The true power of CryENGINE 2: maps 458 times bigger than Earth's surface!

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btw jst realised i posted this in wrong thread. any chance of getting it moved to pc games

Yeah, we all know how truly amazing Crytek's engine is and how tormenting it becomes even for Quad Cores and 8800 Ultras, but just wait till you see what huge maps this baby can render!

When Crytek said that Crysis is "future proof" they really meant what they said... And if you ever wondered why your insanely high-end computer kneels and bows before the 1+ million lines of code, 1GB of textures and 85,000 shaders that the game currently packs, well just read this: the absolute maximum size of a map in Crysis can reach the mind-boggling value of 68,719,476,736 square kilometers!!!!! Yeah, that's more than 68.7 billion... And you know what? Earth's entire surface "barely" reaches 150,000,000 square kilometers, so with Crytek's SandBox editor one can theoretically create a map approximately 458 times bigger than the area of Earth...

That means that if you want to have like... our planet's entire population playing Crysis simultaneously on multiplayer, a single player would have to walk around 10 square kilometers to meet its next opponent on that huge map...

Now THAT is what I call future proof... But I just wonder, what kind of super-computer, super-server-cluster monstrosity would render even half of that huge map?...


Taken from playfuls.com.... kinda makes you think were games are going to end up in the future.. i personaly cannot wait for something so big it is the size of earth... with millions playing on the same server
 
Well, if 68 Billion people did 1 square-kilometer each, I think we could have it done in no time.
Who should we round up first then? :p
 
I doubt that the statistic is that interesting. I think any engine could model a world of that size. thats probably just some limits on 64bit numbers or some such.

It doesn't mean the engine could handle that size of terrain efficiently, even if there was hardware available.

Indeed, I made a game engine once that was infinite in world size. It was a space based game which used fractals and procedural methods which resulted in a single number representing an entire solar system with planets etc. You could keep flying and flying and flying and the engine would just create a new random seed, save the location and generate a whole new solar system. The only limitation would be disk space, even then when an entire solar system is represented in a single 32bit number, you have pretty much unlimited universe size.
 
Quantum Computing is on the horizon and there has been a few quantum processors developed already, pretty sure that will be the next step after silicon etc.

KNiVES wtf is that signature, it really freaks me out and hate seeing it everywhere :P
 
D.P. is right, it's not that bigger deal.

Take GIS, the entire UK can be mapped out in several megabytes of GIS data, and even things like route finders that have borders, roads, names, landmarks, POI's etc are at the most several hundred Megabyte in size.

The biggest problem is filling it in the first place!

If you wrote a game that had 1,000 square mile, then while you could easily write a program to create this landscape and render it, you're going to need some level designers with about 3 years of free time to fill it with anything decent rather than field upon field upon rocky terrain upon rocky terrain upon desert upon desert.

I'd sooner have 10 square mile of fully explorable buildings, caves and dwellings than 100 square mile of emptyness.
 
and it wouldn't fit on a dual layer dvd!

Oh, now come on guys, that's obviously just a joke, and not to be taken seriously, OK? ;)

Bluray for the win!
Oops, tourettes!
 
It's going to be great if they ever create a world as big as ours in something lie an MMO. Only problem is you'd have to fill it with nearly 7 billion people :p
 
How big was the Frontier:Elite universe, must have been pretty sizeable even back in the day.. :p
 
Elder Scrolls: Daggerfall had a region the size of the UK if I recall correctly. It was a hell of a lot of copy and paste though.
 
That means that if you want to have like... our planet's entire population playing Crysis simultaneously on multiplayer, a single player would have to walk around 10 square kilometers to meet its next opponent on that huge map...
:( Seems like a more-boring version of Battlefield 2
 
It really doesn't mean all that much considering the area of a map is relative to the scale of objects in it. For example if you had a map 100sq km big, if you just shrink everything in it by half, you now have a map 200sq km big.
 
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