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The thread which sometimes talks about RDNA2

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Getting Valhalla to work with SAM is a pretty significant feat IMO. Open world games have always been a struggle with Radeon. To actually see them reverse course with a performance improvement like that and again with SAM shows the potential AMD can extract from it with their setups.

I'm not convinced that reducing IQ to "upscale it" for a performance increase is as impressive as getting SAM working in an open world game. It's going to be interesting to see what GTA IV will offer. I seriously doubt it will be a repeat of GTA V with Radeon on the short end.


Wouldn't that be GTA VI?
 
Getting Valhalla to work with SAM is a pretty significant feat IMO. Open world games have always been a struggle with Radeon. To actually see them reverse course with a performance improvement like that and again with SAM shows the potential AMD can extract from it with their setups.

I'm not convinced that reducing IQ to "upscale it" for a performance increase is as impressive as getting SAM working in an open world game. It's going to be interesting to see what GTA IV will offer. I seriously doubt it will be a repeat of GTA V with Radeon on the short end.

How can it show the potential of AMD, when only one game is the showpiece of SAM. Just because this one game matches the argument and all the others do not SAM must be great. One point on a graph does not make a trend. Two points on a graph dont make a trend. SAM provides a few fps, that good but its far from the claims AMD made of upto 11% performance increases. Lots of games show no increase in preformance and one game regresses in preformance.
 
I not sure what they going to be calling it. But it will be for console and PC and all game support is what AMD was saying in a video other day.

Watch this a lot of answer tot he questions. I do not remember that part they talk about DLSS

They talked about upscaling textures as well with DirectML so you can have small texture sizes in video memory. A version of DLSS on directML but they state that games developers with have to develop technology for DirectML. That its like DLSS was for Nvidia, you have to develop it for your game which requires a super computer etc and training time. Every card that has DirectML support and game engine that supports it can create its own version of DLSS. It will require lots of money and effort.
 
How can it show the potential of AMD, when only one game is the showpiece of SAM. Just because this one game matches the argument and all the others do not SAM must be great. One point on a graph does not make a trend. Two points on a graph dont make a trend. SAM provides a few fps, that good but its far from the claims AMD made of upto 11% performance increases. Lots of games show no increase in preformance and one game regresses in preformance.

You are beyond obtuse and petty. On ignore you go.
 
To be fair and objective, the number of DLSS will increase a lot next year given the success and the universally good critical reception it is having, that is clear. People need to be thinking about how the situation will be in 6 months time and not just snapshotting how it is now.

AMD will get their own AMDLSS but it will likely take a while to catch up with Nvidia.

@Richdog @TNA :p
 
Really hoping OCUK list the Taichi or the Devil both of those look like amazing cards (I do want one with the USB-C port)

I'm assuming as well the sapphire pulse & nitro ranges would be the most popular (maybe longest waiting list)
 
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