VR Headset for Sim Racing

Soldato
Joined
30 Sep 2005
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14,489
Well my Reverb G2 arrived this morning. What an awful, awful headset. Absolutely crap, so it's being returned.

Spent 2hrs messing about with mixed reality and steamvr getting nowhere. Just can't see the desktop, nor play any games. Hell, can't even move around in steamvr lol When the headsets on, my monitors switch off haha No idea what the controls are, but they aren't keyboard/mouse, xbox controller or the HP controllers. Telepathy?

Watched no end of youtube videos, says it's easy just go into settings....where?

I can see why Meta aren't interested in PC VR. Just nowhere near good enough.

anyway, regards to the headset itself. The FOV is smaller than Quest2, the quality of the displays are maybe a tiny bit better, but nothing to write home about. Velcro everywhere, so it's a pain to get it on and off.
 
Associate
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Location
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Well my Reverb G2 arrived this morning. What an awful, awful headset. Absolutely crap, so it's being returned.

Spent 2hrs messing about with mixed reality and steamvr getting nowhere. Just can't see the desktop, nor play any games. Hell, can't even move around in steamvr lol When the headsets on, my monitors switch off haha No idea what the controls are, but they aren't keyboard/mouse, xbox controller or the HP controllers. Telepathy?

Watched no end of youtube videos, says it's easy just go into settings....where?

I can see why Meta aren't interested in PC VR. Just nowhere near good enough.

anyway, regards to the headset itself. The FOV is smaller than Quest2, the quality of the displays are maybe a tiny bit better, but nothing to write home about. Velcro everywhere, so it's a pain to get it on and off.


There is a part (or parts) of the puzzle you are missing somewhere. I have built multiple VR rigs over the past 18 months using the G1 and G2 headsets with both AMD and Nvidia cards.

The G2's had USB connection issues early on, but the new G2's use a new cable and the one I built in December of last year was rock solid stable.

The Reverbs (1 and 2) work well for seated VR. Maybe yours is just deffective?
 
Soldato
Joined
30 Sep 2005
Posts
14,489
There is a part (or parts) of the puzzle you are missing somewhere. I have built multiple VR rigs over the past 18 months using the G1 and G2 headsets with both AMD and Nvidia cards.

The G2's had USB connection issues early on, but the new G2's use a new cable and the one I built in December of last year was rock solid stable.

The Reverbs (1 and 2) work well for seated VR. Maybe yours is just deffective?

Mines the V2. The headset is found, but when I load iracing the only options I get are monitor, oculus, openvr (no steamvr)
 
Soldato
Joined
30 Sep 2005
Posts
14,489
Have you tried the openvr option?

Yeah, I got a bit further now. I deleted app.ini from iracing and now it loads. What a pain this has been!

Sweetspot is a bit crap, but going to give it a bit of time before deciding. It's not as good as I'd hoped.

:edit: Nah, not worth £550. It's going back.
Gluten for punishment. I'll persevere a bit longer.
 
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Soldato
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16 Jul 2010
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Apparently the Pixels Per Inch of the G2 isn't really any better than the Quest 2. Biggest advantage is the uncompressed DP connection.
 
Associate
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363
Apparently the Pixels Per Inch of the G2 isn't really any better than the Quest 2. Biggest advantage is the uncompressed DP connection.
pixels per degree matters most to clarity of display, iirc the G2 is about 24, the Quest 2 is about 20, so not a world of difference no, but noticeable (to me). not knocking the Q2, for the price it has a great display, binocular overlap is fantastic, its 1 of the most easy on the eyes displays ive come across.
 
Soldato
Joined
30 Sep 2005
Posts
14,489
I've submitted a return. I'm going to leave PC VR for now until a much improved headset is released.

The main thing for me with the G2 is the small sweetspot and the awful software. No point in using all that GPU horsepower only to see a blured screen.

Didn't think much to the velcro straps either, but I could have lived with that if the quality was better.

Shame as I loved racing in VR. Typically this was really comfortable to wear and seemed to fit my face really well.

20min 45sec sums it up well

 
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SW Florida
I recently reinstalled iRacing and was reminded of the alignment issues in the reverb. (G1) Without tweaking a couple settings in open vr file, it creates something like double vision but worse because your brain can compensate for it but the experience is agitating the whole time.

Once the alignment is fixed, and you don't have to mentality strain, it's actually enjoyable. I don't know if that is what you experienced and this seems to be an iracing issue as none of the other titles I use have this problem.
 
Soldato
Joined
19 Dec 2010
Posts
10,484
I've submitted a return. I'm going to leave PC VR for now until a much improved headset is released.

The main thing for me with the G2 is the small sweetspot and the awful software. No point in using all that GPU horsepower only to see a blured screen.

Didn't think much to the velcro straps either, but I could have lived with that if the quality was better.

Shame as I loved racing in VR. Typically this was really comfortable to wear and seemed to fit my face really well.

20min 45sec sums it up well



Did you try using the headset without the face gasket? If not, you should give it a go. There is a custom face gasket out that improves the FOV by bringing your eyes closer to the lenses. As a side effect of this you also get a larger, or at least an easier to find, sweet spot. You can see if this will work for you simply by using your current headset without the gasket and see does it improve things. It won't be comfortable, but, if it works, you can decide if you want to keep the G2 and buy a custom face gasket.
 
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