Hi all, wishing to pick the collective mind here if I may... Currently using a lenovo explorer for simming (DCS/PC2/AC/DR) and whilst it's a good comfy headset with relatively clear visuals I'm having to crank steamvr resolutions to get the clarity I'd like which then gives a performance hit. I'm using 150% global steamvr resolution and 240% application specific for DCS which should give a combined total of 360%, on top of that I add MSAA in DCS to just take off the edges. With the VR preset in DCS + steamvr resolution I can pull 50ish fps in the A10C instant action, bumping textures/shadows/view distance/MSAA drops this down to 45ish. I run the headset at 90hz with motion smoothing off in DCS, fortunately I don't seem to suffer from VR sickness. CPU is Ryzen5 3600 @ 4.4ghz on all cores, gpu is rog strix gtx1070 @2101 core/8950 memory, 16gig 3200ddr4. Ideally I would upgrade to a 3070 or the like but I can't justify the current market price, alternatively could I upgrade the lenovo to a reverb and use the higher resolution display to reduce the requirement to bump up the steamvr supersampling to achieve picture clarity? Even running at half resolution I believe it would be better than the lenovo and if the frametimes allow I could try full resolution with a steamvr downsample. Anyone able to offer input? Even better, anyone near Lichfield with a reverb willing to let me test it out? TL : DR better to use steamvr supersampling as a crutch for low resolution VR display or use a high resolution display from the outset and downsample to allow the GPU to catch up?