Caporegime
- Joined
- 30 Jul 2013
- Posts
- 29,681
So we're finally starting to see a trickle of DX12 titles available to play:
Gears of War: Ultimate Edition
Rise of the Tomb Raider
HITMAN
Ashes of the Singularity
Now, I know it's very early days but I thought DX12 was supposed to make it easier for developers to integrate Multiadapter/Multi-GPU options to the point where you can even run AMD and Nvidia GPU's together.
Having tested 3 of the 4 titles listed above (I don't own Ashes of the Singularity) it seems that none of them currently support SLI using the DX12 renderer.
I understand the controversy over the Windows 10 store restrictions which could impact Gears of War, and it seems Crossfire won't work on any Windows store games until they allow the games to run Exclusive Fullscreen (correct me if I am wrong)?
But with regards to both HITMAN and Rise of the Tomb Raider, they work fine with SLI in DX11.
Tomb Raider in particular always shows 99% usage on both my Titan X GPU's in DX11 and yet MSI afterburner confirms only one GPU in use in DX12
I only ran the HITMAN benchmark quickly, and can see SLI needs work as the usage fluctuates wildly, but again it is utilizing both graphics cards in DX11 and only one in DX12
So is this currently a developer issue or do Nvidia/AMD need to release some updated DX12 specific drivers with SLI/Crossfire profiles?
Gears of War: Ultimate Edition
Rise of the Tomb Raider
HITMAN
Ashes of the Singularity
Now, I know it's very early days but I thought DX12 was supposed to make it easier for developers to integrate Multiadapter/Multi-GPU options to the point where you can even run AMD and Nvidia GPU's together.
Having tested 3 of the 4 titles listed above (I don't own Ashes of the Singularity) it seems that none of them currently support SLI using the DX12 renderer.
I understand the controversy over the Windows 10 store restrictions which could impact Gears of War, and it seems Crossfire won't work on any Windows store games until they allow the games to run Exclusive Fullscreen (correct me if I am wrong)?
But with regards to both HITMAN and Rise of the Tomb Raider, they work fine with SLI in DX11.
Tomb Raider in particular always shows 99% usage on both my Titan X GPU's in DX11 and yet MSI afterburner confirms only one GPU in use in DX12
I only ran the HITMAN benchmark quickly, and can see SLI needs work as the usage fluctuates wildly, but again it is utilizing both graphics cards in DX11 and only one in DX12
So is this currently a developer issue or do Nvidia/AMD need to release some updated DX12 specific drivers with SLI/Crossfire profiles?