The Witcher 3: Wild Hunt

What settings are you using here, nice crisp clean looking screenshots
1620p DLSS quality downsampled to 1080p, everything maxed except hairworks. Runs around 45fps so I lock it to 30 and enable motion blur. Still sucks compared to 60, but for enjoying the graphics it is ok :D

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Now crashes for me as soon as I enable ray tracing. Wasn't doing this yesterday. Nothing changed my end.

Mine won't even load, just crashes on loading screen, twice now, what a stupid update, seems bugged as hell

Both of you, if in the menu you completely disable RT, the game should stop crashing.
Or, if you select the "Ultra RT" preset which enables all RT, game should also stop crashing.

Once I understood the conditions under which the game crashes, I stopped getting crashes.

Basically,you should never modify RT from ingame, and you should never enable only some parts of RT - it always has to go through RT Ultra preset. Once you select it, load into the game, then you can disable parts of it.
 
I just played and recorded my gameplay for some 20 minutes, just walking around, with locked 30fps via NVCP (it actually provides good framepacing), with all maxed except RT shadows (because they are borked, lot of pop-in and artifacting).

Gotta say, it is just insane how nice it looks thanks to RTGI. I will never want to play it without it!

Which means my playthrough is going to be postponed until CDP either magically optimize it (unlikely) or I get one of those fancy 40 series GPU that allow frame generation.
 
Anyone else notice that the grass textures are wrecked?
That happens due to mod collision. Updating modded game and expecting it to work is uniquely boneheaded.

What I did, just before the update came out?

Uninstalled the game, deleted the game folder, deleted the appdata and documents folders.

Then downloaded fresh installation with the update already included once it was out.

And I have had zero issues, apart from the well documented crash caused by changing RT on the fly, which as far as I know happens to everyone.
 
Found a setting that gives me 60fps everywhere except Novigrad (that still drops to 45 on average due to CPU hammering) while keeping RT enabled and with perfect framepacing to boot, yay. And it looks great on my 1080p plasma.


Spec: 5800X3D, RTX 3080Ti both default


First, disable vsync ingame and enable it in nvidia control panel, also enable 60fps limit there.

Then, start game, in the menu disable hairworks and RT shadows (they flicker and pop-in), leave RTGI, RTAO and RT Reflections enabled. Resolution 1440p, DLSS performance.

Detail settings:

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With this setting, the game is 100% smooth and well frame paced everywhere except Novigrad, at least from what I tested.
And I love how it looks.

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Thanks bonehead, but this is a fresh install too
In that case, update drivers, delete your config files and verify your game files/reinstall, bonehead :D
I saw that exact error on an install that already had HD reworked mod and then was updated.

I have no idea how long the game is, but looking at the map and side quests in every village etc, it must be in excess of 80 hours surely? £7 for such a lengthy story is immense.

If you are like me and want to do every mission/contract you find, it will take you probably around 150 and that's just the base game.
My second playthrough when I did everything incl. expansions took me 250 hours.
 
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It's clear to me that rtx is just another bit of tech that has no real point in today's gaming. The fact that you can have a 4090 and not be able to max things out at 4k over 60fps seems like completely pointless tech.

I'm not sour or anything, I have a 3090 but seriously, what is the point in bringing out "next gen" updates like this aimed at current top end tier systems when those systems are substandard. It all seems very pointless.
This is completely incorrect.
I have played about 10 games already where RT provides substantial benefits to graphics and they still ran at smooth 60fps without issues.

Even in Witcher 3 with RT, it is possible to find settings that gives 60fps everywhere with the exception of Novigrad and Beauclair. Which is not ideal, but it is far from pointless.

RT is demanding. So what? That doesn't make it pointless.
 
Raster has reached a point where modern hardware copes with ease, so RT was developed to keep hardware sales relevant. What game developers should really be focused on is what makes this game truly great; story writing and immersive characters; a huge world with great quests. But that won't make Nvidia any money, therefore broken games with RT it has to be.
Sorry but that is a stupidly zero sum argument.
You can have great quests, writing and characters (like e.g. Witcher 3 or Cyberpunk 2077 totally have) AND have awesome, more realistic graphics thanks to RTGI.

Raster can only compete with raytracing in static games that do not have changing time of day. So game like Spiderman or AC Unity or Uncharted 4 can look amazing, as good as RT games, but only because they are static.
But if you want that level of quality AND dynamic world where time flows, RT is needed.
 
Jokes aside how you guys getting 200 hours out of the game? I remember doing all main and side missions and was done in way under 100 hours. Maybe because I used fast travel? Or is there that many contract jobs which I did not bother with?
I think on my completionist playthrough I also visited every point of interest, got every armor, did every contract. I used fast travel but mostly in a fairly limited manner, when I had to get somewhere really far.
 
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Right,

I am going to be starting this tonight, does anybody care to spell out the do's and don'ts? Best settings, any file modifications etc?

I am on a 3080 (10gb) and a 5600x with 32gb of ram.
I wrote a little guide to get stable 60 everywhere except Novigrad for my PC here


You could use it as a starting point and tweak further from there if needed.

I quite like the RT look, but I think it's worth stating enabling RT in no way makes The Witcher look "realistic".

RT absolutely makes lighting and materials look more realistic. That doesn't mean the game as a whole looks photorealistic, but it gets much closer than rasterized lighting does:


The lighting on all materials and on the people is so much less gamey!
 
Hotfix is great, crashing when changing RT ingame is gone, game is now stable on my end and I seem to get slightly higher framerate in Novigrad, although the fish market still hammers it down to 45 or so.
 
The game does not crash now. If it crashes, the problem is your PC or messed up game files.

And btw, in 220 hours of Cyberpunk 2077 I had zero crashes there as well. Started playing the day it released.
 
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