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It would still be extremely demanding.
The Xbox series X is running this at a low resolution, which is then upscaled to 1600p and framerate is 24-30fps
I’ll happily take 30fps all day long if the games are going to look like that. I would just play with a controller.
That said, if they can run 30fps on consoles, 60 should be easy on PC
Sounds good. I don’t mind wait to be honest. Was planning on getting a PS5 at some point for the exclusives, but seems most of those will come to PC eventually and I don’t want another device if I can help it.Yeah I played it on my xbox last night and it was pretty epic. The framerate did drop when driving about certain areas which was noticeable, but once devs get to grips with it and scale things accordingly I think we stand to get some impressive games over next few years.
PC will get likely get most games but after potentially long console exclusivity periods.
The graphics look great, but the gameplay looks terrible. Press a joypad to snap a reticule over a circle and press fire. That's not a game.
The graphics look great, but the gameplay looks terrible. Press a joypad to snap a reticule over a circle and press fire. That's not a game. I know it's only an engine tech demo, but I wouldn't want to bother with something that looks pretty but there's no game to play. If they wanted to pretend it was something you could turn into a game, at least put a bit of gaming in there.
The "terrain" features look to be amazing in UE5, whether it's urban cities or natural vistas, but only as long as things stay static because, as soon as there's animation involved, it sticks out more obviously that it's CG as you get sooooo immersed in the "world" that any kind of unnatural jankiness stands out way more than the same level of "poor" animation would in a game which looks like a game.
Criticising the gameplay aspect of a tech demo, incredible.