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This is one for all the dads out there, but i am personally looking forward to watching Peppa Pig sing about jumping up and down in ray traced muddy puddles.I suggest RT on consoles is going to be extremely minimal. Like shadows only or a couple of puddles.
You can use your sliders all day long to add more rays or whatever, but if the consoles aren't going to make much use of RT (if) then don't expect your 3090 to transform the game into a fully ray traced RT showcase.
Whatever (minimal) RT gets added to console games, the 6000 series will be more than capable of dealing with it.
I just expect the amount of RT added to games to remain minimal this console gen. We'll need the Ps6 (or beyond) to get a really extensive amount of RT in games.
Your 3090 might look a tiny bit better, but unless nVidia invest heavily - basically paying the devs to fuss over RT for PC gamers - then I wouldn't expect much in the way of RT this console generation.
Like I said, a few shadows here, a few puddles there, and that'll be about it.
I can see by looking at your choice of components (sig) that you are not in the least bit concerned by high power draw haha.Oh no, it will cost 1p per hour more to play games with the 3080!!!
Nowhere in my statement did I mention that having ray tracing support/DLLS directly corelates to the enjoyment of the game, I was merely referencing performance of said game without it. You can still enjoy a game even if it runs like a bag of rocks. However, if I was to drop 600-700 quid on a brand new graphics card I would want it to run games with all the bells and whistles.
You mentioned hyperbole? See your previous post.
I suspect come release day for Cyberpunk 2077 there will be a few tears in here and much back peddling of the "I don't care about RT/DLSS" squad.
I suggest RT on consoles is going to be extremely minimal. Like shadows only or a couple of puddles.
You can use your sliders all day long to add more rays or whatever, but if the consoles aren't going to make much use of RT (if) then don't expect your 3090 to transform the game into a fully ray traced RT showcase.
Whatever (minimal) RT gets added to console games, the 6000 series will be more than capable of dealing with it.
I just expect the amount of RT added to games to remain minimal this console gen. We'll need the Ps6 (or beyond) to get a really extensive amount of RT in games.
Your 3090 might look a tiny bit better, but unless nVidia invest heavily - basically paying the devs to fuss over RT for PC gamers - then I wouldn't expect much in the way of RT this console generation.
Like I said, a few shadows here, a few puddles there, and that'll be about it.
as a Vega 64 owner moving to a 6800XT i'm VERY happy
We've also seen that it's very possible to make your games look *worse* with a shoddy RT implementation.Ray tracing will always be minimal in games for this gen of gaming, imo.
It is clear without provocation that RT offers very little in image quality over rasterization. Unless you take still shots, stand still and look at a particular glass or shadow, Etc.
There is no fundamental Improvement in image quality that is obvious with Ray tracing enabled. Except that you take a performance penalty. Or, reduce the resolution to upscale it.
You made a claim, it is your job to back it up. Don't throw a hissy fitThe whole nvidia youtube channel has more than two. Why don't you go there yourself and fix your own ignorance. Or maybe google search and go to the long list on nvidia website.
https://www.nvidia.com/en-gb/geforce/rtx/
I don't see any reason to differentiate between RT that was added pre- or post- release. Ray-tracing is one of the most simple methods of calculating rendering information, and with current real-time apis trivialising many of the complexities behind it (fast ray intersections, interop with traditional pipeline) it's perfectly suited to being "tacked on" considering the various independent stages in a typical rendering pipeline anyway. CP2077 is using RT (specular?) reflections, ambient occlusion, and shadows: all of those things could be added to most game post-release without too much development cost for a typical AAA studio, especially the latter two.
@PrincessFrosty Thats basically what the video shows. The developer just has to retweak the game for the new hardware. Reflections for example, can have more objects and can be a higher resolution. You just have to have the basic feature in place, then you tweak it to meet the frame budget. The faster the hardware the more you can render and still meet the performance target. If the hardware is not as good, then you can scale back each feature so you can still meet the frame budget.
Yes. I remember debating this with you a couple of weeks ago.
What is telling is that at 4K, rasterisation wise the 6800Xt is not superceding the 3080 so its unlikely even if a game does demand 16GB of VRAM, that the 6800Xt is going to pull off anything tangible and spectacular over the NVIDIA GPUs.
Oh no, it will cost 1p per hour more to play games with the 3080!!!
I can see by looking at your choice of components (sig) that you are not in the least bit concerned by high power draw haha.
Glad to hear it. Did you bag one today?as a Vega 64 owner moving to a 6800XT i'm VERY happy
I would like to swap to Ryzen but can't justify it from the 9900k.
Oh no, it will cost 1p per hour more to play games with the 3080!!!