappointment I always worry about the next ones (much like with MGS4 on PS3).

I'll buy them without doubt, I'm sure, but this time last year I couldn't help but think of Bioshock, The Orange Box, Call of Duty 4, Halo 3, Resistance: Fall of Man, Motorstorm, Project Gotham Racing 4, Forza Motorsport 2, Ghost Recon 2, Mass Effect and Crackdown amongst others.
 
I think 2008 has a year where the PS3 games NEED to come out guns blazing and 360 has games like Alan Wake, GT4, Mafia 2 all good titles.
 
My graphics card is b0rked, so there isn't a whole lot of playing anything on PC these days :(.

Only good for Internet and 3D Studio Max.
 
there's bugger all games apart from MAFIA 2 and maybe GTA4 that I'm really intrested in this year, as said alan wake is probably going to be delayed

That said if MAFIA 2 is anything like the 1st one, thats all I'll be playing, along with the new FM on 360

Ninja Gaiden II!!!!!!!!!
 
I think you can definately see from the 2008 360 exclusive list posted recently that Microsoft seem to have a list of games too similar to PC gaming. This ultimately leads to a lot of gamers questioning whether they really need the console if they already have a half decent gaming pc.

I have several friends that opted for a PS3 over the 360 for this very reason.

As far as the big three games (MGS, GT & FF) you really only have to look at the sales from the last generation of consoles (PS2/XBOX) to see that there are going to be huge numbers of gamers who can relate to these IP's, whether they deliver is another matter (BTW MGS4 is virtually done)

For me the PS3 was the better choice due to having young children, as apart from a couple of games on the 360 most of them I couldn't play until the kids went to bed.

We'll have to wait and see what happens during 2008, but I believe if Sony deliver the games expected (Personally I doubt) then I can see a lot of gamers investing in the console to play those games. Which in turn will hopefully put pressure on Sony to deliver when promised (I'm looking at you HOME).

P.S. Excellent post Nokkon.
 
As a PS3 owner, I think 2008 is going to be a whole lot better than 2007, although 2007 was great.

Everyone must agree, it's a great time to be a console owner?
 
I have several friends that opted for a PS3 over the 360 for this very reason.

As far as the big three games (MGS, GT & FF) you really only have to look at the sales from the last generation of consoles (PS2/XBOX) to see that there are going to be huge numbers of gamers who can relate to these IP's, whether they deliver is another matter (BTW MGS4 is virtually done)

You can also do people really want 4/5 series based games, I mean, they need to be top notch in every gaming department to be consider "classics"
 
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Well although I don't think 2008 will be a bad year, it just was never going to be able to live up to 2007 (the last 4 months or so in particular).

I guess we will have to wait until E3 to see what Microsofts plans for the second half of the year are. (hoping they will do the same as last year and only show games which will be out by the end of the year..Much better than showing games which are years off)
 
As a PS3 owner, I think 2008 is going to be a whole lot better than 2007, although 2007 was great.

Everyone must agree, it's a great time to be a console owner?

I couldn't disagree more. Im a student I only have a 360 and a pc yet there still seems to be a constant stream of titles i must have that are making me poorer, I feel sorry for anyone with all 3!! :p
 
As I said in the other thread about Live, MS blew this generation and I agree with that article. It's not dead but it's reputation is in tatters and the PS3 will be the console to own by the end of the year. Its been a hard couple of years for sony but the Blu ray gamble has paid off and there isn't much threat this year from the 360 game wise.

The 360 has peaked in 07.

I still love mine but the 360 has been a financial disaster, they are going to be forced to make live free and as a hardware maker they are a joke.

Financially nuts to make a 3rd xbox, especially considering how much everyone laughed at sony and their 'lies' regards the ps3 launch. Yet the Ps3 will have a longer life and eventually outsell it.
 
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